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Mando

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    GUIEditor = { 
            gridlist = {}, 
            button = {}, 
            window = {}, 
        } 
        GUIEditor.window[1] = guiCreateWindow(262, 90, 279, 410, "Weapon Shop By ~[ #al-Kobra ]~", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
          
        GUIEditor.button[1] = guiCreateButton(23, 342, 105, 45, "~[ Choose ]~", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFA4A4A4") 
        GUIEditor.button[2] = guiCreateButton(150, 342, 105, 45, "~[ X  ]~", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFA4A4A4") 
        GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 252, 313, false, GUIEditor.window[1]) 
        guiGridListAddColumn(GUIEditor.gridlist[1], "Weapon", 0.4) 
        guiGridListAddColumn(GUIEditor.gridlist[1], "Price", 0.4) 
        guiGridListAddRow(GUIEditor.gridlist[1]) 
        guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "AK-47", false, false) 
        guiGridListSetItemText(GUIEditor.gridlist[1], 0, 2, "300", false, false) 
        guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "M4", false, false) 
        guiGridListSetItemText(GUIEditor.gridlist[1], 1, 2, "450", false, false) 
        guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "Pistol", false, false) 
        guiGridListSetItemText(GUIEditor.gridlist[1], 2, 2, "550", false, false) 
        guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "Shotgun", false, false) 
        guiGridListSetItemText(GUIEditor.gridlist[1], 3, 2, "1000", false, false) 
        guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "Grenade", false, false) 
        guiGridListSetItemText(GUIEditor.gridlist[1], 4, 2, "1500", false, false) 
        guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "Molotov Cocktails", false, false) 
        guiGridListSetItemText(GUIEditor.gridlist[1], 5, 2, "3000", false, false) 
        guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "Minigun", false, false) 
        guiGridListSetItemText(GUIEditor.gridlist[1], 6, 2, "5000", false, false)     
        guiSetVisible (GUIEditor.window[1], false) 
      
        addEvent("2dhar", true) 
        addEventHandler("2dhar", root, 
        function() 
            guiSetVisible(GUIEditor.window[1], true) 
                showCursor (true) 
            end 
            ) 
          
        addEvent("25fa2", true) 
        addEventHandler("25fa2", root, 
        function() 
            guiSetVisible(GUIEditor.window[1], false) 
                showCursor (false) 
            end 
            ) 
          
    addEventHandler( "onClientGUIClick", resourceRoot,function(  ) 
        if ( source == GUIEditor.button[2] ) then 
            guiSetVisible ( GUIEditor.window[1], true )   
            showCursor(false) 
        end 
    end 
    ) 
        local theMarker = false 
        
