al-Kobra Posted February 1, 2014 Posted February 1, 2014 GUIEditor = { gridlist = {}, button = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(262, 90, 279, 410, "Weapon Shop By ~[ #al-Kobra ]~", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(23, 342, 105, 45, "~[ Choose ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFA4A4A4") GUIEditor.button[2] = guiCreateButton(150, 342, 105, 45, "~[ X ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFA4A4A4") GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 252, 313, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "Weapon", 0.4) guiGridListAddColumn(GUIEditor.gridlist[1], "Price", 0.4) guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "AK-47", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 2, "300", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "M4", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 2, "450", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "Pistol", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 2, "550", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "Shotgun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 2, "1000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "Grenade", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 2, "1500", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "Molotov Cocktails", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 2, "3000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "Minigun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 2, "5000", false, false) guiSetVisible (GUIEditor.window[1], false) addEvent("2dhar", true) addEventHandler("2dhar", root, function() guiSetVisible(GUIEditor.window[1], true) showCursor (true) end ) addEvent("25fa2", true) addEventHandler("25fa2", root, function() guiSetVisible(GUIEditor.window[1], false) showCursor (false) end ) addEventHandler( "onClientGUIClick", resourceRoot,function( ) if ( source == GUIEditor.button[2] ) then guiSetVisible ( GUIEditor.window[1], true ) showCursor(false) end end ) local theMarker = false addEventHandler( "onClientGUIDoubleClick", getRootElement(), function () if source == GUIEditor.gridlist[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) addEventHandler( "onClientGUIClick", getRootElement(), function () if source == GUIEditor.button[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra7",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) local theMarker = false addEvent( "open_window",true ) addEventHandler( "open_window", root, function( marker ) guiSetVisible( window, true ) showCursor( true ) theMarker = marker end )
Mando Posted February 1, 2014 Author Posted February 1, 2014 نفس المشكلة مافتح الحين في مشكلة في ملف server سطر 131
al-Kobra Posted February 2, 2014 Posted February 2, 2014 addEventHandler('onMarkerHit', markers[player], function( hitElement ) triggerClientEvent ("2dhar", root ) end ) addEventHandler('onMarkerLeave', markers[player], function( leftElement ) triggerClientEvent ("25fa2", root ) end ) addEvent("kobra1", true) addEventHandler("kobra1", root, function() if (getPlayerMoney (source) >= 300) then takePlayerMoney(source, 300) giveWeapon ( source, 30, 4500 ) outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra2", true) addEventHandler("kobra2", root, function() if (getPlayerMoney (source) >= 450) then takePlayerMoney(source, 0) giveWeapon ( source, 31, 4500 ) outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra3", true) addEventHandler("kobra3", root, function() if (getPlayerMoney (source) >= 550) then takePlayerMoney(source, 550) giveWeapon ( source, 22, 4500 ) outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra4", true) addEventHandler("kobra4", root, function() if (getPlayerMoney (source) >= 1000) then takePlayerMoney(source, 1000) giveWeapon ( source, 25, 4500 ) outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra5", true) addEventHandler("kobra5", root, function() if (getPlayerMoney (source) >= 1500) then takePlayerMoney(source, 1500) giveWeapon ( source, 16, 300 ) outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra6", true) addEventHandler("kobra6", root, function() if (getPlayerMoney (source) >= 3000) then takePlayerMoney(source, 3000) giveWeapon ( source, 18, 350 ) outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra7", true) addEventHandler("kobra7", root, function() if (getPlayerMoney (source) >= 5000) then takePlayerMoney(source, 5000) giveWeapon ( source, 38, 7500 ) outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end local pTeam = getPlayerTeam ( source ) if getTeamName ( pTeam ) == "Robbers" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 ) setElementData( markers[player], "Creater", player ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function(hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end )
al-Kobra Posted February 2, 2014 Posted February 2, 2014 سطر رقم 1مشكلة في المركر #Client Side : GUIEditor = { gridlist = {}, button = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(262, 90, 279, 410, "Weapon Shop By ~[ #al-Kobra ]~", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(23, 342, 105, 45, "~[ Choose ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFA4A4A4") GUIEditor.button[2] = guiCreateButton(150, 342, 105, 45, "~[ X ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFA4A4A4") GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 252, 313, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "Weapon", 0.4) guiGridListAddColumn(GUIEditor.gridlist[1], "Price", 0.4) guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "AK-47", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 2, "300", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "M4", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 2, "450", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "Pistol", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 