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Mapnames Team


Jacobob14

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hola alguien me ayudaría en como hacer que los nombres de los jugadores solo sean visibles si están en el mismo team

estoi utilisando este scrip :

- Settings variables

local textFont = "default-bold" -- The font of the tag text

local textScale = 1 -- The scale of the tag text

local heightPadding = 1 -- The amount of pixels the tag should be extended on either side of the vertical axis

local widthPadding = 1 -- The amount of pixels the tag should be extended on either side of the horizontal axis

local xOffset = 8 -- Distance between the player blip and the tag

local minAlpha = 10 -- If blip alpha falls below this, the tag won't the shown

local textAlpha = 255

local rectangleColor = tocolor(0,0,0,0)

-- Other variables

local floor = math.floor

local w,h = guiGetScreenSize()

local function drawMapStuff()

if isPlayerMapVisible() then

local sx,sy,ex,ey = getPlayerMapBoundingBox() -- Map positions

local mw,mh = ex-sx,sy-ey -- Map width/height

local cx,cy = (sx+ex)/2,(sy+ey)/2 -- Center position of the map

local ppuX,ppuY = mw/6000,mh/6000 -- Pixels per unit

local fontHeight = dxGetFontHeight(textScale,textFont) -- Height of the specified font

local yOffset = fontHeight/2 -- How much pixels the tag should be offsetted at

local blips = getElementsByType("blip")

for k,v in ipairs(blips) do

local attached=getElementAttachedTo(v)

if isElement(attached) and getElementType(attached)=="player" then

local px,py = getElementPosition(attached) -- Player's position

local x = floor(cx+px*ppuX+xOffset) -- X for the nametag

local y = floor(cy+py*ppuY-yOffset) -- Y for the nametag

local pname = getPlayerName(attached) -- Player name

local nameLength = dxGetTextWidth(pname,textScale,textFont) -- Width of the playername

local r,g,b = getPlayerNametagColor(attached) -- Player's nametag color

local _,_,_,a = getBlipColor(v) -- Blip alpha

if a>minAlpha then

dxDrawRectangle(x-widthPadding,y+heightPadding,nameLength+widthPadding*2,fontHeight-heightPadding*2,rectangleColor,false)

dxDrawText(pname,x,y,x+nameLength,y+fontHeight,tocolor(r,g,b,textAlpha),textScale,textFont,"left","top",false,false,true,true)

end

end

end

end

end

addEventHandler("onClientRender",getRootElement(),drawMapStuff)

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-- Settings variables 
local textFont = "default-bold"  -- The font of the tag text 
local textScale = 1  -- The scale of the tag text 
local heightPadding = 1  -- The amount of pixels the tag should be extended on either side of the vertical axis 
local widthPadding = 1   -- The amount of pixels the tag should be extended on either side of the horizontal axis 
local xOffset = 8    -- Distance between the player blip and the tag 
local textAlpha = 255 
-- Other variables 
local floor = math.floor 
local w, h = guiGetScreenSize ( ) 
  
function drawMapStuff ( ) 
    if isPlayerMapVisible ( ) then 
        local team = getPlayerTeam ( localPlayer ) 
        if ( team ) then 
            local sx, sy, ex, ey = getPlayerMapBoundingBox ( )   -- Map positions 
            local mw,mh = ( ex - sx ), ( sy - ey )   -- Map width/height 
            local cx,cy = ( sx + ex ) / 2, ( sy + ey ) / 2   -- Center position of the map 
            local ppuX, ppuY = ( mw / 6000 ), ( mh / 6000 )  -- Pixels per unit 
            local fontHeight = dxGetFontHeight ( textScale, textFont )   -- Height of the specified font 
            local yOffset = ( fontHeight / 2 )   -- How much pixels the tag should be offsetted at 
            for _, player in ipairs ( getPlayersInTeam ( team ) ) do                 
                local px, py = getElementPosition ( player )     -- Player's position 
                local x = floor ( cx + px * ppuX + xOffset )     -- X for the nametag 
                local y = floor ( cy + py * ppuY - yOffset )     -- Y for the nametag 
                local pname = getPlayerName ( player )   -- Player name 
                local nameLength = dxGetTextWidth ( pname, textScale, textFont )     -- Width of the playername 
                local r, g, b = getPlayerNametagColor ( player )     -- Player's nametag color 
                dxDrawText ( pname, x, y, x + nameLength, y + fontHeight, tocolor ( r, g, b, textAlpha ), textScale, textFont, "left", "top", false, false, true, true ) 
            end 
        end 
    end 
end 
addEventHandler ( "onClientRender", getRootElement(), drawMapStuff ) 

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