Mr.T9 Posted February 1, 2014 Share Posted February 1, 2014 نفس المشكلة مافتح طيب وش يقولك المشكلة ؟ Link to comment
al-Kobra Posted February 1, 2014 Share Posted February 1, 2014 GUIEditor = { gridlist = {}, button = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(262, 90, 279, 410, "Weapon Shop By ~[ #al-Kobra ]~", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(23, 342, 105, 45, "~[ Choose ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFA4A4A4") GUIEditor.button[2] = guiCreateButton(150, 342, 105, 45, "~[ X ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFA4A4A4") GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 252, 313, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "Weapon", 0.4) guiGridListAddColumn(GUIEditor.gridlist[1], "Price", 0.4) guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "AK-47", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 2, "300", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "M4", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 2, "450", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "Pistol", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 2, "550", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "Shotgun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 2, "1000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "Grenade", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 2, "1500", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "Molotov Cocktails", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 2, "3000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "Minigun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 2, "5000", false, false) guiSetVisible (GUIEditor.window[1], false) addEvent("2dhar", true) addEventHandler("2dhar", root, function() guiSetVisible(GUIEditor.window[1], true) showCursor (true) end ) addEvent("25fa2", true) addEventHandler("25fa2", root, function() guiSetVisible(GUIEditor.window[1], false) showCursor (false) end ) addEventHandler( "onClientGUIClick", resourceRoot,function( ) if ( source == GUIEditor.button[2] ) then guiSetVisible ( GUIEditor.window[1], true ) showCursor(false) end end ) local theMarker = false addEventHandler( "onClientGUIDoubleClick", getRootElement(), function () if source == GUIEditor.gridlist[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) addEventHandler( "onClientGUIClick", getRootElement(), function () if source == GUIEditor.button[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra7",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) local theMarker = false addEvent( "open_window",true ) addEventHandler( "open_window", root, function( marker ) guiSetVisible( window, true ) showCursor( true ) theMarker = marker end ) Link to comment
Mando Posted February 1, 2014 Author Share Posted February 1, 2014 نفس المشكلة مافتح الحين في مشكلة في ملف server سطر 131 Link to comment
al-Kobra Posted February 2, 2014 Share Posted February 2, 2014 addEventHandler('onMarkerHit', markers[player], function( hitElement ) triggerClientEvent ("2dhar", root ) end ) addEventHandler('onMarkerLeave', markers[player], function( leftElement ) triggerClientEvent ("25fa2", root ) end ) addEvent("kobra1", true) addEventHandler("kobra1", root, function() if (getPlayerMoney (source) >= 300) then takePlayerMoney(source, 300) giveWeapon ( source, 30, 4500 ) outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra2", true) addEventHandler("kobra2", root, function() if (getPlayerMoney (source) >= 450) then takePlayerMoney(source, 0) giveWeapon ( source, 31, 4500 ) outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra3", true) addEventHandler("kobra3", root, function() if (getPlayerMoney (source) >= 550) then takePlayerMoney(source, 550) giveWeapon ( source, 22, 4500 ) outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra4", true) addEventHandler("kobra4", root, function() if (getPlayerMoney (source) >= 1000) then takePlayerMoney(source, 1000) giveWeapon ( source, 25, 4500 ) outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra5", true) addEventHandler("kobra5", root, function() if (getPlayerMoney (source) >= 1500) then takePlayerMoney(source, 1500) giveWeapon ( source, 16, 300 ) outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra6", true) addEventHandler("kobra6", root, function() if (getPlayerMoney (source) >= 3000) then takePlayerMoney(source, 3000) giveWeapon ( source, 18, 350 ) outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra7", true) addEventHandler("kobra7", root, function() if (getPlayerMoney (source) >= 5000) then takePlayerMoney(source, 5000) giveWeapon ( source, 38, 7500 ) outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end local pTeam = getPlayerTeam ( source ) if getTeamName ( pTeam ) == "Robbers" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 ) setElementData( markers[player], "Creater", player ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function(hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) Link to comment