        addEventHandler( "onClientGUIDoubleClick", getRootElement(), 
        function () 
        if source == GUIEditor.gridlist[1]  then 
        local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) 
        local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) 
        if Name == "AK-47" then 
        triggerServerEvent("kobra1",localPlayer) 
        guiSetVisible (GUIEditor.window[1], false) 
        showCursor(false) 
        end 
        elseif Name == "M4" then 
        triggerServerEvent("kobra2",localPlayer) 
        guiSetVisible (GUIEditor.window[1], false) 
        showCursor(false) 
        elseif Name == "Pistol" then 
        triggerServerEvent("kobra3",localPlayer) 
        guiSetVisible (GUIEditor.window[1], false) 
        showCursor(false) 
        elseif Name == "Shotgun" then 
        triggerServerEvent("kobra4",localPlayer) 
        guiSetVisible (GUIEditor.window[1], false) 
        showCursor(false) 
        elseif Name == "Grenade" then 
        triggerServerEvent("kobra5",localPlayer) 
        guiSetVisible (GUIEditor.window[1], false) 
        showCursor(false) 
        elseif Name == "Molotov Cocktails" then 
        triggerServerEvent("kobra6",localPlayer) 
        guiSetVisible (GUIEditor.window[1], false) 
        showCursor(false) 
        elseif Name == "Minigun" then 
        triggerServerEvent("kobra6",localPlayer) 
        guiSetVisible (GUIEditor.window[1], false) 
        showCursor(false) 
                end 
       end 
       ) 
        addEventHandler( "onClientGUIClick", getRootElement(),  
        function () 
        if source == GUIEditor.button[1]  then 
        local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) 
        local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) 
        if Name == "AK-47" then 
        triggerServerEvent("kobra1",localPlayer) 
        guiSetVisible (GUIEditor.window[1], false) 
        showCursor(false) 
        end 
        elseif Name == "M4" then 
        triggerServerEvent("kobra2",localPlayer) 
        guiSetVisible (GUIEditor.window[1], false) 
        showCursor(false) 
        elseif Name == "Pistol" then 
        triggerServerEvent("kobra3",localPlayer) 
        guiSetVisible (GUIEditor.window[1], false) 
        showCursor(false) 
        elseif Name == "Shotgun" then 
        triggerServerEvent("kobra4",localPlayer) 
        guiSetVisible (GUIEditor.window[1], false) 
        showCursor(false) 
        elseif Name == "Grenade" then 
        triggerServerEvent("kobra5",localPlayer) 
        guiSetVisible (GUIEditor.window[1], false) 
        showCursor(false) 
        elseif Name == "Molotov Cocktails" then 
        triggerServerEvent("kobra6",localPlayer) 
        guiSetVisible (GUIEditor.window[1], false) 
        showCursor(false) 
        elseif Name == "Minigun" then 
        triggerServerEvent("kobra7",localPlayer) 
        guiSetVisible (GUIEditor.window[1], false) 
        showCursor(false) 
                end 
           end  
         ) 
                  
            local theMarker = false         
            addEvent( "open_window",true ) 
            addEventHandler( "open_window", root, 
            function( marker )     
            guiSetVisible( window, true ) 
            showCursor( true )     
            theMarker = marker 
            end 
            ) 
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    addEventHandler('onMarkerHit', markers[player], 
    function( hitElement ) 
    triggerClientEvent ("2dhar", root ) 
    end 
    ) 
      
    addEventHandler('onMarkerLeave', markers[player], 
    function( leftElement ) 
    triggerClientEvent ("25fa2", root ) 
    end 
    ) 
      
      
    addEvent("kobra1", true) 
    addEventHandler("kobra1", root, 
    function() 
          if (getPlayerMoney (source) >= 300) then 
            takePlayerMoney(source, 300) 
            giveWeapon ( source, 30, 4500 ) 
            outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) 
            outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
        else 
            outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
        end 
      end 
    ) 
      
      
    addEvent("kobra2", true) 
    addEventHandler("kobra2", root, 
    function() 
          if (getPlayerMoney (source) >= 450) then 
            takePlayerMoney(source, 0) 
            giveWeapon ( source, 31, 4500 ) 
            outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) 
            outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
        else 
            outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
        end 
      end 
    ) 
      
      
    addEvent("kobra3", true) 
    addEventHandler("kobra3", root, 
    function() 
          if (getPlayerMoney (source) >= 550) then 
            takePlayerMoney(source, 550) 
            giveWeapon ( source, 22, 4500 ) 
            outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) 
            outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
        else 
            outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
        end 
      end 
    ) 
      
      
    addEvent("kobra4", true) 
    addEventHandler("kobra4", root, 
    function() 
          if (getPlayerMoney (source) >= 1000) then 
            takePlayerMoney(source, 1000) 
            giveWeapon ( source, 25, 4500 ) 
            outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) 
            outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
        else 
            outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
        end 
      end 
    ) 
      
      
    addEvent("kobra5", true) 
    addEventHandler("kobra5", root, 
    function() 
          if (getPlayerMoney (source) >= 1500) then 
            takePlayerMoney(source, 1500) 
            giveWeapon ( source, 16, 300 ) 
            outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) 
            outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
        else 
            outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
        end 
      end 
    ) 
      
      
    addEvent("kobra6", true) 
    addEventHandler("kobra6", root, 
    function() 
          if (getPlayerMoney (source) >= 3000) then 
            takePlayerMoney(source, 3000) 
            giveWeapon ( source, 18, 350 ) 
            outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) 
            outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
        else 
            outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
        end 
      end 
    ) 
      
    addEvent("kobra7", true) 
    addEventHandler("kobra7", root, 
    function() 
          if (getPlayerMoney (source) >= 5000) then 
            takePlayerMoney(source, 5000) 
            giveWeapon ( source, 38, 7500 ) 
            outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) 
            outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
        else 
            outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
        end 
      end 
    ) 
      
