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طلب كود


Mando

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#Client Side
local theMarker = false  
addEventHandler( "onClientGUIClick", root,  
function( )   
 if source = اسم البوتون 
  triggerServerEvent( "Trigger", localPlayer, theMarker ) 
end, false 
 )  
  
addEvent( "open_window",true ) 
addEventHandler( "open_window", root,  
function( marker )     
guiSetVisible( window, true ) 
    showCursor( true )     
theMarker = marker 
end 
 ) 

local markers = { } 
 addCommandHandler( "open",  
function( player ) 
    if isElement( markers[player] ) then  
    destroyElement(markers[player] ) 
 end     
local x,y,z = getElementPosition( player ) 
    markers[player] = createMarker( x, y, z, "cylinder", 3,255, 0, 2 )    setElementData( markers[player], "Creater", player ) 
end 
 )  
addEventHandler( "onMarkerHit", resourceRoot,  
function(hitElement ) 
    if getElementType( hitElement ) == "player" then 
        triggerClientEvent( hitElement, "open_window", hitElement, source ) 
        end 
    end 
 )  
addEvent( "Trigger", true ) 
addEventHandler( "Trigger", root,  
function( marker ) 
    local player = getElementData( marker, "Creater" )     
    if getPlayerMoney( source ) >= السعر and isElement( player )then 
        takePlayerMoney( source, السعر ) 
        givePlayerMoney( player, السعر ) 
        giveWeapon ( source, ID ) 
    end 
end  
) 

ملاحظة ! : الكود مو لي

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    local markers = { } 
     addCommandHandler( "open", 
    function( player ) 
        if isElement( markers[player] ) then 
        destroyElement(markers[player] ) 
     end     
        local pTeam = getPlayerTeam ( source ) 
        if getTeamName ( pTeam ) == "اسم التيم" then 
    local x,y,z = getElementPosition( player ) 
        markers[player] = createMarker( x, y, z, "cylinder", 3,255, 0, 2 )    setElementData( markers[player], "Creater", player ) 
    end 
    end 
     ) 
    addEventHandler( "onMarkerHit", resourceRoot, 
    function(hitElement ) 
        if getElementType( hitElement ) == "player" then 
            triggerClientEvent( hitElement, "open_window", hitElement, source ) 
            end 
        end 
     ) 
    addEvent( "Trigger", true ) 
    addEventHandler( "Trigger", root, 
    function( marker ) 
        local player = getElementData( marker, "Creater" )     
        if getPlayerMoney( source ) >= السعر and isElement( player )then 
            takePlayerMoney( source, السعر ) 
            givePlayerMoney( player, السعر ) 
            giveWeapon ( source, ID ) 
        end 
    end 
    ) 

خل السيرفر كذا

#Edited

Edited by Guest
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^ ناقص اند

تم التعديل :roll:

انت لية حاطط سعر ؟؟؟

والحين احط النافذة وين ؟

غير كدا احط النافذة فوق الكود لما اكتب

open

يفتح ؟

يا لييل :?

تحطه في الكلاينت فوق الكود

تدري ,, اطرح كودك

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يا شباب اسمعوني

انا عايز كود مثلآ انا في تيم

Robbers

اوك ؟؟

وكتبت open

يفتح مركر قدامي , لوحة انا صممتها وبرمجتها

لوحة الي انا مصممها ومبمرمجها

هي شراء اسلحة تمام ؟؟

اوك انا راح احط البرمجة والتصميم في الكود اللي انتو بتعطوهاني

عليه

Edited by Guest
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بأختصأر عشان ماحد يتكلم

وظيفة شراء الاسلحة فهمتو ؟

اانا في تيم Robbers

اكتب open ( يفتح المركر )

xopen ( يغلق المركر )

واذا كان المركر مفتوح وانا دخلت فيه يفتح لوحة انا صممتها

وفيها ازار شراء اسلحة

والفلوس اللي تنسحب مني تروح للي فاتح المركر

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#Client Side

-- اللوحة 
  
GUIEditor = { 
    gridlist = {}, 
    button = {}, 
    window = {}, 
} 
GUIEditor.window[1] = guiCreateWindow(262, 90, 279, 410, "Weapon Shop By ~[ #al-Kobra ]~", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
  