Mando Posted February 2, 2014 Author Share Posted February 2, 2014 سطر رقم 1 مشكلة في المركر Link to comment
al-Kobra Posted February 2, 2014 Share Posted February 2, 2014 سطر رقم 1مشكلة في المركر #Client Side : GUIEditor = { gridlist = {}, button = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(262, 90, 279, 410, "Weapon Shop By ~[ #al-Kobra ]~", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(23, 342, 105, 45, "~[ Choose ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFA4A4A4") GUIEditor.button[2] = guiCreateButton(150, 342, 105, 45, "~[ X ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFA4A4A4") GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 252, 313, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "Weapon", 0.4) guiGridListAddColumn(GUIEditor.gridlist[1], "Price", 0.4) guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "AK-47", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 2, "300", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "M4", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 2, "450", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "Pistol", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 2, "550", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "Shotgun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 2, "1000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "Grenade", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 2, "1500", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "Molotov Cocktails", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 2, "3000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "Minigun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 2, "5000", false, false) guiSetVisible (GUIEditor.window[1], false) addEventHandler( "onClientGUIClick", resourceRoot,function( ) if ( source == GUIEditor.button[2] ) then guiSetVisible ( GUIEditor.window[1], true ) showCursor(false) end end ) local theMarker = false addEventHandler( "onClientGUIDoubleClick", getRootElement(), function () if source == GUIEditor.gridlist[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) addEventHandler( "onClientGUIClick", getRootElement(), function () if source == GUIEditor.button[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra7",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) local theMarker = false addEvent( "open_window",true ) addEventHandler( "open_window", root, function( marker ) guiSetVisible( window, true ) showCursor( true ) theMarker = marker end ) local theMarker = true addEvent( "close_window",true ) addEventHandler( "close_window", root, function( marker ) guiSetVisible( window, false ) showCursor( false ) theMarker = marker end ) #Server Side : addEvent("kobra1", true) addEventHandler("kobra1", root, function() if (getPlayerMoney (source) >= 300) then takePlayerMoney(source, 300) giveWeapon ( source, 30, 4500 ) outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra2", true) addEventHandler("kobra2", root, function() if (getPlayerMoney (source) >= 450) then takePlayerMoney(source, 0) giveWeapon ( source, 31, 4500 ) outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra3", true) addEventHandler("kobra3", root, function() if (getPlayerMoney (source) >= 550) then takePlayerMoney(source, 550) giveWeapon ( source, 22, 4500 ) outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra4", true) addEventHandler("kobra4", root, function() if (getPlayerMoney (source) >= 1000) then takePlayerMoney(source, 1000) giveWeapon ( source, 25, 4500 ) outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra5", true) addEventHandler("kobra5", root, function() if (getPlayerMoney (source) >= 1500) then takePlayerMoney(source, 1500) giveWeapon ( source, 16, 300 ) outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra6", true) addEventHandler("kobra6", root, function() if (getPlayerMoney (source) >= 3000) then takePlayerMoney(source, 3000) giveWeapon ( source, 18, 350 ) outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra7", true) addEventHandler("kobra7", root, function() if (getPlayerMoney (source) >= 5000) then takePlayerMoney(source, 5000) giveWeapon ( source, 38, 7500 ) outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end local pTeam = getPlayerTeam ( source ) if getTeamName ( pTeam ) == "Robbers" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 ) setElementData( markers[player], "Creater", player ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function( hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) addEventHandler("onMarkerLeave", resourceRoot, function( leftElement ) if getElementType( leftElement ) == "player" then triggerClientEvent( leftElement, "close_window", leftElement, source ) end end ) Link to comment
Mando Posted February 2, 2014 Author Share Posted February 2, 2014 سطر 112 113 فيهم اخطأ سيرفر getPlayerTeam Link to comment
al-Kobra Posted February 2, 2014 Share Posted February 2, 2014 addEvent("kobra1", true) addEventHandler("kobra1", root, function() if (getPlayerMoney (source) >= 300) then takePlayerMoney(source, 300) giveWeapon ( source, 30, 4500 ) outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra2", true) addEventHandler("kobra2", root, function() if (getPlayerMoney (source) >= 450) then takePlayerMoney(source, 0) giveWeapon ( source, 31, 4500 ) outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra3", true) addEventHandler("kobra3", root, function() if (getPlayerMoney (source) >= 550) then takePlayerMoney(source, 550) giveWeapon ( source, 22, 4500 ) outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra4", true) addEventHandler("kobra4", root, function() if (getPlayerMoney (source) >= 1000) then takePlayerMoney(source, 1000) giveWeapon ( source, 25, 4500 ) outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra5", true) addEventHandler("kobra5", root, function() if (getPlayerMoney (source) >= 1500) then takePlayerMoney(source, 1500) giveWeapon ( source, 16, 300 ) outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra6", true) addEventHandler("kobra6", root, function() if (getPlayerMoney (source) >= 3000) then takePlayerMoney(source, 3000) giveWeapon ( source, 18, 350 ) outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra7", true) addEventHandler("kobra7", root, function() if (getPlayerMoney (source) >= 5000) then takePlayerMoney(source, 5000) giveWeapon ( source, 38, 7500 ) outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end if getTeamName ( getPlayerTeam ( source ) ) == "Robbers" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 ) setElementData( markers[player], "Creater", player ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function( hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) addEventHandler("onMarkerLeave", resourceRoot, function( leftElement ) if getElementType( leftElement ) == "player" then triggerClientEvent( leftElement, "close_window", leftElement, source ) end end ) Link to comment
Mando Posted February 2, 2014 Author Share Posted February 2, 2014 سطر 112113 فيهم اخطأ سيرفر getPlayerTeam Link to comment
al-Kobra Posted February 2, 2014 Share Posted February 2, 2014 addEvent("kobra1", true) addEventHandler("kobra1", root, function() if (getPlayerMoney (source) >= 300) then takePlayerMoney(source, 300) giveWeapon ( source, 30, 4500 ) outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra2", true) addEventHandler("kobra2", root, function() if (getPlayerMoney (source) >= 450) then takePlayerMoney(source, 0) giveWeapon ( source, 31, 4500 ) outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra3", true) addEventHandler("kobra3", root, function() if (getPlayerMoney (source) >= 550) then takePlayerMoney(source, 550) giveWeapon ( source, 22, 4500 ) outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra4", true) addEventHandler("kobra4", root, function() if (getPlayerMoney (source) >= 1000) then takePlayerMoney(source, 1000) giveWeapon ( source, 25, 4500 ) outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra5", true) addEventHandler("kobra5", root, function() if (getPlayerMoney (source) >= 1500) then takePlayerMoney(source, 1500) giveWeapon ( source, 16, 300 ) outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra6", true) addEventHandler("kobra6", root, function() if (getPlayerMoney (source) >= 3000) then takePlayerMoney(source, 3000) giveWeapon ( source, 18, 350 ) outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra7", true) addEventHandler("kobra7", root, function() if (getPlayerMoney (source) >= 5000) then takePlayerMoney(source, 5000) giveWeapon ( source, 38, 7500 ) outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end local pTeam = getPlayerTeam ( source ) if pTeam and getTeamName ( pTeam ) == "Robbers" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 ) setElementData( markers[player], "Creater", player ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function( hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) addEventHandler("onMarkerLeave", resourceRoot, function( leftElement ) if getElementType( leftElement ) == "player" then triggerClientEvent( leftElement, "close_window", leftElement, source ) end end ) Link to comment