      
      
            local markers = { } 
             addCommandHandler( "open", 
            function( player ) 
                if isElement( markers[player] ) then 
                destroyElement(markers[player] ) 
             end     
                local pTeam = getPlayerTeam ( source ) 
                if getTeamName ( pTeam ) == "Robbers" then 
            local x,y,z = getElementPosition( player ) 
                markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 )     
                setElementData( markers[player], "Creater", player ) 
            end 
            end 
             ) 
            addEventHandler( "onMarkerHit", resourceRoot, 
            function(hitElement ) 
                if getElementType( hitElement ) == "player" then 
                    triggerClientEvent( hitElement, "open_window", hitElement, source ) 
                    end 
                end 
             ) 
      
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سطر رقم 1

مشكلة في المركر

#Client Side :

        GUIEditor = { 
                gridlist = {}, 
                button = {}, 
                window = {}, 
            } 
            GUIEditor.window[1] = guiCreateWindow(262, 90, 279, 410, "Weapon Shop By ~[ #al-Kobra ]~", false) 
            guiWindowSetSizable(GUIEditor.window[1], false) 
              
            GUIEditor.button[1] = guiCreateButton(23, 342, 105, 45, "~[ Choose ]~", false, GUIEditor.window[1]) 
            guiSetFont(GUIEditor.button[1], "default-bold-small") 
            guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFA4A4A4") 
            GUIEditor.button[2] = guiCreateButton(150, 342, 105, 45, "~[ X  ]~", false, GUIEditor.window[1]) 
            guiSetFont(GUIEditor.button[2], "default-bold-small") 
            guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFA4A4A4") 
            GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 252, 313, false, GUIEditor.window[1]) 
            guiGridListAddColumn(GUIEditor.gridlist[1], "Weapon", 0.4) 
            guiGridListAddColumn(GUIEditor.gridlist[1], "Price", 0.4) 
            guiGridListAddRow(GUIEditor.gridlist[1]) 
            guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "AK-47", false, false) 
            guiGridListSetItemText(GUIEditor.gridlist[1], 0, 2, "300", false, false) 
            guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "M4", false, false) 
            guiGridListSetItemText(GUIEditor.gridlist[1], 1, 2, "450", false, false) 
            guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "Pistol", false, false) 
            guiGridListSetItemText(GUIEditor.gridlist[1], 2, 2, "550", false, false) 
            guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "Shotgun", false, false) 
            guiGridListSetItemText(GUIEditor.gridlist[1], 3, 2, "1000", false, false) 
            guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "Grenade", false, false) 
            guiGridListSetItemText(GUIEditor.gridlist[1], 4, 2, "1500", false, false) 
            guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "Molotov Cocktails", false, false) 
            guiGridListSetItemText(GUIEditor.gridlist[1], 5, 2, "3000", false, false) 
            guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "Minigun", false, false) 
            guiGridListSetItemText(GUIEditor.gridlist[1], 6, 2, "5000", false, false)     
            guiSetVisible (GUIEditor.window[1], false) 
          
  
              
        addEventHandler( "onClientGUIClick", resourceRoot,function(  ) 
            if ( source == GUIEditor.button[2] ) then 
                guiSetVisible ( GUIEditor.window[1], true )   
                showCursor(false) 
            end 
        end 
        ) 
            local theMarker = false 
            
