aL.Kfo Posted February 7, 2014 Share Posted February 7, 2014 (edited) السسلام عليكم ورحمةة الله كيفككم شباب زمـأن عن الطلبات و الخ ب اختصـأر معي مشـأكل بكود ألأخ باين المشـأكل 1- ألاعب لا فتح الماركر يقدر يتحرك بحرية مفروض يكون ثابت لا فتح الماركر ولا يتحرك ولا شي - ج1 2- الاعب لا شراء من الماركر ما توصل فلوس للابائع ع حسب تجربتي مفروض توصل لبائع مبلغ - ج2 3- البائع لا فتح الماركر تفتح الوحه للاي فتح الماركر مفروض ما تفتح الا للي يخش الماركر فقط ج3 4- الاعب لا فتح الماركر ما يقدر يقفله زي سيرفر بسول مثلا تفتح الماركر بكلمه سيل و تقفله بكلمه سيل الكود ذا لا فتحته معد يقفل - ج4 5- الاعب لا مات يضل الماركر موجود ما يختفي مفروض الماركر يختفي بعد مود الاعب - ج5 ألأكواد se local markers = { } addCommandHandler( "markerC", function( player ) if isElement( markers[player] ) then destroyElement( markers[player] ) end local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y, z, "cylinder", 3, 255, 0, 2 ) setElementData( markers[player], "Creater", player ) end ) addEventHandler( "onMarkerHit", resourceRoot, function( hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) addEvent( "Trigger", true ) addEventHandler( "Trigger", root, function( marker ) local player = getElementData( marker, "Creater" ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) cl local theMarker = false addEventHandler( "onClientGUIClick", button, function( ) triggerServerEvent( "Trigger", localPlayer, theMarker ) end, false ) addEvent( "open_window",true ) addEventHandler( "open_window", root, function( marker ) guiSetVisible( window, true ) showCursor( true ) theMarker = marker end ) وشكـرأ لكـم Edited February 14, 2014 by Guest Link to comment
AboShanab Posted February 7, 2014 Share Posted February 7, 2014 -- # Server Side ! local markers = { } addCommandHandler( "markerC", function( player ) if isElement( markers[player] ) then destroyElement( markers[player] ) markers[player] = nil end local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y, z, "cylinder", 3, 255, 0, 2 ) setElementData( markers[player], "Creater", player ) end ) addEventHandler( "onMarkerHit", resourceRoot, function( hitElement ) if getElementType( hitElement ) == "player" and hitElement ~= getElementData(source,"Creater") then triggerClientEvent( hitElement, "open_window", hitElement, source ) setElementFrozen ( hitElement , true ) end end ) addEventHandler( "onPlayerQuit", root, function () if ( isElement( markers[source] ) ) then destroyElement( markers[source] ) end markers[source] = nil end) addEvent( "Trigger", true ) addEventHandler( "Trigger", root, function( marker ) local player = getElementData( marker, "Creater" ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) Link to comment
aL.Kfo Posted February 7, 2014 Author Share Posted February 7, 2014 -- # Server Side ! local markers = { } addCommandHandler( "markerC", function( player ) if isElement( markers[player] ) then destroyElement( markers[player] ) markers[player] = nil end local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y, z, "cylinder", 3, 255, 0, 2 ) setElementData( markers[player], "Creater", player ) end ) addEventHandler( "onMarkerHit", resourceRoot, function( hitElement ) if getElementType( hitElement ) == "player" and hitElement ~= getElementData(source,"Creater") then triggerClientEvent( hitElement, "open_window", hitElement, source ) setElementFrozen ( hitElement , true ) end end ) addEventHandler( "onPlayerQuit", root, function () if ( isElement( markers[source] ) ) then destroyElement( markers[source] ) end markers[source] = nil end) addEvent( "Trigger", true ) addEventHandler( "Trigger", root, function( marker ) local player = getElementData( marker, "Creater" ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) مشكـور جدأ ع ردككك جأري التجريةة Link to comment
