Jump to content

تصحيح كود + طلب كود xD


G.KinG

Recommended Posts

السلام عليكم ورحمه الله وبركاتهه ^_^

اخباركم عساكم طيبين

المهم < :lol:

عندي كود حفظ الاسلحه وهو شغال

بس عندي مشكله وحيده لما اخرج من السيرفر وادخل

واسوي تسجيل دخول واسوي اختيار شخصيات واضغظ انتر ما يجيني ولا سلاح كان ما معي اسلحه

وذا الكود

اتمنى تفيدوني يجماعه الخير ><

  
function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      setPlayerMoney (source, playerMoney) 
      setTimer (setPedArmor, 50, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
    end   
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
   
function onQuit (quitType, reason, responsibleElement) 
if not (isGuestAccount (getPlayerAccount (source))) then 
account = getPlayerAccount (source) 
if (account) then 
setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->)  
setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
end 
end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
--- 
  
  
function convertWeaponsToJSON(player) 
    local weaponSlots = 12 
    local weaponsTable = {} 
    for slot=1, weaponSlots do 
        local weapon = getPedWeapon( source, slot ) 
        local ammo = getPedTotalAmmo( source, slot ) 
        if (weapon > 0 and ammo > 0) then 
            weaponsTable[weapon] = ammo 
        end 
    end 
    return toJSON(weaponsTable) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        local weapons = convertWeaponsToJSON(source) 
        setElementData(source,"tempWeapons",weapons) 
                takeAllWeapons ( source ) 
    end 
) 
  
function giveWeaponsFromJSON(player, weapons) 
    if (weapons and weapons ~= "") then 
        for weapon, ammo in pairs(fromJSON(weapons)) do 
            if (weapon and ammo) then 
                giveWeapon(player, tonumber(weapon), tonumber(ammo)) 
            end 
        end 
    end 
end 
addEventHandler("onPlayerSpawn", root, 
    function () 
        local weapons = getElementData(source,"tempWeapons") 
        if (weapons) then 
            giveWeaponsFromJSON(source, weapons) 
                        removeElementData ( source, "tempWeapons" ) 
        end 
    end 
) 
  
function saveWeaponStats(player) 
    if (not player or not isElement(player)) then return end 
    local account = getPlayerAccount(player) 
    if (account and not isGuestAccount(account)) then 
        local stats = "" 
        for stat=69, 81 do 
            local value = getPedStat(player, stat) 
            stats = stats ..",".. stat ..";".. value 
        end 
        setAccountData(account, "weaponStats", stats) 
    end 
end 
addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) 
  

وطلبي الثاني ابي لما يكون الشخص في تيم Police تجيه عصآ

ولما ما يكون في تيم Police تنسحب منه العصآ

ونفس الكلام لـ تيم Medic

ايدي الاسلحه لليبي يساعدني

ايدي سلاح الشرطه = 3

ايدي سلاح Medic = 41, 9999

وشكرآ لكم جميعآ

Link to comment
function saveWeapons(player, account) 
if player and account then 
    for i=0,12 do 
        local weapon = getPedWeapon(player, i) 
        local ammo = getPedTotalAmmo(player, i) 
        setAccountData(account,"w"..tonumber(i), weapon) 
        setAccountData(account,"a"..tonumber(i), ammo) 
    end 
    takeAllWeapons(player) 
    end 
end 
  
addEventHandler("onPlayerQuit",root,function () saveWeapons(source, getPlayerAccount(source)) end) 
addEventHandler("onPlayerLogout",root,function(prev) saveWeapons(source, prev) end) 
  
addEventHandler("onPlayerLogin",root, 
function () 
    local account = getPlayerAccount(source) 
    if not account or isGuestAccount(account) then return end 
    for i=0,12 do 
        local weapon = getAccountData(account,"w"..tonumber(i)) 
        local ammo = getAccountData(account,"a"..tonumber(i)) 
        if weapon and ammo then 
            setTimer(giveWeapon, 1000, 1, source, tonumber(weapon), tonumber(ammo), true) 
        end 
    end 
end) 

I found this on the forums, I don't remember where though, I think it's Kenix's or Solidsnake's script. That should work, plus it's a LOT shorter, It's only to save guns