            addEventHandler( "onClientGUIDoubleClick", getRootElement(), 
            function () 
            if source == GUIEditor.gridlist[1]  then 
            local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) 
            local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) 
            if Name == "AK-47" then 
            triggerServerEvent("kobra1",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
            end 
            elseif Name == "M4" then 
            triggerServerEvent("kobra2",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
            elseif Name == "Pistol" then 
            triggerServerEvent("kobra3",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
            elseif Name == "Shotgun" then 
            triggerServerEvent("kobra4",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
            elseif Name == "Grenade" then 
            triggerServerEvent("kobra5",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
            elseif Name == "Molotov Cocktails" then 
            triggerServerEvent("kobra6",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
            elseif Name == "Minigun" then 
            triggerServerEvent("kobra6",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
                    end 
           end 
           ) 
            addEventHandler( "onClientGUIClick", getRootElement(), 
            function () 
            if source == GUIEditor.button[1]  then 
            local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) 
            local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) 
            if Name == "AK-47" then 
            triggerServerEvent("kobra1",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
            end 
            elseif Name == "M4" then 
            triggerServerEvent("kobra2",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
            elseif Name == "Pistol" then 
            triggerServerEvent("kobra3",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
            elseif Name == "Shotgun" then 
            triggerServerEvent("kobra4",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
            elseif Name == "Grenade" then 
            triggerServerEvent("kobra5",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
            elseif Name == "Molotov Cocktails" then 
            triggerServerEvent("kobra6",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
            elseif Name == "Minigun" then 
            triggerServerEvent("kobra7",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
                    end 
               end 
             ) 
                      
                local theMarker = false         
                addEvent( "open_window",true ) 
                addEventHandler( "open_window", root, 
                function( marker )     
                guiSetVisible( window, true ) 
                showCursor( true )     
                theMarker = marker 
                end 
                ) 
  
  
                local theMarker = true         
                addEvent( "close_window",true ) 
                addEventHandler( "close_window", root, 
                function( marker )     
                guiSetVisible( window, false ) 
                showCursor( false )     
                theMarker = marker 
                end 
                ) 

#Server Side :

        addEvent("kobra1", true) 
        addEventHandler("kobra1", root, 
        function() 
              if (getPlayerMoney (source) >= 300) then 
                takePlayerMoney(source, 300) 
                giveWeapon ( source, 30, 4500 ) 
                outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) 
                outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
            else 
                outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
            end 
          end 
        ) 
          
          
        addEvent("kobra2", true) 
        addEventHandler("kobra2", root, 
        function() 
              if (getPlayerMoney (source) >= 450) then 
                takePlayerMoney(source, 0) 
                giveWeapon ( source, 31, 4500 ) 
                outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) 
                outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
            else 
                outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
            end 
          end 
        ) 
          
          
        addEvent("kobra3", true) 
        addEventHandler("kobra3", root, 
        function() 
              if (getPlayerMoney (source) >= 550) then 
                takePlayerMoney(source, 550) 
                giveWeapon ( source, 22, 4500 ) 
                outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) 
                outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
            else 
                outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
            end 
          end 
        ) 
          
          
        addEvent("kobra4", true) 
        addEventHandler("kobra4", root, 
        function() 
              if (getPlayerMoney (source) >= 1000) then 
                takePlayerMoney(source, 1000) 
                giveWeapon ( source, 25, 4500 ) 
                outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) 
                outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
            else 
                outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
            end 
          end 
        ) 
          
          
        addEvent("kobra5", true) 
        addEventHandler("kobra5", root, 
        function() 
              if (getPlayerMoney (source) >= 1500) then 
                takePlayerMoney(source, 1500) 
                giveWeapon ( source, 16, 300 ) 
                outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) 
                outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
            else 
                outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
            end 
          end 
        ) 
          
          
        addEvent("kobra6", true) 
        addEventHandler("kobra6", root, 
        function() 
              if (getPlayerMoney (source) >= 3000) then 
                takePlayerMoney(source, 3000) 
                giveWeapon ( source, 18, 350 ) 
                outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) 
                outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
            else 
                outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
            end 
          end 
        ) 
          
        addEvent("kobra7", true) 
        addEventHandler("kobra7", root, 
        function() 
              if (getPlayerMoney (source) >= 5000) then 
                takePlayerMoney(source, 5000) 
                giveWeapon ( source, 38, 7500 ) 
                outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) 
                outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
            else 
                outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
            end 
          end 
        ) 
          