GUIEditor.button[1] = guiCreateButton(23, 342, 105, 45, "~[ Choose ]~", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[1], "default-bold-small") 
guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFA4A4A4") 
GUIEditor.button[2] = guiCreateButton(150, 342, 105, 45, "~[ X  ]~", false, GUIEditor.window[1]) 
guiSetFont(GUIEditor.button[2], "default-bold-small") 
guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFA4A4A4") 
GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 252, 313, false, GUIEditor.window[1]) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Weapon", 0.4) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Price", 0.4) 
guiGridListAddRow(GUIEditor.gridlist[1]) 
guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "AK-47", false, false) 
guiGridListSetItemText(GUIEditor.gridlist[1], 0, 2, "300", false, false) 
guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "M4", false, false) 
guiGridListSetItemText(GUIEditor.gridlist[1], 1, 2, "450", false, false) 
guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "Pistol", false, false) 
guiGridListSetItemText(GUIEditor.gridlist[1], 2, 2, "550", false, false) 
guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "Shotgun", false, false) 
guiGridListSetItemText(GUIEditor.gridlist[1], 3, 2, "1000", false, false) 
guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "Grenade", false, false) 
guiGridListSetItemText(GUIEditor.gridlist[1], 4, 2, "1500", false, false) 
guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "Molotov Cocktails", false, false) 
guiGridListSetItemText(GUIEditor.gridlist[1], 5, 2, "3000", false, false) 
guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "Minigun", false, false) 
guiGridListSetItemText(GUIEditor.gridlist[1], 6, 2, "5000", false, false) 
  
  
-- يخفي اللوحة من البداية 
  
guiSetVisible (GUIEditor.window[1], false)  
  
--  الماركر واذا دخل واذا طلع 
  
addEvent("2dhar", true) 
addEventHandler("2dhar", root, 
function() 
    guiSetVisible(GUIEditor.window[1], true) 
        showCursor (true) 
    end 
  end 
) 
  
addEvent("25fa2", true) 
addEventHandler("25fa2", root, 
function() 
    guiSetVisible(GUIEditor.window[1], false) 
        showCursor (false) 
    end 
  end 
) 
  
  
-- اذا ضرب على زر الاغلاق 
  
addEventHandler("onClientGUIClick", root, 
function () 
if source == GUIEditor.button[2] then 
guiSetVisible(GUIEditor.window[1],false) 
showCursor(false) 
end 
end 
) 
  
-- اذا ضرب على السلاح مرتين 
  
addEventHandler( "onClientGUIDoubleClick", getRootElement(), Double  
function Double() 
if source == GUIEditor.gridlist[1]  then 
local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) 
local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) 
if Name == "AK-47" then 
triggerServerEvent("kobra1",localPlayer) 
guiSetVisible (GUIEditor.window[1], false)  
showCursor(false) 
end  
elseif Name == "M4" then 
triggerServerEvent("kobra2",localPlayer) 
guiSetVisible (GUIEditor.window[1], false)  
showCursor(false) 
elseif Name == "Pistol" then 
triggerServerEvent("kobra3",localPlayer) 
guiSetVisible (GUIEditor.window[1], false)  
showCursor(false) 
elseif Name == "Shotgun" then 
triggerServerEvent("kobra4",localPlayer) 
guiSetVisible (GUIEditor.window[1], false)  
showCursor(false) 
elseif Name == "Grenade" then 
triggerServerEvent("kobra5",localPlayer) 
guiSetVisible (GUIEditor.window[1], false)  
showCursor(false) 
elseif Name == "Molotov Cocktails" then 
triggerServerEvent("kobra6",localPlayer) 
guiSetVisible (GUIEditor.window[1], false)  
showCursor(false) 
elseif Name == "Minigun" then 
triggerServerEvent("kobra6",localPlayer) 
guiSetVisible (GUIEditor.window[1], false)  
showCursor(false) 
        end 
    end 
) 
  
-- اذا حدد السلاح وضرب بوتون الشراء 
  
addEventHandler( "onClientGUIClick", getRootElement(), Click  
function Click() 
if source == GUIEditor.button[1]  then 
local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) 
local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) 
if Name == "AK-47" then 
triggerServerEvent("kobra1",localPlayer) 
guiSetVisible (GUIEditor.window[1], false)  
showCursor(false) 
end  
elseif Name == "M4" then 
triggerServerEvent("kobra2",localPlayer) 
guiSetVisible (GUIEditor.window[1], false)  
showCursor(false) 
elseif Name == "Pistol" then 
triggerServerEvent("kobra3",localPlayer) 
guiSetVisible (GUIEditor.window[1], false)  
showCursor(false) 
elseif Name == "Shotgun" then 
triggerServerEvent("kobra4",localPlayer) 
guiSetVisible (GUIEditor.window[1], false)  
showCursor(false) 
elseif Name == "Grenade" then 
triggerServerEvent("kobra5",localPlayer) 
guiSetVisible (GUIEditor.window[1], false)  
showCursor(false) 
elseif Name == "Molotov Cocktails" then 
triggerServerEvent("kobra6",localPlayer) 
guiSetVisible (GUIEditor.window[1], false)  
showCursor(false) 
elseif Name == "Minigun" then 
triggerServerEvent("kobra7",localPlayer) 
guiSetVisible (GUIEditor.window[1], false)  
showCursor(false) 
        end 
    end 
) 
  
