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Bug


xeon17

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function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
     local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 50, 1, source, playerHealth) 
      setTimer (setPedArmor, 50, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
    end   
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "funmodev2-R", r) 
      setAccountData (account, "funmodev2-G", g) 
      setAccountData (account, "funmodev2-B", b) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
--- 
  
function setTeam() 
    local account = getPlayerAccount(source) 
    local team = getAccountData (account, "team") 
        if team and getTeamFromName(team) then 
              setPlayerTeam(source, getTeamFromName(team)) 
    end 
end 
addEventHandler("onPlayerLogin",getRootElement(),setTeam) 
  
function saveTeam() 
    local team = getPlayerTeam(source) 
    local account = getPlayerAccount(source) 
       if (team) and not isGuestAccount(account) then 
          setAccountData(account, "team", getTeamName(team)) 
    end 
end 
addEventHandler("onPlayerQuit",getRootElement(),saveTeam) 
  
function convertWeaponsToJSON(player) 
    local weaponSlots = 12 
    local weaponsTable = {} 
    for slot=1, weaponSlots do 
        local weapon = getPedWeapon( source, slot ) 
        local ammo = getPedTotalAmmo( source, slot ) 
        if (weapon > 0 and ammo > 0) then 
            weaponsTable[weapon] = ammo 
        end 
    end 
    return toJSON(weaponsTable) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        local weapons = convertWeaponsToJSON(source) 
        setElementData(source,"tempWeapons",weapons) 
                takeAllWeapons ( source ) 
    end 
) 
  
function giveWeaponsFromJSON(player, weapons) 
    if (weapons and weapons ~= "") then 
        for weapon, ammo in pairs(fromJSON(weapons)) do 
            if (weapon and ammo) then 
                giveWeapon(player, tonumber(weapon), tonumber(ammo)) 
            end 
        end 
    end 
end 
addEventHandler("onPlayerSpawn", root, 
    function () 
        local weapons = getElementData(source,"tempWeapons") 
        if (weapons) then 
            giveWeaponsFromJSON(source, weapons) 
                        removeElementData ( source, "tempWeapons" ) 
        end 
    end 
) 
  
function saveWeaponStats(player) 
    if (not player or not isElement(player)) then return end 
    local account = getPlayerAccount(player) 
    if (account and not isGuestAccount(account)) then 
        local stats = "" 
        for stat=69, 81 do 
            local value = getPedStat(player, stat) 
            stats = stats ..",".. stat ..";".. value 
        end 
        setAccountData(account, "weaponStats", stats) 
    end 
end 
addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) 
  
function loadWeaponStats(player) 
    if (not player or not isElement(player)) then return end 
    local account = getPlayerAccount(player) 
    if (account and not isGuestAccount(account)) then 
        local statsData = getAccountData(account,"weaponStats") 
        local stats = split(statsData, ",") 
        for k, v in ipairs(stats) do 
            local stat = split(v, ";") 
            setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) 
        end 
    end 
end 
addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end) 
  
function something() 
if (not getPlayerTeam(source)) then return end 
local r, g, b = getTeamColor(getPlayerTeam(source)) 
setPlayerNametagColor(source, r, g, b) 
end 
addEventHandler("onPlayerLogin", root, something) 
addEventHandler("onPlayerJoin", root, something) 

[2014-02-02 15:47:54] SCRIPT ERROR: save_sistem\a_save.lua:98: unexpected symbol near '<' 
[2014-02-02 15:47:54] ERROR: Loading script failed: save_sistem\a_save.lua:98: unexpected symbol near '<' 

Link to comment

Try this:

    function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
      if  not (isGuestAccount (getPlayerAccount (source))) then 
        local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
        if (accountData) then 
          local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
          local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
          local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
          local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
          local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
          local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
          local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
          local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
          local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
          local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
         local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") 
          local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
          local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
          local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
          local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
          local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
          local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
          local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
          local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
          local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
          local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
          local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
          local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
          local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
          local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
          local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
          local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
          local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
          local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
          local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
          local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
          local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
          local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
          local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
          local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
          local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
          local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
          spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
          setPlayerMoney (source, playerMoney) 
          setTimer (setElementHealth, 50, 1, source, playerHealth) 
          setTimer (setPedArmor, 50, 1, source, playerArmor) 
          setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) 
          giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
          giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
          giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
          giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
          giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
          giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
          giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
          giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
          giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
          giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
          giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
          giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
          giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
          setCameraTarget (source, source) 
          fadeCamera(source, true, 2.0) 
        end   
      end 
    end 
    addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
      
    function onLogout () 
        kickPlayer (source, nil, "Logging out is disallowed.") 
    end 
    addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
      
