Jacobob14 Posted February 12, 2014 Posted February 12, 2014 as I can make the doors can not be opened or closed if they are moving local objeto1 = createObject ( 980, 1460.6999511719, 802.70001220703, 15.199999809265, 0, 0, 0) local state = false local objeto11 = createObject ( 980, 1441.4000244141, 802.70001220703, 15.199999809265, 0, 0, 0) local state = false function Funcion ( thePlayer ) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "|LTN|" ) ) then if ( not state ) then moveObject ( objeto1, 2000, 1460.6999511719, 802.70001220703, 22, 0, 0, 0) state = true moveObject ( objeto11, 2000, 1441.4000244141, 802.70001220703, 22, 0, 0, 0) state = true outputChatBox ( "#00bbff[base LTN] => #0000ffAbriendo #00ff00Entry", thePlayer, 255, 255, 255, true ) else moveObject ( objeto1, 2000, 1460.6999511719, 802.70001220703, 15.199999809265, 0, 0, 0) state = false moveObject ( objeto11, 2000, 1441.4000244141, 802.70001220703, 15.199999809265, 0, 0, 0) state = false outputChatBox ( "#00bbff[base LTN] => #0000ffCerrando #00ff00 Entry", thePlayer, 255, 255, 255, true ) end end end addCommandHandler ( "ltnentry", Funcion )
Castillo Posted February 12, 2014 Posted February 12, 2014 You want the gates to don't open or close if they are already being opened/closed? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Jacobob14 Posted February 12, 2014 Author Posted February 12, 2014 You want the gates to don't open or close if they are already being opened/closed? if the doors are in motion can not open or close until the end of move
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