          
          
                local markers = { } 
                 addCommandHandler( "open", 
                function( player ) 
                    if isElement( markers[player] ) then 
                    destroyElement(markers[player] ) 
                 end     
                    local pTeam = getPlayerTeam ( source ) 
                    if getTeamName ( pTeam ) == "Robbers" then 
                local x,y,z = getElementPosition( player ) 
                    markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 )     
                    setElementData( markers[player], "Creater", player ) 
                end 
                end 
                 ) 
                addEventHandler( "onMarkerHit", resourceRoot, 
                function( hitElement ) 
                    if getElementType( hitElement ) == "player" then 
                        triggerClientEvent( hitElement, "open_window", hitElement, source ) 
                        end 
                    end 
                 ) 
          
                  addEventHandler("onMarkerLeave", resourceRoot, 
                  function( leftElement ) 
                    if getElementType( leftElement ) == "player" then 
                        triggerClientEvent( leftElement, "close_window", leftElement, source ) 
                        end 
                    end 
                 ) 
Link to comment

            addEvent("kobra1", true) 
            addEventHandler("kobra1", root, 
            function() 
                  if (getPlayerMoney (source) >= 300) then 
                    takePlayerMoney(source, 300) 
                    giveWeapon ( source, 30, 4500 ) 
                    outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) 
                    outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                else 
                    outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                end 
              end 
            ) 
              
              
            addEvent("kobra2", true) 
            addEventHandler("kobra2", root, 
            function() 
                  if (getPlayerMoney (source) >= 450) then 
                    takePlayerMoney(source, 0) 
                    giveWeapon ( source, 31, 4500 ) 
                    outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) 
                    outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                else 
                    outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                end 
              end 
            ) 
              
              
            addEvent("kobra3", true) 
            addEventHandler("kobra3", root, 
            function() 
                  if (getPlayerMoney (source) >= 550) then 
                    takePlayerMoney(source, 550) 
                    giveWeapon ( source, 22, 4500 ) 
                    outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) 
                    outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                else 
                    outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                end 
              end 
            ) 
              
              
            addEvent("kobra4", true) 
            addEventHandler("kobra4", root, 
            function() 
                  if (getPlayerMoney (source) >= 1000) then 
                    takePlayerMoney(source, 1000) 
                    giveWeapon ( source, 25, 4500 ) 
                    outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) 
                    outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                else 
                    outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                end 
              end 
            ) 
              
              
            addEvent("kobra5", true) 
            addEventHandler("kobra5", root, 
            function() 
                  if (getPlayerMoney (source) >= 1500) then 
                    takePlayerMoney(source, 1500) 
                    giveWeapon ( source, 16, 300 ) 
                    outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) 
                    outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                else 
                    outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                end 
              end 
            ) 
              
              
            addEvent("kobra6", true) 
            addEventHandler("kobra6", root, 
            function() 
                  if (getPlayerMoney (source) >= 3000) then 
                    takePlayerMoney(source, 3000) 
                    giveWeapon ( source, 18, 350 ) 
                    outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) 
                    outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                else 
                    outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                end 
              end 
            ) 
              
            addEvent("kobra7", true) 
            addEventHandler("kobra7", root, 
            function() 
                  if (getPlayerMoney (source) >= 5000) then 
                    takePlayerMoney(source, 5000) 
                    giveWeapon ( source, 38, 7500 ) 
                    outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) 
                    outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                else 
                    outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                end 
              end 
            ) 
              
              
              
                    local markers = { } 
                     addCommandHandler( "open", 
                    function( player ) 
                        if isElement( markers[player] ) then 
                        destroyElement(markers[player] ) 
                     end     
                        if getTeamName ( getPlayerTeam ( source ) ) == "Robbers" then 
                    local x,y,z = getElementPosition( player ) 
                        markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 )     
                        setElementData( markers[player], "Creater", player ) 
                    end 
                    end 
                     ) 
                    addEventHandler( "onMarkerHit", resourceRoot, 
                    function( hitElement ) 
                        if getElementType( hitElement ) == "player" then 
                            triggerClientEvent( hitElement, "open_window", hitElement, source ) 
                            end 
                        end 
                     ) 
              
                      addEventHandler("onMarkerLeave", resourceRoot, 
                      function( leftElement ) 
                        if getElementType( leftElement ) == "player" then 
                            triggerClientEvent( leftElement, "close_window", leftElement, source ) 
                            end 
                        end 
                     ) 
Link to comment

addEvent("kobra1", true) 
            addEventHandler("kobra1", root, 
            function() 
                  if (getPlayerMoney (source) >= 300) then 
                    takePlayerMoney(source, 300) 
                    giveWeapon ( source, 30, 4500 ) 
                    outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) 
                    outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                else 
                    outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                end 
              end 
            ) 
              