aL.Kfo Posted February 7, 2014 Author Share Posted February 7, 2014 اممم ما انحلت الا مشكله وحده الاي هي الاعب لا فتح الماركر ما يتحرك فقط Link to comment
فاّرس Posted February 8, 2014 Share Posted February 8, 2014 جرب, -- Server Side # local markers = { } addCommandHandler( 'markerC', function( player ) if not isElement( markers[player] ) then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y, z, 'cylinder', 3, 255, 0, 2 ) setElementData( markers[player], 'Creater', player ) else destroyElement(markers[player]) markers[player] = nil end end ) addEventHandler( 'onMarkerHit', resourceRoot, function( hitElement ) if getElementType( hitElement ) == 'player' and not getElementData(source,'Creater') then setElementFrozen(hitElement,true) triggerClientEvent( hitElement, 'open_window', hitElement, source ) end end ) destroyMarker = function() if isElement(markers[source]) destroyElement(markers[source]) markers[source] = nil end end addEventHandler('onPlayerQuit',root,destroyMarker) addEventHandler('onPlayerWasted',root,destroyMarker) addEvent( 'Trigger', true ) addEventHandler( 'Trigger', root, function( marker ) local player = getElementData( marker, 'Creater' ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) Link to comment
aL.Kfo Posted February 10, 2014 Author Share Posted February 10, 2014 جرب, -- Server Side # local markers = { } addCommandHandler( 'markerC', function( player ) if not isElement( markers[player] ) then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y, z, 'cylinder', 3, 255, 0, 2 ) setElementData( markers[player], 'Creater', player ) else destroyElement(markers[player]) markers[player] = nil end end ) addEventHandler( 'onMarkerHit', resourceRoot, function( hitElement ) if getElementType( hitElement ) == 'player' and not getElementData(source,'Creater') then setElementFrozen(hitElement,true) triggerClientEvent( hitElement, 'open_window', hitElement, source ) end end ) destroyMarker = function() if isElement(markers[source]) destroyElement(markers[source]) markers[source] = nil end end addEventHandler('onPlayerQuit',root,destroyMarker) addEventHandler('onPlayerWasted',root,destroyMarker) addEvent( 'Trigger', true ) addEventHandler( 'Trigger', root, function( marker ) local player = getElementData( marker, 'Creater' ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) يطلع بعد م سوي رستارت للمود debugscript 3 م ضبـط و ال lua24: 'then'expectednear 'destroyElemet' ولا مسحته و شوفت الدي بوق يططلع خطاء ب الاي تحتة Link to comment
The Killer Posted February 10, 2014 Share Posted February 10, 2014 جرب -- Server Side # local markers = { } addCommandHandler( 'markerC', function( player ) if not isElement( markers[player] ) then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y, z, 'cylinder', 3, 255, 0, 2 ) setElementData( markers[player], 'Creater', player ) else destroyElement(markers[player]) markers[player] = nil end end ) addEventHandler( 'onMarkerHit', resourceRoot, function( hitElement ) if getElementType( hitElement ) == 'player' and not getElementData(source,'Creater') then setElementFrozen(hitElement,true) triggerClientEvent( hitElement, 'open_window', hitElement, source ) end end ) destroyMarker = function() if isElement(markers[source]) then destroyElement(markers[source]) markers[source] = nil end end addEventHandler('onPlayerQuit',root,destroyMarker) addEventHandler('onPlayerWasted',root,destroyMarker) addEvent( 'Trigger', true ) addEventHandler( 'Trigger', root, function( marker ) local player = getElementData( marker, 'Creater' ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) Link to comment