Link to comment
function saveWeapons(player, account) 
if player and account then 
    for i=0,12 do 
        local weapon = getPedWeapon(player, i) 
        local ammo = getPedTotalAmmo(player, i) 
        setAccountData(account,"w"..tonumber(i), weapon) 
        setAccountData(account,"a"..tonumber(i), ammo) 
    end 
    takeAllWeapons(player) 
    end 
end 
  
addEventHandler("onPlayerQuit",root,function () saveWeapons(source, getPlayerAccount(source)) end) 
addEventHandler("onPlayerLogout",root,function(prev) saveWeapons(source, prev) end) 
  
addEventHandler("onPlayerLogin",root, 
function () 
    local account = getPlayerAccount(source) 
    if not account or isGuestAccount(account) then return end 
    for i=0,12 do 
        local weapon = getAccountData(account,"w"..tonumber(i)) 
        local ammo = getAccountData(account,"a"..tonumber(i)) 
        if weapon and ammo then 
            setTimer(giveWeapon, 1000, 1, source, tonumber(weapon), tonumber(ammo), true) 
        end 
    end 
end) 

I found this on the forums, I don't remember where though, I think it's Kenix's or Solidsnake's script. That should work, plus it's a LOT shorter, It's only to save guns

ي ريت تتصحح كودي بدال ما تسدح لي كود انا مجربه -_- من قبل

+

القسم " عربي " يعني يآ ريت تتكلم عربي وتبطل شغل الفلسفه

Link to comment

جرب ذا

function save (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), save) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) --> ) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source,  -- s8) -->) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
function convertWeaponsToJSON(player) 
    local weaponSlots = 12 
    local weaponsTable = {} 
    for slot=1, weaponSlots do 
        local weapon = getPedWeapon( source, slot ) 
        local ammo = getPedTotalAmmo( source, slot ) 
        if (weapon > 0 and ammo > 0) then 
            weaponsTable[weapon] = ammo 
        end 
    end 
    return toJSON(weaponsTable) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        local weapons = convertWeaponsToJSON(source) 
        setElementData(source,"tempWeapons",weapons) 
    end 
) 
  
function giveWeaponsFromJSON(player, weapons) 
    if (weapons and weapons ~= "") then 
        for weapon, ammo in pairs(fromJSON(weapons)) do 
            if (weapon and ammo) then 
                giveWeapon(player, tonumber(weapon), tonumber(ammo)) 
            end 
        end 
    end 
end 
addEventHandler("onPlayerSpawn", root, 
    function () 
        local weapons = getElementData(source,"tempWeapons") 
        if (weapons) then 
            giveWeaponsFromJSON(source, weapons) 
        end 
    end 
) 
  
function saveWeaponStats(player) 
    if (not player or not isElement(player)) then return end 
    local account = getPlayerAccount(player) 
    if (account and not isGuestAccount(account)) then 
        local stats = "" 
        for stat=69, 81 do 
            local value = getPedStat(player, stat) 
            stats = stats ..",".. stat ..";".. value 
        end 
        setAccountData(account, "weaponStats", stats) 
    end 
end 
addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) 
  
function loadWeaponStats(player) 
    if (not player or not isElement(player)) then return end 
    local account = getPlayerAccount(player) 
    if (account and not isGuestAccount(account)) then 
        local statsData = getAccountData(account,"weaponStats") 
        local stats = split(statsData, ",") 
        for k, v in ipairs(stats) do 
            local stat = split(v, ";") 
            setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) 
        end 
    end 
end 
addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end) 
Edited by Guest
Link to comment
جرب ذا

function save (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
     end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), save) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
function convertWeaponsToJSON(player) 
    local weaponSlots = 12 
    local weaponsTable = {} 
    for slot=1, weaponSlots do 
        local weapon = getPedWeapon( source, slot ) 
        local ammo = getPedTotalAmmo( source, slot ) 
        if (weapon > 0 and ammo > 0) then 
            weaponsTable[weapon] = ammo 
        end 
    end 
    return toJSON(weaponsTable) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        local weapons = convertWeaponsToJSON(source) 
        setElementData(source,"tempWeapons",weapons) 
    end 
) 
  
function giveWeaponsFromJSON(player, weapons) 
    if (weapons and weapons ~= "") then 
        for weapon, ammo in pairs(fromJSON(weapons)) do 
            if (weapon and ammo) then 
                giveWeapon(player, tonumber(weapon), tonumber(ammo)) 
            end 
        end 
    end 
end 
addEventHandler("onPlayerSpawn", root, 
    function () 
        local weapons = getElementData(source,"tempWeapons") 
        if (weapons) then 
            giveWeaponsFromJSON(source, weapons) 
        end 
    end 
) 
  
function saveWeaponStats(player) 
    if (not player or not isElement(player)) then return end 
    local account = getPlayerAccount(player) 
    if (account and not isGuestAccount(account)) then 
        local stats = "" 
        for stat=69, 81 do 
            local value = getPedStat(player, stat) 
            stats = stats ..",".. stat ..";".. value 
        end 
        setAccountData(account, "weaponStats", stats) 
    end 
end 
addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) 
  
function loadWeaponStats(player) 
    if (not player or not isElement(player)) then return end 
    local account = getPlayerAccount(player) 
    if (account and not isGuestAccount(account)) then 
        local statsData = getAccountData(account,"weaponStats") 
        local stats = split(statsData, ",") 
        for k, v in ipairs(stats) do 
            local stat = split(v, ";") 
            setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) 
        end 
    end 
end 
addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end) 