2, "550", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "Shotgun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 2, "1000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "Grenade", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 2, "1500", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "Molotov Cocktails", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 2, "3000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "Minigun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 2, "5000", false, false) guiSetVisible (GUIEditor.window[1], false) addEventHandler( "onClientGUIClick", resourceRoot,function( ) if ( source == GUIEditor.button[2] ) then guiSetVisible ( GUIEditor.window[1], true ) showCursor(false) end end ) local theMarker = false addEventHandler( "onClientGUIDoubleClick", getRootElement(), function () if source == GUIEditor.gridlist[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) addEventHandler( "onClientGUIClick", getRootElement(), function () if source == GUIEditor.button[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra7",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) local theMarker = false addEvent( "open_window",true ) addEventHandler( "open_window", root, function( marker ) guiSetVisible( window, true ) showCursor( true ) theMarker = marker end ) local theMarker = true addEvent( "close_window",true ) addEventHandler( "close_window", root, function( marker ) guiSetVisible( window, false ) showCursor( false ) theMarker = marker end ) #Server Side : addEvent("kobra1", true) addEventHandler("kobra1", root, function() if (getPlayerMoney (source) >= 300) then takePlayerMoney(source, 300) giveWeapon ( source, 30, 4500 ) outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra2", true) addEventHandler("kobra2", root, function() if (getPlayerMoney (source) >= 450) then takePlayerMoney(source, 0) giveWeapon ( source, 31, 4500 ) outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra3", true) addEventHandler("kobra3", root, function() if (getPlayerMoney (source) >= 550) then takePlayerMoney(source, 550) giveWeapon ( source, 22, 4500 ) outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra4", true) addEventHandler("kobra4", root, function() if (getPlayerMoney (source) >= 1000) then takePlayerMoney(source, 1000) giveWeapon ( source, 25, 4500 ) outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra5", true) addEventHandler("kobra5", root, function() if (getPlayerMoney (source) >= 1500) then takePlayerMoney(source, 1500) giveWeapon ( source, 16, 300 ) outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra6", true) addEventHandler("kobra6", root, function() if (getPlayerMoney (source) >= 3000) then takePlayerMoney(source, 3000) giveWeapon ( source, 18, 350 ) outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra7", true) addEventHandler("kobra7", root, function() if (getPlayerMoney (source) >= 5000) then takePlayerMoney(source, 5000) giveWeapon ( source, 38, 7500 ) outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end local pTeam = getPlayerTeam ( source ) if getTeamName ( pTeam ) == "Robbers" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 ) setElementData( markers[player], "Creater", player ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function( hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) addEventHandler("onMarkerLeave", resourceRoot, function( leftElement ) if getElementType( leftElement ) == "player" then triggerClientEvent( leftElement, "close_window", leftElement, source ) end end )
Mando Posted February 2, 2014 Author Posted February 2, 2014 سطر 112 113 فيهم اخطأ سيرفر getPlayerTeam
al-Kobra Posted February 2, 2014 Posted February 2, 2014 addEvent("kobra1", true) addEventHandler("kobra1", root, function() if (getPlayerMoney (source) >= 300) then takePlayerMoney(source, 300) giveWeapon ( source, 30, 4500 ) outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra2", true) addEventHandler("kobra2", root, function() if (getPlayerMoney (source) >= 450) then takePlayerMoney(source, 0) giveWeapon ( source, 31, 4500 ) outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra3", true) addEventHandler("kobra3", root, function() if (getPlayerMoney (source) >= 550) then takePlayerMoney(source, 550) giveWeapon ( source, 22, 4500 ) outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra4", true) addEventHandler("kobra4", root, function() if (getPlayerMoney (source) >= 1000) then takePlayerMoney(source, 1000) giveWeapon ( source, 25, 4500 ) outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra5", true) addEventHandler("kobra5", root, function() if (getPlayerMoney (source) >= 1500) then takePlayerMoney(source, 1500) giveWeapon ( source, 16, 300 ) outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra6", true) addEventHandler("kobra6", root, function() if (getPlayerMoney (source) >= 3000) then takePlayerMoney(source, 3000) giveWeapon ( source, 18, 350 ) outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra7", true) addEventHandler("kobra7", root, function() if (getPlayerMoney (source) >= 5000) then takePlayerMoney(source, 5000) giveWeapon ( source, 38, 7500 ) outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end if getTeamName ( getPlayerTeam ( source ) ) == "Robbers" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 ) setElementData( markers[player], "Creater", player ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function( hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) addEventHandler("onMarkerLeave", resourceRoot, function( leftElement ) if getElementType( leftElement ) == "player" then triggerClientEvent( leftElement, "close_window", leftElement, source ) end end )
Mando Posted February 2, 2014 Author Posted February 2, 2014 سطر 112113 فيهم اخطأ سيرفر getPlayerTeam