aL.Kfo Posted February 10, 2014 Author Share Posted February 10, 2014 (edited) جرب -- Server Side # local markers = { } addCommandHandler( 'markerC', function( player ) if not isElement( markers[player] ) then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y, z, 'cylinder', 3, 255, 0, 2 ) setElementData( markers[player], 'Creater', player ) else destroyElement(markers[player]) markers[player] = nil end end ) addEventHandler( 'onMarkerHit', resourceRoot, function( hitElement ) if getElementType( hitElement ) == 'player' and not getElementData(source,'Creater') then setElementFrozen(hitElement,true) triggerClientEvent( hitElement, 'open_window', hitElement, source ) end end ) destroyMarker = function() if isElement(markers[source]) then destroyElement(markers[source]) markers[source] = nil end end addEventHandler('onPlayerQuit',root,destroyMarker) addEventHandler('onPlayerWasted',root,destroyMarker) addEvent( 'Trigger', true ) addEventHandler( 'Trigger', root, function( marker ) local player = getElementData( marker, 'Creater' ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) ضبط مشكـوريـن و م قصرت ذا كيل امم بس قلت فوق ان الوحه تطلع للي فتح الماركر مفروض ما تفتح الا للي يخش الماركر Edited February 10, 2014 by Guest Link to comment
aL.Kfo Posted February 10, 2014 Author Share Posted February 10, 2014 وحصصلت لي مشكله ثانيه لا فتحت الماركر و قفلته الاعب يضل متجمد ما يتحرك Link to comment
al-Kobra Posted February 10, 2014 Share Posted February 10, 2014 (edited) -- Server Side # local markers = { } addCommandHandler( 'markerC', function( player ) if not isElement( markers[player] ) then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y, z, 'cylinder', 3, 255, 0, 2 ) setElementData( markers[player], 'Creater', player ) else destroyElement(markers[player]) markers[player] = nil end end ) addEventHandler( 'onMarkerHit', resourceRoot, function( hitElement ) if getElementType( hitElement ) == 'player' and not getElementData(source,'Creater') then setElementFrozen(hitElement,true) triggerClientEvent( hitElement, 'open_window', hitElement, source ) end end ) destroyMarker = function() if isElement(markers[source]) then destroyElement(markers[source]) markers[source] = nil setElementFrozen(hitElement,false) end end addEventHandler('onPlayerQuit',root,destroyMarker) addEventHandler('onPlayerWasted',root,destroyMarker) addEvent( 'Trigger', true ) addEventHandler( 'Trigger', root, function( marker ) local player = getElementData( marker, 'Creater' ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) جرب Edited February 10, 2014 by Guest Link to comment
#DRAGON!FIRE Posted February 10, 2014 Share Posted February 10, 2014 -- Server Side # local markers = { } addCommandHandler( 'markerC', function( player ) if not isElement( markers[player] ) then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y, z, 'cylinder', 3, 255, 0, 2 ) setElementData( markers[player], 'Creater', player ) else destroyElement(markers[player]) markers[player] = nil end end ) addEventHandler( 'onMarkerHit', resourceRoot, function( hitElement ) if getElementType( hitElement ) == 'player' and not getElementData(source,'Creater') then setElementFrozen(hitElement,true) triggerClientEvent( hitElement, 'open_window', hitElement, source ) end end ) destroyMarker = function() if isElement(markers[source]) then destroyElement(markers[source]) setElementFrozen(hitElement,false) markers[source] = nil end end addEventHandler('onPlayerQuit',root,destroyMarker) addEventHandler('onPlayerWasted',root,destroyMarker) addEvent( 'Trigger', true ) addEventHandler( 'Trigger', root, function( marker ) local player = getElementData( marker, 'Creater' ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) جرب local markers = { } addCommandHandler( 'markerC', function( player ) if not isElement( markers[player] ) then local x, y, z = getElementPosition( player ) markers[player] = createMarker( x, y, z, 'cylinder', 3, 255, 0, 2 ) setElementData( markers[player], 'Creater', player ) else destroyElement(markers[player]) markers[player] = nil end end ) addEventHandler( 'onMarkerHit', resourceRoot, function( hitElement ) if getElementType( hitElement ) == 'player' and not getElementData(source,'Creater') then setElementFrozen(hitElement,true) triggerClientEvent( hitElement, 'open_window', hitElement, source ) end end ) destroyMarker = function() if isElement(markers[source]) then destroyElement(markers[source]) markers[source] = nil setElementFrozen(source,false) end end addEventHandler('onPlayerQuit',root,destroyMarker) addEventHandler('onPlayerWasted',root,destroyMarker) addEvent( 'Trigger', true ) addEventHandler( 'Trigger', root, function( marker ) local player = getElementData( marker, 'Creater' ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) Link to comment
al-Kobra Posted February 10, 2014 Share Posted February 10, 2014 -- Server Side # local markers = { } addCommandHandler( 'markerC', function( player ) if not isElement( markers[player] ) then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y, z, 'cylinder', 3, 255, 0, 2 ) setElementData( markers[player], 'Creater', player ) else destroyElement(markers[player]) markers[player] = nil end end ) addEventHandler( 'onMarkerHit', resourceRoot, function( hitElement ) if getElementType( hitElement ) == 'player' and not getElementData(source,'Creater') then setElementFrozen(hitElement,true) triggerClientEvent( hitElement, 'open_window', hitElement, source ) end end ) destroyMarker = function() if isElement(markers[source]) then destroyElement(markers[source]) setElementFrozen(hitElement,false) markers[source] = nil end end addEventHandler('onPlayerQuit',root,destroyMarker) addEventHandler('onPlayerWasted',root,destroyMarker) addEvent( 'Trigger', true ) addEventHandler( 'Trigger', root, function( marker ) local player = getElementData( marker, 'Creater' ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) جرب local markers = { } addCommandHandler( 'markerC', function( player ) if not isElement( markers[player] ) then local x, y, z = getElementPosition( player ) markers[player] = createMarker( x, y, z, 'cylinder', 3, 255, 0, 2 ) setElementData( markers[player], 'Creater', player ) else destroyElement(markers[player]) markers[player] = nil end end ) addEventHandler( 'onMarkerHit', resourceRoot, function( hitElement ) if getElementType( hitElement ) == 'player' and not getElementData(source,'Creater') then setElementFrozen(hitElement,true) triggerClientEvent( hitElement, 'open_window', hitElement, source ) end end ) destroyMarker = function() if isElement(markers[source]) then destroyElement(markers[source]) markers[source] = nil setElementFrozen(source,false) end end addEventHandler('onPlayerQuit',root,destroyMarker) addEventHandler('onPlayerWasted',root,destroyMarker) addEvent( 'Trigger', true ) addEventHandler( 'Trigger', root, function( marker ) local player = getElementData( marker, 'Creater' ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) لوول ,, تم التعديل Link to comment