ما اشتغل للاسف + السكربت خرب كله خخخ

Link to comment

#_#

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
     local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 50, 1, source, playerHealth) 
      setTimer (setPedArmor, 50, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
    else 
      setPlayerMoney (source, 100000) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0)  
    end   
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "funmodev2-R", r) 
      setAccountData (account, "funmodev2-G", g) 
      setAccountData (account, "funmodev2-B", b) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) --> ) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source,  -- s8) -->) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
--- 
  
function setTeam() 
    local account = getPlayerAccount(source) 
    local team = getAccountData (account, "team") 
        if team and getTeamFromName(team) then 
              setPlayerTeam(source, getTeamFromName(team)) 
    end 
end 
addEventHandler("onPlayerLogin",getRootElement(),setTeam) 
  
function saveTeam() 
    local team = getPlayerTeam(source) 
    local account = getPlayerAccount(source) 
       if (team) and not isGuestAccount(account) then 
          setAccountData(account, "team", getTeamName(team)) 
    end 
end 
addEventHandler("onPlayerQuit",getRootElement(),saveTeam) 
  
function convertWeaponsToJSON(player) 
    local weaponSlots = 12 
    local weaponsTable = {} 
    for slot=1, weaponSlots do 
        local weapon = getPedWeapon( source, slot ) 
        local ammo = getPedTotalAmmo( source, slot ) 
        if (weapon > 0 and ammo > 0) then 
            weaponsTable[weapon] = ammo 
        end 
    end 
    return toJSON(weaponsTable) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        local weapons = convertWeaponsToJSON(source) 
        setElementData(source,"tempWeapons",weapons) 
    end 
) 
  
function giveWeaponsFromJSON(player, weapons) 
    if (weapons and weapons ~= "") then 
        for weapon, ammo in pairs(fromJSON(weapons)) do 
            if (weapon and ammo) then 
                giveWeapon(player, tonumber(weapon), tonumber(ammo)) 
            end 
        end 
    end 
end 
addEventHandler("onPlayerSpawn", root, 
    function () 
        local weapons = getElementData(source,"tempWeapons") 
        if (weapons) then 
            giveWeaponsFromJSON(source, weapons) 
        end 
    end 
) 
  
function saveWeaponStats(player) 
    if (not player or not isElement(player)) then return end 
    local account = getPlayerAccount(player) 
    if (account and not isGuestAccount(account)) then 
        local stats = "" 
        for stat=69, 81 do 
            local value = getPedStat(player, stat) 
            stats = stats ..",".. stat ..";".. value 
        end 
        setAccountData(account, "weaponStats", stats) 
    end 
end 
addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) 
  
function loadWeaponStats(player) 
    if (not player or not isElement(player)) then return end 
    local account = getPlayerAccount(player) 
    if (account and not isGuestAccount(account)) then 
        local statsData = getAccountData(account,"weaponStats") 
        local stats = split(statsData, ",") 
        for k, v in ipairs(stats) do 
            local stat = split(v, ";") 
            setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) 
        end 
    end 
end 
addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end) 
  
function something() 
if (not getPlayerTeam(source)) then return end 
local r, g, b = getTeamColor(getPlayerTeam(source)) 
setPlayerNametagColor(source, r, g, b) 
end 
addEventHandler("onPlayerLogin", root, something) 
addEventHandler("onPlayerJoin", root, something) 
Link to comment
#_#

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
     local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 50, 1, source, playerHealth) 
      setTimer (setPedArmor, 50, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
    else 
      setPlayerMoney (source, 100000) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0)  
    end   
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "funmodev2-R", r) 
      setAccountData (account, "funmodev2-G", g) 
      setAccountData (account, "funmodev2-B", b) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) --> ) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source,  -- s8) -->) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
--- 
  
function setTeam() 
    local account = getPlayerAccount(source) 
    local team = getAccountData (account, "team") 
        if team and getTeamFromName(team) then 
              setPlayerTeam(source, getTeamFromName(team)) 
    end 
end 
addEventHandler("onPlayerLogin",getRootElement(),setTeam) 
  
function saveTeam() 
    local team = getPlayerTeam(source) 
    local account = getPlayerAccount(source) 
       if (team) and not isGuestAccount(account) then 
          setAccountData(account, "team", getTeamName(team)) 
    end 
end 
addEventHandler("onPlayerQuit",getRootElement(),saveTeam) 
  