              
            addEvent("kobra2", true) 
            addEventHandler("kobra2", root, 
            function() 
                  if (getPlayerMoney (source) >= 450) then 
                    takePlayerMoney(source, 0) 
                    giveWeapon ( source, 31, 4500 ) 
                    outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) 
                    outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                else 
                    outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                end 
              end 
            ) 
              
              
            addEvent("kobra3", true) 
            addEventHandler("kobra3", root, 
            function() 
                  if (getPlayerMoney (source) >= 550) then 
                    takePlayerMoney(source, 550) 
                    giveWeapon ( source, 22, 4500 ) 
                    outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) 
                    outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                else 
                    outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                end 
              end 
            ) 
              
              
            addEvent("kobra4", true) 
            addEventHandler("kobra4", root, 
            function() 
                  if (getPlayerMoney (source) >= 1000) then 
                    takePlayerMoney(source, 1000) 
                    giveWeapon ( source, 25, 4500 ) 
                    outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) 
                    outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                else 
                    outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                end 
              end 
            ) 
              
              
            addEvent("kobra5", true) 
            addEventHandler("kobra5", root, 
            function() 
                  if (getPlayerMoney (source) >= 1500) then 
                    takePlayerMoney(source, 1500) 
                    giveWeapon ( source, 16, 300 ) 
                    outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) 
                    outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                else 
                    outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                end 
              end 
            ) 
              
              
            addEvent("kobra6", true) 
            addEventHandler("kobra6", root, 
            function() 
                  if (getPlayerMoney (source) >= 3000) then 
                    takePlayerMoney(source, 3000) 
                    giveWeapon ( source, 18, 350 ) 
                    outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) 
                    outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                else 
                    outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                end 
              end 
            ) 
              
            addEvent("kobra7", true) 
            addEventHandler("kobra7", root, 
            function() 
                  if (getPlayerMoney (source) >= 5000) then 
                    takePlayerMoney(source, 5000) 
                    giveWeapon ( source, 38, 7500 ) 
                    outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) 
                    outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                else 
                    outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                end 
              end 
            ) 
              
              
              
                    local markers = { } 
                     addCommandHandler( "open", 
                    function( player ) 
                        if isElement( markers[player] ) then 
                        destroyElement(markers[player] ) 
                     end     
                        local pTeam = getPlayerTeam ( source ) 
                        if pTeam and getTeamName ( pTeam ) == "Robbers" then 
                    local x,y,z = getElementPosition( player ) 
                        markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 )     
                        setElementData( markers[player], "Creater", player ) 
                    end 
                    end 
                     ) 
                    addEventHandler( "onMarkerHit", resourceRoot, 
                    function( hitElement ) 
                        if getElementType( hitElement ) == "player" then 
                            triggerClientEvent( hitElement, "open_window", hitElement, source ) 
                            end 
                        end 
                     ) 
              
                      addEventHandler("onMarkerLeave", resourceRoot, 
                      function( leftElement ) 
                        if getElementType( leftElement ) == "player" then 
                            triggerClientEvent( leftElement, "close_window", leftElement, source ) 
                            end 
                        end 
                     ) 
Link to comment
الله عليك يا زاحف

لكن الحين النافذة ماتظهر

وابي المركر صغير يقف امامي مش انا اكون جوا المركر !