  
  
    local theMarker = false 
    addEventHandler( "onClientGUIClick", root, 
    function( )   
     if source = GUIEditor.button[2] then 
      triggerServerEvent( "Trigger", localPlayer, theMarker ) 
      end 
    end, false 
     ) 
      
    addEvent( "open_window",true ) 
    addEventHandler( "open_window", root, 
    function( marker )     
    guiSetVisible( window, true ) 
        showCursor( true )     
    theMarker = marker 
    end 
     ) 

#Server Side

addEventHandler('onMarkerHit', markers[player], 
function( hitElement ) 
if hitElement == source then 
triggerClientEvent ("2dhar", root ) 
end 
end 
) 
  
addEventHandler('onMarkerLeave', markers[player], 
function( leftElement ) 
if leftElement == source then 
triggerClientEvent ("25fa2", root ) 
end 
end 
) 
  
  
addEvent("kobra1", true) 
addEventHandler("kobra1", root, 
function() 
      if (getPlayerMoney (source) >= 300) then 
        takePlayerMoney(source, 300) 
        giveWeapon ( source, 30, 4500 ) 
        outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) 
        outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
    else 
        outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
    end 
  end 
) 
  
  
addEvent("kobra2", true) 
addEventHandler("kobra2", root, 
function() 
      if (getPlayerMoney (source) >= 450) then 
        takePlayerMoney(source, 0) 
        giveWeapon ( source, 31, 4500 ) 
        outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) 
        outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
    else 
        outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
    end 
  end 
) 
  
  
addEvent("kobra3", true) 
addEventHandler("kobra3", root, 
function() 
      if (getPlayerMoney (source) >= 550) then 
        takePlayerMoney(source, 550) 
        giveWeapon ( source, 22, 4500 ) 
        outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) 
        outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
    else 
        outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
    end 
  end 
) 
  
  
addEvent("kobra4", true) 
addEventHandler("kobra4", root, 
function() 
      if (getPlayerMoney (source) >= 1000) then 
        takePlayerMoney(source, 1000) 
        giveWeapon ( source, 25, 4500 ) 
        outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) 
        outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
    else 
        outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
    end 
  end 
) 
  
  
addEvent("kobra5", true) 
addEventHandler("kobra5", root, 
function() 
      if (getPlayerMoney (source) >= 1500) then 
        takePlayerMoney(source, 1500) 
        giveWeapon ( source, 16, 300 ) 
        outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) 
        outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
    else 
        outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
    end 
  end 
) 
  
  
addEvent("kobra6", true) 
addEventHandler("kobra6", root, 
function() 
      if (getPlayerMoney (source) >= 3000) then 
        takePlayerMoney(source, 3000) 
        giveWeapon ( source, 18, 350 ) 
        outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) 
        outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
    else 
        outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
    end 
  end 
) 
  
addEvent("kobra7", true) 
addEventHandler("kobra7", root, 
function() 
      if (getPlayerMoney (source) >= 5000) then 
        takePlayerMoney(source, 5000) 
        giveWeapon ( source, 38, 7500 ) 
        outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) 
        outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
    else 
        outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
    end 
  end 
) 
  
  
  
        local markers = { } 
         addCommandHandler( "open", 
        function( player ) 
            if isElement( markers[player] ) then 
            destroyElement(markers[player] ) 
         end     
            local pTeam = getPlayerTeam ( source ) 
            if getTeamName ( pTeam ) == "Robbers" then 
        local x,y,z = getElementPosition( player ) 
            markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 )     
            setElementData( markers[player], "Creater", player ) 
        end 
        end 
         ) 
        addEventHandler( "onMarkerHit", resourceRoot, 
        function(hitElement ) 
            if getElementType( hitElement ) == "player" then 
                triggerClientEvent( hitElement, "open_window", hitElement, source ) 
                end 
            end 
         ) 
        addEvent( "Trigger", true ) 
        addEventHandler( "Trigger", root, 
        function( marker ) 
            local player = getElementData( marker, "Creater" )     
            if getPlayerMoney( source ) >= السعر and isElement( player )then 
                takePlayerMoney( source, السعر ) 
                givePlayerMoney( player, السعر ) 
                giveWeapon ( source, ID ) 
            end 
        end 
        ) 
Link to comment
مشكور يا كوبرا