#DRAGON!FIRE Posted February 10, 2014 Share Posted February 10, 2014 مدري وش عدلت .. الخطا باقي موجود ذذ Link to comment
فاّرس Posted February 10, 2014 Share Posted February 10, 2014 تقصد لو قفلته من الزر الي باللوحه ولا تقصد من اف8؟ Link to comment
aL.Kfo Posted February 10, 2014 Author Share Posted February 10, 2014 تقصد لو قفلته من الزر الي باللوحه ولا تقصد من اف8؟ لا من اف 8 الاعب لا قفل الماركر ما يقدر يتحرك يتجمد + الاعب يقدر يقتح الماركر وهو راكب سيكل الخ باكك كودك زاحف م ضبط نفس الشي ما يتحرك الاعب لا قفل الماركر من اف 8 Link to comment
#DRAGON!FIRE Posted February 10, 2014 Share Posted February 10, 2014 تقصد لو قفلته من الزر الي باللوحه ولا تقصد من اف8؟ لا من اف 8 الاعب لا قفل الماركر ما يقدر يتحرك يتجمد + الاعب يقدر يقتح الماركر وهو راكب سيكل الخ باكك كودك زاحف م ضبط نفس الشي ما يتحرك الاعب لا قفل الماركر من اف 8 هو يشيل الفريز وقت يموت ووقت يخرج .. بس انا ما اششوف في امر من اف 8 يشيل الماركر ذذ Link to comment
aL.Kfo Posted February 10, 2014 Author Share Posted February 10, 2014 تقصد لو قفلته من الزر الي باللوحه ولا تقصد من اف8؟ لا من اف 8 الاعب لا قفل الماركر ما يقدر يتحرك يتجمد + الاعب يقدر يقتح الماركر وهو راكب سيكل الخ باكك كودك زاحف م ضبط نفس الشي ما يتحرك الاعب لا قفل الماركر من اف 8 هو يشيل الفريز وقت يموت ووقت يخرج .. بس انا ما اششوف في امر من اف 8 يشيل الماركر ذذ يب هو مافيه امر بس لا كتبت نفس الكلامه الاي تفتح الماركر يتقفل الاي يفتح ويقفل كله بسطر واحد Link to comment
#DRAGON!FIRE Posted February 10, 2014 Share Posted February 10, 2014 يب هو مافيه امر بس لا كتبت نفس الكلامه الاي تفتح الماركر يتقفل الاي يفتح ويقفل كله بسطر واحد local markers = { } addCommandHandler( 'markerC', function( player ) if not isElement( markers[player] ) then local x, y, z = getElementPosition( player ) markers[player] = createMarker( x, y, z, 'cylinder', 3, 255, 0, 2 ) setElementData( markers[player], 'Creater', player ) else setElementFrozen( player, false ) destroyElement(markers[player]) markers[player] = nil end end ) addEventHandler( 'onMarkerHit', resourceRoot, function( hitElement ) if getElementType( hitElement ) == 'player' and not getElementData(source,'Creater') then setElementFrozen(hitElement,true) triggerClientEvent( hitElement, 'open_window', hitElement, source ) end end ) destroyMarker = function() if isElement(markers[source]) then destroyElement(markers[source]) markers[source] = nil setElementFrozen(source,false) end end addEventHandler('onPlayerQuit',root,destroyMarker) addEventHandler('onPlayerWasted',root,destroyMarker) addEvent( 'Trigger', true ) addEventHandler( 'Trigger', root, function( marker ) local player = getElementData( marker, 'Creater' ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) Link to comment
aL.Kfo Posted February 10, 2014 Author Share Posted February 10, 2014 يب هو مافيه امر بس لا كتبت نفس الكلامه الاي تفتح الماركر يتقفل الاي يفتح ويقفل كله بسطر واحد local markers = { } addCommandHandler( 'markerC', function( player ) if not isElement( markers[player] ) then local x, y, z = getElementPosition( player ) markers[player] = createMarker( x, y, z, 'cylinder', 3, 255, 0, 2 ) setElementData( markers[player], 'Creater', player ) else setElementFrozen( player, false ) destroyElement(markers[player]) markers[player] = nil end end ) addEventHandler( 'onMarkerHit', resourceRoot, function( hitElement ) if getElementType( hitElement ) == 'player' and not getElementData(source,'Creater') then