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ابغى تعديل على الكود

الحين يدخل الماركر يعطيني سيارة في المكان المحدد

وانا ابقى في الماركر ابغى اركب السيارة

يعني ينقلني داخل السيارة وابغى اذا انفجرت السيارة تتصلح تلقائي

  
vehicle = {} 
  
local marker = createMarker (-3614.9025878906,-3020.1550292969,94.224273681641, "cylinder", 2,0, 0, 255,255) 
  
  
  
addEventHandler("onMarkerHit",marker, 
  
function(player) 
  
if (getElementType(player) ==  'player' ) then 
  
  createVehicle ( 411,  -3178.8000488281,-3003.8000488281,5  ) 
  
    end 
  
end) 

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-- Server Side # 
vehicle = {} 
  
local marker = createMarker (-3614.9025878906,-3020.1550292969,94.224273681641, "cylinder", 2,0, 0, 255,255) 
  
addEventHandler('onMarkerHit',marker,function(player) 
    if ( getElementType(player) ==  'player' ) then 
        if isElement(vehicle[player]) then destroyElement(vehicle[player]) vehicle[player] = nil end 
            vehicle[player] = createVehicle ( 411,  -3178.8000488281,-3003.8000488281,5  ) 
                warpPedIntoVehicle(player,vehicle[player]) 
        end 
    end 
) 
  
addEventHandler('onVehicleDamage',resourceRoot,function() 
    if ( getElementHealth( source ) <= 251 ) then 
        fixVehicle(source) 
        end 
    end 
) 
  
addEventHandler('onPlayerQuit',root,function() 
    if isElement(vehicle[source]) then  
        destroyElement(vehicle[source])  
            vehicle[source] = nil  
        end 
    end 
) 
  

Edited by Guest
Link to comment
-- Server Side # 
vehicle = {} 
  
local marker = createMarker (-3614.9025878906,-3020.1550292969,94.224273681641, "cylinder", 2,0, 0, 255,255) 
  
addEventHandler('onMarkerHit',marker,function(player) 
    if ( getElementType(player) ==  'player' ) then 
        if isElement(vehicle[player]) then destroyElement(vehicle[player]) vehicle[player] = nil end 
            vehicle[player] = createVehicle ( 411,  -3178.8000488281,-3003.8000488281,5  ) 
        end 
    end 
) 
  
addEventHandler('onVehicleDamage',resourceRoot,function() 
    if getElementHealth(source) <= 100 then 
        fixVehicle(source) 
        end 
    end 
) 
  
addEventHandler('onPlayerQuit',root,function() 
    if isElement(vehicle[source]) then  
        destroyElement(vehicle[source])  
            vehicle[source] = nil  
        end 
    end 
) 

سوها كذا 
    if getElementHealth(source) <= 1000 then 
بدال كذا 
    if getElementHealth(source) <= 100 then 

لأن طاقة السيارة اذا صارت اقل من 250 تنفجر :roll:

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