تعبتك معي

بس كتبت open

وانا في تيم Robbers

مافتح مركر

امسح التيم الا اسمه Robbers

وجرب هالكود

    -- اللوحة 
      
    GUIEditor = { 
        gridlist = {}, 
        button = {}, 
        window = {}, 
    } 
    GUIEditor.window[1] = guiCreateWindow(262, 90, 279, 410, "Weapon Shop By ~[ #al-Kobra ]~", false) 
    guiWindowSetSizable(GUIEditor.window[1], false) 
      
    GUIEditor.button[1] = guiCreateButton(23, 342, 105, 45, "~[ Choose ]~", false, GUIEditor.window[1]) 
    guiSetFont(GUIEditor.button[1], "default-bold-small") 
    guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFA4A4A4") 
    GUIEditor.button[2] = guiCreateButton(150, 342, 105, 45, "~[ X  ]~", false, GUIEditor.window[1]) 
    guiSetFont(GUIEditor.button[2], "default-bold-small") 
    guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFA4A4A4") 
    GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 252, 313, false, GUIEditor.window[1]) 
    guiGridListAddColumn(GUIEditor.gridlist[1], "Weapon", 0.4) 
    guiGridListAddColumn(GUIEditor.gridlist[1], "Price", 0.4) 
    guiGridListAddRow(GUIEditor.gridlist[1]) 
    guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "AK-47", false, false) 
    guiGridListSetItemText(GUIEditor.gridlist[1], 0, 2, "300", false, false) 
    guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "M4", false, false) 
    guiGridListSetItemText(GUIEditor.gridlist[1], 1, 2, "450", false, false) 
    guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "Pistol", false, false) 
    guiGridListSetItemText(GUIEditor.gridlist[1], 2, 2, "550", false, false) 
    guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "Shotgun", false, false) 
    guiGridListSetItemText(GUIEditor.gridlist[1], 3, 2, "1000", false, false) 
    guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "Grenade", false, false) 
    guiGridListSetItemText(GUIEditor.gridlist[1], 4, 2, "1500", false, false) 
    guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "Molotov Cocktails", false, false) 
    guiGridListSetItemText(GUIEditor.gridlist[1], 5, 2, "3000", false, false) 
    guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "Minigun", false, false) 
    guiGridListSetItemText(GUIEditor.gridlist[1], 6, 2, "5000", false, false) 
      
      
    -- يخفي اللوحة من البداية 
      
    guiSetVisible (GUIEditor.window[1], false) 
      
    --  الماركر واذا دخل واذا طلع 
      
    addEvent("2dhar", true) 
    addEventHandler("2dhar", root, 
    function() 
        guiSetVisible(GUIEditor.window[1], true) 
            showCursor (true) 
        end 
      end 
    ) 
      
    addEvent("25fa2", true) 
    addEventHandler("25fa2", root, 
    function() 
        guiSetVisible(GUIEditor.window[1], false) 
            showCursor (false) 
        end 
      end 
    ) 
      
      
    -- اذا ضرب على زر الاغلاق 
      
    addEventHandler("onClientGUIClick", root, 
    function () 
    if source == GUIEditor.button[2] then 
    guiSetVisible(GUIEditor.window[1],false) 
    showCursor(false) 
    end 
    end 
    ) 
      
     local theMarker = false  
    -- اذا ضرب على السلاح مرتين 
      
    addEventHandler( "onClientGUIDoubleClick", getRootElement(), Double 
    function Double() 
    if source == GUIEditor.gridlist[1]  then 
    local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) 
    local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) 
    if Name == "AK-47" then 
    triggerServerEvent("kobra1",localPlayer) 
    guiSetVisible (GUIEditor.window[1], false) 
    showCursor(false) 
    end 
    elseif Name == "M4" then 
    triggerServerEvent("kobra2",localPlayer) 
    guiSetVisible (GUIEditor.window[1], false) 
    showCursor(false) 
    elseif Name == "Pistol" then 
    triggerServerEvent("kobra3",localPlayer) 
    guiSetVisible (GUIEditor.window[1], false) 
    showCursor(false) 
    elseif Name == "Shotgun" then 
    triggerServerEvent("kobra4",localPlayer) 
    guiSetVisible (GUIEditor.window[1], false) 
    showCursor(false) 
    elseif Name == "Grenade" then 
    triggerServerEvent("kobra5",localPlayer) 
    guiSetVisible (GUIEditor.window[1], false) 
    showCursor(false) 
    elseif Name == "Molotov Cocktails" then 
    triggerServerEvent("kobra6",localPlayer) 
    guiSetVisible (GUIEditor.window[1], false) 
    showCursor(false) 
    elseif Name == "Minigun" then 
    triggerServerEvent("kobra6",localPlayer) 
    guiSetVisible (GUIEditor.window[1], false) 
    showCursor(false) 
            end 
        end 
    ) 
      
