αвυ-wαleed Posted February 3, 2014 Share Posted February 3, 2014 local marker = createMarker ( 2759.8745117188,-2015.3276367188,12.9000000, "cylinder", 0.75, 0, 252, 0 ); local bind = { } addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, p in ipairs( getElementsByType ( "player" ) ) do bindKey ( p, "h", "down", Animation ); end end ); addEventHandler ( "onPlayerJoin", root, function ( ) bindKey ( source, "h", "down", Animation ); end ); addEventHandler ( "onMarkerLeave", marker, function ( player ) if ( getElementType ( player ) == "player" ) then if not ( bind[ player ] ) then bind[ player ] = nil else bind[ player ] = nil end end end ) function Animation ( plr ) if isElementWithinMarker ( plr, marker ) then setElementFrozen ( plr, true ) setTimer (setElementFrozen, 5500, 1, plr, false) setPedAnimation ( plr, "FOOD", "EAT_Burger", _, false, _, _, false ); end bind[ plr ] = true end end ابغى ماركرين تفوم بنفس الوظيفة الحركة اكل البورقر Link to comment
#DRAGON!FIRE Posted February 3, 2014 Share Posted February 3, 2014 الكود مخبص .. الموضوع اللي ناسخ منه الكود ناسخه غلط انت وفي اشياء ما لها داعي بالكود ذذ Link to comment
αвυ-wαleed Posted February 3, 2014 Author Share Posted February 3, 2014 زاحف اتوقع الزيادات ماتأثر لاني شغلته واعطاني الشيء الي ابغاه المطلوووب الحين ابغى ماركرين ؟؟؟ Link to comment
Mr.T9 Posted February 3, 2014 Share Posted February 3, 2014 زاحف اتوقع الزيادات ماتأثر لاني شغلته واعطاني الشيء الي ابغاه المطلوووب الحين ابغى ماركرين ؟؟؟ سو جدول Link to comment
αвυ-wαleed Posted February 3, 2014 Author Share Posted February 3, 2014 الكل يقول سو جدول كيف ؟؟ Link to comment
TAPL Posted February 3, 2014 Share Posted February 3, 2014 local marker1 = createMarker(2759.88, -2015.33, 12.9, "cylinder", 0.75, 0, 252, 0) local marker2 = createMarker(x, y, z, "cylinder", 0.75, 0, 252, 0) -- عدل الأحداثيات addEventHandler("onResourceStart", resourceRoot, function() for _, p in ipairs(getElementsByType("player")) do bindKey(p, "h", "down", Animation) end end) addEventHandler("onPlayerJoin", root, function() bindKey(source, "h", "down", Animation) end) function Animation(player) if isElementWithinMarker(player, marker1) or isElementWithinMarker(player, marker2) then setElementFrozen(player, true) setTimer(setElementFrozen, 5500, 1, player, false) setPedAnimation(player, "FOOD", "EAT_Burger", _, false, _, _, false) end end Link to comment
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