Mando Posted February 1, 2014 Posted February 1, 2014 السلام عليكم انا اريد كود لو كنت في تيم معين وكتبت شيء في اف 8 يفتح مركر قدامي واذا دخلت فيه يفتح لوحة من صنعي ياريت تعطوني
al-Kobra Posted February 1, 2014 Posted February 1, 2014 #Client Sidelocal theMarker = false addEventHandler( "onClientGUIClick", root, function( ) if source = اسم البوتون triggerServerEvent( "Trigger", localPlayer, theMarker ) end, false ) addEvent( "open_window",true ) addEventHandler( "open_window", root, function( marker ) guiSetVisible( window, true ) showCursor( true ) theMarker = marker end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y, z, "cylinder", 3,255, 0, 2 ) setElementData( markers[player], "Creater", player ) end ) addEventHandler( "onMarkerHit", resourceRoot, function(hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) addEvent( "Trigger", true ) addEventHandler( "Trigger", root, function( marker ) local player = getElementData( marker, "Creater" ) if getPlayerMoney( source ) >= السعر and isElement( player )then takePlayerMoney( source, السعر ) givePlayerMoney( player, السعر ) giveWeapon ( source, ID ) end end ) ملاحظة ! : الكود مو لي
Mando Posted February 1, 2014 Author Posted February 1, 2014 نفس رد The Killr يالحلو انا ابي مركر ييفتتتتتتتتتتححححححححح لتيم معينننننننننن ولوحةة انا اسويهاااااااااااااااااا ويشتري وكدا
al-Kobra Posted February 1, 2014 Posted February 1, 2014 (edited) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end local pTeam = getPlayerTeam ( source ) if getTeamName ( pTeam ) == "اسم التيم" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y, z, "cylinder", 3,255, 0, 2 ) setElementData( markers[player], "Creater", player ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function(hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) addEvent( "Trigger", true ) addEventHandler( "Trigger", root, function( marker ) local player = getElementData( marker, "Creater" ) if getPlayerMoney( source ) >= السعر and isElement( player )then takePlayerMoney( source, السعر ) givePlayerMoney( player, السعر ) giveWeapon ( source, ID ) end end ) خل السيرفر كذا #Edited Edited February 1, 2014 by Guest
Mando Posted February 1, 2014 Author Posted February 1, 2014 انت لية حاطط سعر ؟؟؟ والحين احط النافذة وين ؟ غير كدا احط النافذة فوق الكود لما اكتب open يفتح ؟
al-Kobra Posted February 1, 2014 Posted February 1, 2014 ^ ناقص اند تم التعديل انت لية حاطط سعر ؟؟؟والحين احط النافذة وين ؟ غير كدا احط النافذة فوق الكود لما اكتب open يفتح ؟ يا لييل تحطه في الكلاينت فوق الكود تدري ,, اطرح كودك
Mando Posted February 1, 2014 Author Posted February 1, 2014 (edited) يا شباب اسمعوني انا عايز كود مثلآ انا في تيم Robbers اوك ؟؟ وكتبت open يفتح مركر قدامي , لوحة انا صممتها وبرمجتها لوحة الي انا مصممها ومبمرمجها هي شراء اسلحة تمام ؟؟ اوك انا راح احط البرمجة والتصميم في الكود اللي انتو بتعطوهاني عليه Edited February 1, 2014 by Guest
al-Kobra Posted February 1, 2014 Posted February 1, 2014 السلام عليكمانا اريد كود لو كنت في تيم معين وكتبت شيء في اف 8 يفتح مركر قدامي واذا دخلت فيه يفتح لوحة من صنعي ياريت تعطوني
al-Kobra Posted February 1, 2014 Posted February 1, 2014 (edited) انت تبغي انت تحط ماركر والناس يشترون منك ؟؟ Edited February 1, 2014 by Guest
al-Kobra Posted February 1, 2014 Posted February 1, 2014 الحمد الله انك فهمت اخيرآ ^ الكود الا انا حاطنه جدي -.-
Mando Posted February 1, 2014 Author Posted February 1, 2014 (edited) . Edited February 1, 2014 by Guest
al-Kobra Posted February 1, 2014 Posted February 1, 2014 مابي مساعدة منك اسسكت انت ماجربت الكود له ؟؟ المهم ماراح اساعدك
Mando Posted February 1, 2014 Author Posted February 1, 2014 (edited) . Edited February 1, 2014 by Guest
#Rmad~> Posted February 1, 2014 Posted February 1, 2014 وصفك مو مفهوم ابدا وغير كذا يحاول يساعدك وتقوله لا تساعد !!