بالنسبة للنافذة تاكد كل شي صحيح والنافذة موجودة

وبالنسبة للماركر .. تقصد وقت تسويه ما تبغى تجي بداخله ؟

Link to comment

    addEvent("kobra1", true) 
                addEventHandler("kobra1", root, 
                function() 
                      if (getPlayerMoney (source) >= 300) then 
                        takePlayerMoney(source, 300) 
                        giveWeapon ( source, 30, 4500 ) 
                        outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) 
                        outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                    else 
                        outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                    end 
                  end 
                ) 
                  
                  
                addEvent("kobra2", true) 
                addEventHandler("kobra2", root, 
                function() 
                      if (getPlayerMoney (source) >= 450) then 
                        takePlayerMoney(source, 0) 
                        giveWeapon ( source, 31, 4500 ) 
                        outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) 
                        outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                    else 
                        outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                    end 
                  end 
                ) 
                  
                  
                addEvent("kobra3", true) 
                addEventHandler("kobra3", root, 
                function() 
                      if (getPlayerMoney (source) >= 550) then 
                        takePlayerMoney(source, 550) 
                        giveWeapon ( source, 22, 4500 ) 
                        outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) 
                        outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                    else 
                        outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                    end 
                  end 
                ) 
                  
                  
                addEvent("kobra4", true) 
                addEventHandler("kobra4", root, 
                function() 
                      if (getPlayerMoney (source) >= 1000) then 
                        takePlayerMoney(source, 1000) 
                        giveWeapon ( source, 25, 4500 ) 
                        outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) 
                        outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                    else 
                        outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                    end 
                  end 
                ) 
                  
                  
                addEvent("kobra5", true) 
                addEventHandler("kobra5", root, 
                function() 
                      if (getPlayerMoney (source) >= 1500) then 
                        takePlayerMoney(source, 1500) 
                        giveWeapon ( source, 16, 300 ) 
                        outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) 
                        outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                    else 
                        outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                    end 
                  end 
                ) 
                  
                  
                addEvent("kobra6", true) 
                addEventHandler("kobra6", root, 
                function() 
                      if (getPlayerMoney (source) >= 3000) then 
                        takePlayerMoney(source, 3000) 
                        giveWeapon ( source, 18, 350 ) 
                        outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) 
                        outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                    else 
                        outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                    end 
                  end 
                ) 
                  
                addEvent("kobra7", true) 
                addEventHandler("kobra7", root, 
                function() 
                      if (getPlayerMoney (source) >= 5000) then 
                        takePlayerMoney(source, 5000) 
                        giveWeapon ( source, 38, 7500 ) 
                        outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) 
                        outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
                    else 
                        outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
                    end 
                  end 
                ) 
                  
                  
                  
                        local markers = { } 
                         addCommandHandler( "open", 
                        function( player ) 
                            if isElement( markers[player] ) then 
                            destroyElement(markers[player] ) 
                         end     
                            local pTeam = getPlayerTeam ( player ) 
                            if pTeam and getTeamName ( pTeam ) == "Robbers" then 
                        local x,y,z = getElementPosition( player ) 
                            markers[player] = createMarker( x, y + 3, z, "cylinder", 3,255, 0, 2, 255 )     
                            setElementData( markers[player], "Creater", player ) 
                        end 
                        end 
                         ) 
                        addEventHandler( "onMarkerHit", resourceRoot, 
                        function( hitElement ) 
                            if getElementType( hitElement ) == "player" then 
                                triggerClientEvent( hitElement, "open_window", hitElement, source ) 
                                end 
                            end 
                         ) 
                  
                          addEventHandler("onMarkerLeave", resourceRoot, 
                          function( leftElement ) 
                            if getElementType( leftElement ) == "player" then 
                                triggerClientEvent( leftElement, "close_window", leftElement, source ) 
                                end 
                            end 
                         ) 
Link to comment

مشكور شباب عبتكم معي

الحين انا عايز اعرف

وش وظيفة هذه

local theMarker = false 
            
            addEventHandler( "onClientGUIDoubleClick", getRootElement(), 
            function () 
            if source == GUIEditor.gridlist[1]  then 
            local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) 
            local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) 
            if Name == "AK-47" then 
            triggerServerEvent("kobra1",localPlayer) 
            guiSetVisible (GUIEditor.window[1], false) 
            showCursor(false) 
            end 

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