setElementFrozen(hitElement,true) triggerClientEvent( hitElement, 'open_window', hitElement, source ) end end ) destroyMarker = function() if isElement(markers[source]) then destroyElement(markers[source]) markers[source] = nil setElementFrozen(source,false) end end addEventHandler('onPlayerQuit',root,destroyMarker) addEventHandler('onPlayerWasted',root,destroyMarker) addEvent( 'Trigger', true ) addEventHandler( 'Trigger', root, function( marker ) local player = getElementData( marker, 'Creater' ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) ضبط ي كنـق باقـي اخر مشكلتين الاعب يقدر يفتح الماركر وهو راكب الموتر المشكله الثانية الوحه تفتح للي فتح الماركر مفروض ما تفتح الا للي يدخل للماركر توضيح \ يعني ما تفتح للي فتح الماركر للي يدخلونه بس وشكرأ Link to comment
#DRAGON!FIRE Posted February 10, 2014 Share Posted February 10, 2014 المشكلة الثانية .. تقصد وقت يسوي الماركر تفتح له اللوحة .. ولأ وقت يجي يدخل ؟ Link to comment
aL.Kfo Posted February 10, 2014 Author Share Posted February 10, 2014 المشكلة الثانية .. تقصد وقت يسوي الماركر تفتح له اللوحة .. ولأ وقت يجي يدخل ؟ لا الحين مثلا انا كتبت في اف 8 الكلمه الاي تفتح الماركر الوحه تطلع لي انا الاي فتحت الماركر مفروض الاي يفتح الماركر ما تطلع له الوحه تطلع بس للاعب الاي جاي يخش الماركر فقط Link to comment
#DRAGON!FIRE Posted February 10, 2014 Share Posted February 10, 2014 المشكلة الثانية .. تقصد وقت يسوي الماركر تفتح له اللوحة .. ولأ وقت يجي يدخل ؟ لا الحين مثلا انا كتبت في اف 8 الكلمه الاي تفتح الماركر الوحه تطلع لي انا الاي فتحت الماركر مفروض الاي يفتح الماركر ما تطلع له الوحه تطلع بس للاعب الاي جاي يخش الماركر فقط يب فاهم عليك .. بس وقت يجي واحد ثاني يدخل الماركر اعتقد ما تفتح له صح ؟ Link to comment
aL.Kfo Posted February 10, 2014 Author Share Posted February 10, 2014 المشكلة الثانية .. تقصد وقت يسوي الماركر تفتح له اللوحة .. ولأ وقت يجي يدخل ؟ لا الحين مثلا انا كتبت في اف 8 الكلمه الاي تفتح الماركر الوحه تطلع لي انا الاي فتحت الماركر مفروض الاي يفتح الماركر ما تطلع له الوحه تطلع بس للاعب الاي جاي يخش الماركر فقط يب فاهم عليك .. بس وقت يجي واحد ثاني يدخل الماركر اعتقد ما تفتح له صح ؟ والله مدري الحين الوحه تفتح لي لا فتحت الماركر بس مدري لو جاء لاعب ثاني دخل تفتح الوحه له ولا بس الحين بجرب مع حد اخوياي و ارد Link to comment
#DRAGON!FIRE Posted February 10, 2014 Share Posted February 10, 2014 local markers = { } addCommandHandler( 'markerC', function( player ) if not isElement( markers[player] and not isPedInVehicle( player ) then local x, y, z = getElementPosition( player ) setElementPosition( player, x + 2, y + 2, z + 2 ) markers[player] = createMarker( x, y, z, 'cylinder', 3, 255, 0, 2 ) setElementData( markers[player], 'Creater', player ) else setElementFrozen( player, false ) destroyElement(markers[player]) markers[player] = nil end end ) addEventHandler( 'onMarkerHit', resourceRoot, function( hitElement ) if getElementType( hitElement ) == 'player' and not getElementData(source,'Creater') then setElementFrozen(hitElement,true) triggerClientEvent( hitElement, 'open_window', hitElement, source ) end end ) destroyMarker = function() if isElement(markers[source]) then destroyElement(markers[source]) markers[source] = nil setElementFrozen(source,false) end end addEventHandler('onPlayerQuit',root,destroyMarker) addEventHandler('onPlayerWasted',root,destroyMarker) addEvent( 'Trigger', true ) addEventHandler( 'Trigger', root, function( marker ) local player = getElementData( marker, 'Creater' ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end ) Link to comment
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