Mando Posted February 1, 2014 Author Posted February 1, 2014 بأختصأر عشان ماحد يتكلم وظيفة شراء الاسلحة فهمتو ؟ اانا في تيم Robbers اكتب open ( يفتح المركر ) xopen ( يغلق المركر ) واذا كان المركر مفتوح وانا دخلت فيه يفتح لوحة انا صممتها وفيها ازار شراء اسلحة والفلوس اللي تنسحب مني تروح للي فاتح المركر
Mando Posted February 1, 2014 Author Posted February 1, 2014 انا اسف يا كوبرا انا اسف بجد كودك حلو مشكورر
Mando Posted February 1, 2014 Author Posted February 1, 2014 يا شباب جربت كود كوبرا ماشتغل كتبت open وانا في تيم Robbers مافتح مركر !
al-Kobra Posted February 1, 2014 Posted February 1, 2014 #Client Side -- اللوحة GUIEditor = { gridlist = {}, button = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(262, 90, 279, 410, "Weapon Shop By ~[ #al-Kobra ]~", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(23, 342, 105, 45, "~[ Choose ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFA4A4A4") GUIEditor.button[2] = guiCreateButton(150, 342, 105, 45, "~[ X ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFA4A4A4") GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 252, 313, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "Weapon", 0.4) guiGridListAddColumn(GUIEditor.gridlist[1], "Price", 0.4) guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "AK-47", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 2, "300", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "M4", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 2, "450", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "Pistol", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 2, "550", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "Shotgun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 2, "1000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "Grenade", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 2, "1500", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "Molotov Cocktails", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 2, "3000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "Minigun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 2, "5000", false, false) -- يخفي اللوحة من البداية guiSetVisible (GUIEditor.window[1], false) -- الماركر واذا دخل واذا طلع addEvent("2dhar", true) addEventHandler("2dhar", root, function() guiSetVisible(GUIEditor.window[1], true) showCursor (true) end end ) addEvent("25fa2", true) addEventHandler("25fa2", root, function() guiSetVisible(GUIEditor.window[1], false) showCursor (false) end end ) -- اذا ضرب على زر الاغلاق addEventHandler("onClientGUIClick", root, function () if source == GUIEditor.button[2] then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) -- اذا ضرب على السلاح مرتين addEventHandler( "onClientGUIDoubleClick", getRootElement(), Double function Double() if source == GUIEditor.gridlist[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) -- اذا حدد السلاح وضرب بوتون الشراء addEventHandler( "onClientGUIClick", getRootElement(), Click function Click() if source == GUIEditor.button[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra7",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) local theMarker = false addEventHandler( "onClientGUIClick", root, function( ) if source = GUIEditor.button[2] then triggerServerEvent( "Trigger", localPlayer, theMarker ) end end, false ) addEvent( "open_window",true ) addEventHandler( "open_window", root, function( marker ) guiSetVisible( window, true ) showCursor( true ) theMarker = marker end ) #Server Side addEventHandler('onMarkerHit', markers[player], function( hitElement ) if hitElement == source then triggerClientEvent ("2dhar", root ) end end ) addEventHandler('onMarkerLeave', markers[player], function( leftElement ) if leftElement == source then triggerClientEvent ("25fa2", root ) end end ) addEvent("kobra1", true) addEventHandler("kobra1", root, function() if (getPlayerMoney (source) >= 300) then takePlayerMoney(source, 300) giveWeapon ( source, 30, 4500 ) outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra2", true) addEventHandler("kobra2", root, function() if (getPlayerMoney (source) >= 450) then takePlayerMoney(source, 0) giveWeapon ( source, 31, 4500 ) outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra3", true) addEventHandler("kobra3", root, function() if (getPlayerMoney (source) >= 550) then takePlayerMoney(source, 550) giveWeapon ( source, 22, 4500 ) outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra4", true) addEventHandler("kobra4", root, function() if (getPlayerMoney (source) >= 1000) then takePlayerMoney(source, 1000) giveWeapon ( source, 25, 4500 ) outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra5", true) addEventHandler("kobra5", root, function() if (getPlayerMoney (source) >= 1500) then takePlayerMoney(source, 1500) giveWeapon ( source, 16, 300 ) outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra6", true) addEventHandler("kobra6", root, function() if (getPlayerMoney (source) >= 3000) then takePlayerMoney(source, 3000) giveWeapon ( source, 18, 350 ) outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra7", true) addEventHandler("kobra7", root, function() if (getPlayerMoney (source) >= 5000) then takePlayerMoney(source, 5000) giveWeapon ( source, 38, 7500 ) outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end local pTeam = getPlayerTeam ( source ) if getTeamName ( pTeam ) == "Robbers" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 ) setElementData( markers[player], "Creater", player ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function(hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) addEvent( "Trigger", true ) addEventHandler( "Trigger", root, function( marker ) local player = getElementData( marker, "Creater" ) if getPlayerMoney( source ) >= السعر and isElement( player )then takePlayerMoney( source, السعر ) givePlayerMoney( player, السعر ) giveWeapon ( source, ID ) end end )
Mando Posted February 1, 2014 Author Posted February 1, 2014 مشكور يا كوبرا تعبتك معي بس كتبت open وانا في تيم Robbers مافتح مركر