    function onQuit (quitType, reason, responsibleElement) 
      if not (isGuestAccount (getPlayerAccount (source))) then 
        account = getPlayerAccount (source) 
        if (account) then 
          local x,y,z = getElementPosition (source) 
          setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
          setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
          setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
          setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
          setAccountData (account, "funmodev2-R", r) 
          setAccountData (account, "funmodev2-G", g) 
          setAccountData (account, "funmodev2-B", b) 
          setAccountData (account, "funmodev2-x", x) 
          setAccountData (account, "funmodev2-y", y) 
          setAccountData (account, "funmodev2-z", z) 
          setAccountData (account, "funmodev2-int", getElementInterior (source)) 
          setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
          setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
          setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
          setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
          setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
          setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
          setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
          setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
          setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
          setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
          setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) 
          setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
          setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
          setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
          setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
          setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
          setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
          setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
          setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
          setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
          setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
          setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
          setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
          setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
          setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
          setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
          setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
          setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
        end 
      end 
    end 
    addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
      
    --- 
      
    function setTeam() 
        local account = getPlayerAccount(source) 
        local team = getAccountData (account, "team") 
            if team and getTeamFromName(team) then 
                  setPlayerTeam(source, getTeamFromName(team)) 
        end 
    end 
    addEventHandler("onPlayerLogin",getRootElement(),setTeam) 
      
    function saveTeam() 
        local team = getPlayerTeam(source) 
        local account = getPlayerAccount(source) 
           if (team) and not isGuestAccount(account) then 
              setAccountData(account, "team", getTeamName(team)) 
        end 
    end 
    addEventHandler("onPlayerQuit",getRootElement(),saveTeam) 
      
    function convertWeaponsToJSON(player) 
        local weaponSlots = 12 
        local weaponsTable = {} 
        for slot=1, weaponSlots do 
            local weapon = getPedWeapon( source, slot ) 
            local ammo = getPedTotalAmmo( source, slot ) 
            if (weapon > 0 and ammo > 0) then 
                weaponsTable[weapon] = ammo 
            end 
        end 
        return toJSON(weaponsTable) 
    end 
      
    addEventHandler("onPlayerWasted", root, 
        function() 
            local weapons = convertWeaponsToJSON(source) 
            setElementData(source,"tempWeapons",weapons) 
                    takeAllWeapons ( source ) 
        end 
    ) 
      
    function giveWeaponsFromJSON(player, weapons) 
        if (weapons and weapons ~= "") then 
            for weapon, ammo in pairs(fromJSON(weapons)) do 
                if (weapon and ammo) then 
                    giveWeapon(player, tonumber(weapon), tonumber(ammo)) 
                end 
            end 
        end 
    end 
    addEventHandler("onPlayerSpawn", root, 
        function () 
            local weapons = getElementData(source,"tempWeapons") 
            if (weapons) then 
                giveWeaponsFromJSON(source, weapons) 
                            removeElementData ( source, "tempWeapons" ) 
            end 
        end 
    ) 
      
    function saveWeaponStats(player) 
        if (not player or not isElement(player)) then return end 
        local account = getPlayerAccount(player) 
        if (account and not isGuestAccount(account)) then 
            local stats = "" 
            for stat=69, 81 do 
                local value = getPedStat(player, stat) 
                stats = stats ..",".. stat ..";".. value 
            end 
            setAccountData(account, "weaponStats", stats) 
        end 
    end 
    addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) 
      
    function loadWeaponStats(player) 
        if (not player or not isElement(player)) then return end 
        local account = getPlayerAccount(player) 
        if (account and not isGuestAccount(account)) then 
            local statsData = getAccountData(account,"weaponStats") 
            local stats = split(statsData, ",") 
            for k, v in ipairs(stats) do 
                local stat = split(v, ";") 
                setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) 
            end 
        end 
    end 
    addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end) 
      
    function something() 
    if (not getPlayerTeam(source)) then return end 
    local r, g, b = getTeamColor(getPlayerTeam(source)) 
    setPlayerNametagColor(source, r, g, b) 
    end 
    addEventHandler("onPlayerLogin", root, something) 
    addEventHandler("onPlayerJoin", root, something) 

Link to comment

Wops I forget to edit it, I just copyed what you wrote.