Mando Posted February 2, 2014 Author Share Posted February 2, 2014 server سطر 112 getPlayerTeam -- ياخي كل شوي تعطيني كود Link to comment
#DRAGON!FIRE Posted February 2, 2014 Share Posted February 2, 2014 serverسطر 112 getPlayerTeam -- ياخي كل شوي تعطيني كود استبدله بـ : local pTeam = getPlayerTeam ( player ) Link to comment
Mando Posted February 2, 2014 Author Share Posted February 2, 2014 الله عليك يا زاحف لكن الحين النافذة ماتظهر وابي المركر صغير يقف امامي مش انا اكون جوا المركر ! Link to comment
#DRAGON!FIRE Posted February 2, 2014 Share Posted February 2, 2014 الله عليك يا زاحفلكن الحين النافذة ماتظهر وابي المركر صغير يقف امامي مش انا اكون جوا المركر ! بالنسبة للنافذة تاكد كل شي صحيح والنافذة موجودة وبالنسبة للماركر .. تقصد وقت تسويه ما تبغى تجي بداخله ؟ Link to comment
Mando Posted February 2, 2014 Author Share Posted February 2, 2014 انا ابيه يكون قدامي مو انا في نص المركر ض1 Link to comment
al-Kobra Posted February 2, 2014 Share Posted February 2, 2014 addEvent("kobra1", true) addEventHandler("kobra1", root, function() if (getPlayerMoney (source) >= 300) then takePlayerMoney(source, 300) giveWeapon ( source, 30, 4500 ) outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra2", true) addEventHandler("kobra2", root, function() if (getPlayerMoney (source) >= 450) then takePlayerMoney(source, 0) giveWeapon ( source, 31, 4500 ) outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra3", true) addEventHandler("kobra3", root, function() if (getPlayerMoney (source) >= 550) then takePlayerMoney(source, 550) giveWeapon ( source, 22, 4500 ) outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra4", true) addEventHandler("kobra4", root, function() if (getPlayerMoney (source) >= 1000) then takePlayerMoney(source, 1000) giveWeapon ( source, 25, 4500 ) outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra5", true) addEventHandler("kobra5", root, function() if (getPlayerMoney (source) >= 1500) then takePlayerMoney(source, 1500) giveWeapon ( source, 16, 300 ) outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra6", true) addEventHandler("kobra6", root, function() if (getPlayerMoney (source) >= 3000) then takePlayerMoney(source, 3000) giveWeapon ( source, 18, 350 ) outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra7", true) addEventHandler("kobra7", root, function() if (getPlayerMoney (source) >= 5000) then takePlayerMoney(source, 5000) giveWeapon ( source, 38, 7500 ) outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end local pTeam = getPlayerTeam ( player ) if pTeam and getTeamName ( pTeam ) == "Robbers" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y + 3, z, "cylinder", 3,255, 0, 2, 255 ) setElementData( markers[player], "Creater", player ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function( hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) addEventHandler("onMarkerLeave", resourceRoot, function( leftElement ) if getElementType( leftElement ) == "player" then triggerClientEvent( leftElement, "close_window", leftElement, source ) end end ) Link to comment
Mando Posted February 3, 2014 Author Share Posted February 3, 2014 مشكور شباب عبتكم معي الحين انا عايز اعرف وش وظيفة هذه local theMarker = false addEventHandler( "onClientGUIDoubleClick", getRootElement(), function () if source == GUIEditor.gridlist[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end Link to comment
The Killer Posted February 3, 2014 Share Posted February 3, 2014 اذا ضغط على القريد لست يعني اختار شي محدد من القريد لست وضغط مرتين ورا بعض على الاسم AK-47 يرسله للسيرفر يعطيه سلاح ويقفل اللوحه # Link to comment
Mando Posted February 3, 2014 Author Share Posted February 3, 2014 طيب الحين بدي اعدل علي لوحة مابي اخليه قريد لست اقدر اشيلة ؟ Link to comment
#DRAGON!FIRE Posted February 3, 2014 Share Posted February 3, 2014 طيب الحين بدي اعدل علي لوحة مابي اخليه قريد لست اقدر اشيلة ؟ ^ طبعا .. بتغير الحدث والأكواد Link to comment
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