al-Kobra Posted February 1, 2014 Posted February 1, 2014 (edited) مشكور يا كوبراتعبتك معي بس كتبت open وانا في تيم Robbers مافتح مركر امسح التيم الا اسمه Robbers وجرب هالكود -- اللوحة GUIEditor = { gridlist = {}, button = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(262, 90, 279, 410, "Weapon Shop By ~[ #al-Kobra ]~", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(23, 342, 105, 45, "~[ Choose ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFA4A4A4") GUIEditor.button[2] = guiCreateButton(150, 342, 105, 45, "~[ X ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFA4A4A4") GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 252, 313, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "Weapon", 0.4) guiGridListAddColumn(GUIEditor.gridlist[1], "Price", 0.4) guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "AK-47", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 2, "300", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "M4", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 2, "450", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "Pistol", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 2, "550", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "Shotgun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 2, "1000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "Grenade", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 2, "1500", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "Molotov Cocktails", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 2, "3000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "Minigun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 2, "5000", false, false) -- يخفي اللوحة من البداية guiSetVisible (GUIEditor.window[1], false) -- الماركر واذا دخل واذا طلع addEvent("2dhar", true) addEventHandler("2dhar", root, function() guiSetVisible(GUIEditor.window[1], true) showCursor (true) end end ) addEvent("25fa2", true) addEventHandler("25fa2", root, function() guiSetVisible(GUIEditor.window[1], false) showCursor (false) end end ) -- اذا ضرب على زر الاغلاق addEventHandler("onClientGUIClick", root, function () if source == GUIEditor.button[2] then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) local theMarker = false -- اذا ضرب على السلاح مرتين addEventHandler( "onClientGUIDoubleClick", getRootElement(), Double function Double() if source == GUIEditor.gridlist[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) -- اذا حدد السلاح وضرب بوتون الشراء addEventHandler( "onClientGUIClick", getRootElement(), Click function Click() if source == GUIEditor.button[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra7",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) local theMarker = false addEvent( "open_window",true ) addEventHandler( "open_window", root, function( marker ) guiSetVisible( window, true ) showCursor( true ) theMarker = marker end ) createTeam ( Robbers, 255 ) addEventHandler('onMarkerHit', markers[player], function( hitElement ) if hitElement == source then triggerClientEvent ("2dhar", root ) end end ) addEventHandler('onMarkerLeave', markers[player], function( leftElement ) if leftElement == source then triggerClientEvent ("25fa2", root ) end end ) addEvent("kobra1", true) addEventHandler("kobra1", root, function() local player = getElementData( marker, "Creater" ) if getPlayerMoney (source) >= 300 and isElement( player ) then takePlayerMoney(source, 300) givePlayerMoney( player, السعر ) giveWeapon ( source, 30, 4500 ) outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra2", true) addEventHandler("kobra2", root, function() local player = getElementData( marker, "Creater" ) if getPlayerMoney (source) >= 450 and isElement( player ) then takePlayerMoney(source, 450) givePlayerMoney( player, 450 ) giveWeapon ( source, 31, 4500 ) outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra3", true) addEventHandler("kobra3", root, function() local player = getElementData( marker, "Creater" ) if getPlayerMoney (source) >= 550 and isElement( player ) then takePlayerMoney(source, 550) givePlayerMoney(player, 550) giveWeapon ( source, 22, 4500 ) outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra4", true) addEventHandler("kobra4", root, function() local player = getElementData( marker, "Creater" ) if getPlayerMoney (source) >= 1000 and isElement( player ) then takePlayerMoney(source, 1000) givePlayerMoney(player, 1000) giveWeapon ( source, 25, 4500 ) outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra5", true) addEventHandler("kobra5", root, function() local player = getElementData( marker, "Creater" ) if getPlayerMoney (source) >= 1500 and isElement( player ) then takePlayerMoney(source, 1500) givePlayerMoney(player, 1500) giveWeapon ( source, 16, 300 ) outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra6", true) addEventHandler("kobra6", root, function() local player = getElementData( marker, "Creater" ) if getPlayerMoney (source) >= 3000 and isElement( player ) then takePlayerMoney(source, 3000) givePlayerMoney(player, 3000) giveWeapon ( source, 18, 350 ) outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra7", true) addEventHandler("kobra7", root, function() local player = getElementData( marker, "Creater" ) if getPlayerMoney (source) >= 5000 and isElement( player ) then takePlayerMoney(source, 5000) givePlayerMoney(player, 5000) giveWeapon ( source, 38, 7500 ) outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end local pTeam = getPlayerTeam ( source ) if getTeamName ( pTeam ) == "Robbers" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 ) setElementData( markers[player], "Creater", player ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function(hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) #Edited Edited February 1, 2014 by Guest
Mando Posted February 1, 2014 Author Posted February 1, 2014 مش فاهم تقصد امسح تيم اسمة Robbers من سيرفر ولا الكود ؟
Mando Posted February 1, 2014 Author Posted February 1, 2014 انا مسحت تيم Robbers وكتبت open نفس الشيء مانفع !
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