Here you go:

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
          if  not (isGuestAccount (getPlayerAccount (source))) then 
            local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
            if (accountData) then 
              local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
              local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
              local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
              local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
              local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
              local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
              local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
              local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
              local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
              local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
             local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") 
              local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
              local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
              local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
              local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
              local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
              local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
              local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
              local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
              local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
              local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
              local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
              local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
              local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
              local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
              local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
              local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
              local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
              local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
              local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
              local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
              local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
              local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
              local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
              local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
              local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
              local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
              spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
              setPlayerMoney (source, playerMoney) 
              setTimer (setElementHealth, 50, 1, source, playerHealth) 
              setTimer (setPedArmor, 50, 1, source, playerArmor) 
              setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) 
              giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
              giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
              giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
              giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
              giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
              giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
              giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
              giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
              giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
              giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
              giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
              giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
              giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
              setCameraTarget (source, source) 
              fadeCamera(source, true, 2.0) 
            end   
          end 
        end 
        addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
          
        function onLogout () 
            kickPlayer (source, nil, "Logging out is disallowed.") 
        end 
        addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
          
        function onQuit (quitType, reason, responsibleElement) 
          if not (isGuestAccount (getPlayerAccount (source))) then 
            account = getPlayerAccount (source) 
            if (account) then 
              local x,y,z = getElementPosition (source) 
              setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
              setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
              setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
              setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
              setAccountData (account, "funmodev2-R", r) 
              setAccountData (account, "funmodev2-G", g) 
              setAccountData (account, "funmodev2-B", b) 
              setAccountData (account, "funmodev2-x", x) 
              setAccountData (account, "funmodev2-y", y) 
              setAccountData (account, "funmodev2-z", z) 
              setAccountData (account, "funmodev2-int", getElementInterior (source)) 
              setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
              setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
              setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
              setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
              setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
              setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
              setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
              setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
              setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
              setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
              setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, 8)) 
              setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
              setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
              setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
              setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
              setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
              setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
              setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
              setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
              setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
              setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
              setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
              setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
              setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, 8)) 
              setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
              setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
              setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
              setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
            end 
          end 
        end 
        addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
          
        --- 
          
        function setTeam() 
            local account = getPlayerAccount(source) 
            local team = getAccountData (account, "team") 
                if team and getTeamFromName(team) then 
                      setPlayerTeam(source, getTeamFromName(team)) 
            end 
        end 
        addEventHandler("onPlayerLogin",getRootElement(),setTeam) 
          
        function saveTeam() 
            local team = getPlayerTeam(source) 
            local account = getPlayerAccount(source) 
               if (team) and not isGuestAccount(account) then 
                  setAccountData(account, "team", getTeamName(team)) 
            end 
        end 
        addEventHandler("onPlayerQuit",getRootElement(),saveTeam) 
          
        function convertWeaponsToJSON(player) 
            local weaponSlots = 12 
            local weaponsTable = {} 
            for slot=1, weaponSlots do 
                local weapon = getPedWeapon( source, slot ) 
                local ammo = getPedTotalAmmo( source, slot ) 
                if (weapon > 0 and ammo > 0) then 
                    weaponsTable[weapon] = ammo 
                end 
            end 
            return toJSON(weaponsTable) 
        end 
          
        addEventHandler("onPlayerWasted", root, 
            function() 
                local weapons = convertWeaponsToJSON(source) 
                setElementData(source,"tempWeapons",weapons) 
                        takeAllWeapons ( source ) 
            end 
        ) 
          
        function giveWeaponsFromJSON(player, weapons) 
            if (weapons and weapons ~= "") then 
                for weapon, ammo in pairs(fromJSON(weapons)) do 
                    if (weapon and ammo) then 
                        giveWeapon(player, tonumber(weapon), tonumber(ammo)) 
                    end 
                end 
            end 
        end 
        addEventHandler("onPlayerSpawn", root, 
            function () 
                local weapons = getElementData(source,"tempWeapons") 
                if (weapons) then 
                    giveWeaponsFromJSON(source, weapons) 
                                removeElementData ( source, "tempWeapons" ) 
                end 
            end 
        ) 
          
        function saveWeaponStats(player) 
            if (not player or not isElement(player)) then return end 
            local account = getPlayerAccount(player) 
            if (account and not isGuestAccount(account)) then 
                local stats = "" 
                for stat=69, 81 do 
                    local value = getPedStat(player, stat) 
                    stats = stats ..",".. stat ..";".. value 
                end 
                setAccountData(account, "weaponStats", stats) 
            end 
        end 
        addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) 
          
        function loadWeaponStats(player) 
            if (not player or not isElement(player)) then return end 
            local account = getPlayerAccount(player) 
            if (account and not isGuestAccount(account)) then 
                local statsData = getAccountData(account,"weaponStats") 
                local stats = split(statsData, ",") 
                for k, v in ipairs(stats) do 
                    local stat = split(v, ";") 
                    setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) 
                end 
            end 
        end 
        addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end) 
          
        function something() 
        if (not getPlayerTeam(source)) then return end 
        local r, g, b = getTeamColor(getPlayerTeam(source)) 
        setPlayerNametagColor(source, r, g, b) 
        end 
        addEventHandler("onPlayerLogin", root, something) 
        addEventHandler("onPlayerJoin", root, something) 

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