al-Kobra Posted February 2, 2014 Posted February 2, 2014 addEvent("kobra1", true) addEventHandler("kobra1", root, function() if (getPlayerMoney (source) >= 300) then takePlayerMoney(source, 300) giveWeapon ( source, 30, 4500 ) outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra2", true) addEventHandler("kobra2", root, function() if (getPlayerMoney (source) >= 450) then takePlayerMoney(source, 0) giveWeapon ( source, 31, 4500 ) outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra3", true) addEventHandler("kobra3", root, function() if (getPlayerMoney (source) >= 550) then takePlayerMoney(source, 550) giveWeapon ( source, 22, 4500 ) outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra4", true) addEventHandler("kobra4", root, function() if (getPlayerMoney (source) >= 1000) then takePlayerMoney(source, 1000) giveWeapon ( source, 25, 4500 ) outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra5", true) addEventHandler("kobra5", root, function() if (getPlayerMoney (source) >= 1500) then takePlayerMoney(source, 1500) giveWeapon ( source, 16, 300 ) outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra6", true) addEventHandler("kobra6", root, function() if (getPlayerMoney (source) >= 3000) then takePlayerMoney(source, 3000) giveWeapon ( source, 18, 350 ) outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra7", true) addEventHandler("kobra7", root, function() if (getPlayerMoney (source) >= 5000) then takePlayerMoney(source, 5000) giveWeapon ( source, 38, 7500 ) outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end local pTeam = getPlayerTeam ( source ) if pTeam and getTeamName ( pTeam ) == "Robbers" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 ) setElementData( markers[player], "Creater", player ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function( hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) addEventHandler("onMarkerLeave", resourceRoot, function( leftElement ) if getElementType( leftElement ) == "player" then triggerClientEvent( leftElement, "close_window", leftElement, source ) end end )
Mando Posted February 2, 2014 Author Posted February 2, 2014 server سطر 112 getPlayerTeam -- ياخي كل شوي تعطيني كود
#DRAGON!FIRE Posted February 2, 2014 Posted February 2, 2014 serverسطر 112 getPlayerTeam -- ياخي كل شوي تعطيني كود استبدله بـ : local pTeam = getPlayerTeam ( player )
Mando Posted February 2, 2014 Author Posted February 2, 2014 الله عليك يا زاحف لكن الحين النافذة ماتظهر وابي المركر صغير يقف امامي مش انا اكون جوا المركر !
#DRAGON!FIRE Posted February 2, 2014 Posted February 2, 2014 الله عليك يا زاحفلكن الحين النافذة ماتظهر وابي المركر صغير يقف امامي مش انا اكون جوا المركر ! بالنسبة للنافذة تاكد كل شي صحيح والنافذة موجودة وبالنسبة للماركر .. تقصد وقت تسويه ما تبغى تجي بداخله ؟
Mando Posted February 2, 2014 Author Posted February 2, 2014 انا ابيه يكون قدامي مو انا في نص المركر ض1
al-Kobra Posted February 2, 2014 Posted February 2, 2014 addEvent("kobra1", true) addEventHandler("kobra1", root, function() if (getPlayerMoney (source) >= 300) then takePlayerMoney(source, 300) giveWeapon ( source, 30, 4500 ) outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra2", true) addEventHandler("kobra2", root, function() if (getPlayerMoney (source) >= 450) then takePlayerMoney(source, 0) giveWeapon ( source, 31, 4500 ) outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra3", true) addEventHandler("kobra3", root, function() if (getPlayerMoney (source) >= 550) then takePlayerMoney(source, 550) giveWeapon ( source, 22, 4500 ) outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra4", true) addEventHandler("kobra4", root, function() if (getPlayerMoney (source) >= 1000) then takePlayerMoney(source, 1000) giveWeapon ( source, 25, 4500 ) outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra5", true) addEventHandler("kobra5", root, function() if (getPlayerMoney (source) >= 1500) then takePlayerMoney(source, 1500) giveWeapon ( source, 16, 300 ) outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra6", true) addEventHandler("kobra6", root, function() if (getPlayerMoney (source) >= 3000) then takePlayerMoney(source, 3000) giveWeapon ( source, 18, 350 ) outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra7", true) addEventHandler("kobra7", root, function() if (getPlayerMoney (source) >= 5000) then takePlayerMoney(source, 5000) giveWeapon ( source, 38, 7500 ) outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end local pTeam = getPlayerTeam ( player ) if pTeam and getTeamName ( pTeam ) == "Robbers" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y + 3, z, "cylinder", 3,255, 0, 2, 255 ) setElementData( markers[player], "Creater", player ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function( hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) addEventHandler("onMarkerLeave", resourceRoot, function( leftElement ) if getElementType( leftElement ) == "player" then triggerClientEvent( leftElement, "close_window", leftElement, source ) end end )
Mando Posted February 3, 2014 Author Posted February 3, 2014 مشكور شباب عبتكم معي الحين انا عايز اعرف وش وظيفة هذه local theMarker = false addEventHandler( "onClientGUIDoubleClick", getRootElement(), function () if source == GUIEditor.gridlist[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end
The Killer Posted February 3, 2014 Posted February 3, 2014 اذا ضغط على القريد لست يعني اختار شي محدد من القريد لست وضغط مرتين ورا بعض على الاسم AK-47 يرسله للسيرفر يعطيه سلاح ويقفل اللوحه #
Mando Posted February 3, 2014 Author Posted February 3, 2014 طيب الحين بدي اعدل علي لوحة مابي اخليه قريد لست اقدر اشيلة ؟
#DRAGON!FIRE Posted February 3, 2014 Posted February 3, 2014 طيب الحين بدي اعدل علي لوحة مابي اخليه قريد لست اقدر اشيلة ؟ ^ طبعا .. بتغير الحدث والأكواد
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