function convertWeaponsToJSON(player) 
    local weaponSlots = 12 
    local weaponsTable = {} 
    for slot=1, weaponSlots do 
        local weapon = getPedWeapon( source, slot ) 
        local ammo = getPedTotalAmmo( source, slot ) 
        if (weapon > 0 and ammo > 0) then 
            weaponsTable[weapon] = ammo 
        end 
    end 
    return toJSON(weaponsTable) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        local weapons = convertWeaponsToJSON(source) 
        setElementData(source,"tempWeapons",weapons) 
    end 
) 
  
function giveWeaponsFromJSON(player, weapons) 
    if (weapons and weapons ~= "") then 
        for weapon, ammo in pairs(fromJSON(weapons)) do 
            if (weapon and ammo) then 
                giveWeapon(player, tonumber(weapon), tonumber(ammo)) 
            end 
        end 
    end 
end 
addEventHandler("onPlayerSpawn", root, 
    function () 
        local weapons = getElementData(source,"tempWeapons") 
        if (weapons) then 
            giveWeaponsFromJSON(source, weapons) 
        end 
    end 
) 
  
function saveWeaponStats(player) 
    if (not player or not isElement(player)) then return end 
    local account = getPlayerAccount(player) 
    if (account and not isGuestAccount(account)) then 
        local stats = "" 
        for stat=69, 81 do 
            local value = getPedStat(player, stat) 
            stats = stats ..",".. stat ..";".. value 
        end 
        setAccountData(account, "weaponStats", stats) 
    end 
end 
addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) 
  
function loadWeaponStats(player) 
    if (not player or not isElement(player)) then return end 
    local account = getPlayerAccount(player) 
    if (account and not isGuestAccount(account)) then 
        local statsData = getAccountData(account,"weaponStats") 
        local stats = split(statsData, ",") 
        for k, v in ipairs(stats) do 
            local stat = split(v, ";") 
            setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) 
        end 
    end 
end 
addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end) 
  
function something() 
if (not getPlayerTeam(source)) then return end 
local r, g, b = getTeamColor(getPlayerTeam(source)) 
setPlayerNametagColor(source, r, g, b) 
end 
addEventHandler("onPlayerLogin", root, something) 
addEventHandler("onPlayerJoin", root, something) 

تبا ي رجل ما زبط :|

+ لو تساعدني في الكود الثاني بتعمل فيني معروف وانا اخوك :)

Edited by Guest
Link to comment
السلام عليكم ورحمه الله وبركاتهه ^_^

اخباركم عساكم طيبين

المهم < :lol:

عندي كود حفظ الاسلحه وهو شغال

بس عندي مشكله وحيده لما اخرج من السيرفر وادخل

واسوي تسجيل دخول واسوي اختيار شخصيات واضغظ انتر ما يجيني ولا سلاح كان ما معي اسلحه

اذا غيرت الشخصية طبيعي تنحذف كل اسلحتك

الحل استخدم بدال ايفينت تسجيل الدخول

onElementModelChange

وطلبي الثاني ابي لما يكون الشخص في تيم Police تجيه عصآ

ولما ما يكون في تيم Police تنسحب منه العصآ

ونفس الكلام لـ تيم Medic

ايدي الاسلحه لليبي يساعدني

ايدي سلاح الشرطه = 3

ايدي سلاح Medic = 41, 9999

وشكرآ لكم جميعآ

ليه تعطي السلاح في الاصل

Link to comment
والسلاح بيكون لسة موجود اذا حولت الاسلحة ,(fist) لا تجادل معي, روح جرب بنفسك وشوف, السلاح ما يروح, فقط يغير السلاح لليد

كيف اجادل معك وانت مدرعم علي اثابك الله

انا عندي سوال لك واحد جاوب ب نعم او لا ؟

طف الفري روم وعط نفسك اي سلاح ورح غير الشخصية انحذفت الاسلحة؟

نعم \ لا

Link to comment

اكتب هالاكواد في سيرفرك اللوكال

srun giveWeapon ( getRandomPlayer ( ), 30 )

srun setElementModel ( getRandomPlayer ( ), 0 )

وغير الاسلحة, بتلاقيها لسة موجودة

(بفري روم او بدون, الاسلحة ما بتنحذف)

Link to comment
اكتب هالاكواد في سيرفرك اللوكال

srun giveWeapon ( getRandomPlayer ( ), 30 )

srun setElementModel ( getRandomPlayer ( ), 0 )

وغير الاسلحة, بتلاقيها لسة موجودة

(بفري روم او بدون, الاسلحة ما بتنحذف)

صاحب الموضوع مايستخدم :)

runcode

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...