    -- اذا حدد السلاح وضرب بوتون الشراء 
      
    addEventHandler( "onClientGUIClick", getRootElement(), Click 
    function Click() 
    if source == GUIEditor.button[1]  then 
    local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) 
    local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) 
    if Name == "AK-47" then 
    triggerServerEvent("kobra1",localPlayer) 
    guiSetVisible (GUIEditor.window[1], false) 
    showCursor(false) 
    end 
    elseif Name == "M4" then 
    triggerServerEvent("kobra2",localPlayer) 
    guiSetVisible (GUIEditor.window[1], false) 
    showCursor(false) 
    elseif Name == "Pistol" then 
    triggerServerEvent("kobra3",localPlayer) 
    guiSetVisible (GUIEditor.window[1], false) 
    showCursor(false) 
    elseif Name == "Shotgun" then 
    triggerServerEvent("kobra4",localPlayer) 
    guiSetVisible (GUIEditor.window[1], false) 
    showCursor(false) 
    elseif Name == "Grenade" then 
    triggerServerEvent("kobra5",localPlayer) 
    guiSetVisible (GUIEditor.window[1], false) 
    showCursor(false) 
    elseif Name == "Molotov Cocktails" then 
    triggerServerEvent("kobra6",localPlayer) 
    guiSetVisible (GUIEditor.window[1], false) 
    showCursor(false) 
    elseif Name == "Minigun" then 
    triggerServerEvent("kobra7",localPlayer) 
    guiSetVisible (GUIEditor.window[1], false) 
    showCursor(false) 
            end 
        end 
    ) 
      
      
      
        local theMarker = false          
        addEvent( "open_window",true ) 
        addEventHandler( "open_window", root, 
        function( marker )     
        guiSetVisible( window, true ) 
            showCursor( true )     
        theMarker = marker 
        end 
         ) 

createTeam ( Robbers, 255 ) 
  
    addEventHandler('onMarkerHit', markers[player], 
    function( hitElement ) 
    if hitElement == source then 
    triggerClientEvent ("2dhar", root ) 
    end 
    end 
    ) 
      
    addEventHandler('onMarkerLeave', markers[player], 
    function( leftElement ) 
    if leftElement == source then 
    triggerClientEvent ("25fa2", root ) 
    end 
    end 
    ) 
      
      
    addEvent("kobra1", true) 
    addEventHandler("kobra1", root, 
    function() 
           local player = getElementData( marker, "Creater" )     
          if getPlayerMoney (source) >= 300 and isElement( player ) then 
            takePlayerMoney(source, 300) 
            givePlayerMoney( player, السعر ) 
            giveWeapon ( source, 30, 4500 ) 
            outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) 
            outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
        else 
            outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
        end 
      end 
    ) 
      
      
    addEvent("kobra2", true) 
    addEventHandler("kobra2", root, 
    function() 
          local player = getElementData( marker, "Creater" )    
          if getPlayerMoney (source) >= 450 and isElement( player ) then 
            takePlayerMoney(source, 450) 
            givePlayerMoney( player, 450 ) 
            giveWeapon ( source, 31, 4500 ) 
            outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) 
            outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
        else 
            outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
        end 
      end 
    ) 
      
      
    addEvent("kobra3", true) 
    addEventHandler("kobra3", root, 
    function() 
          local player = getElementData( marker, "Creater" )    
          if getPlayerMoney (source) >= 550 and isElement( player ) then 
            takePlayerMoney(source, 550) 
            givePlayerMoney(player, 550) 
            giveWeapon ( source, 22, 4500 ) 
            outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) 
            outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
        else 
            outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
        end 
      end 
    ) 
      
      
    addEvent("kobra4", true) 
    addEventHandler("kobra4", root, 
    function() 
          local player = getElementData( marker, "Creater" )    
          if getPlayerMoney (source) >= 1000 and isElement( player ) then 
            takePlayerMoney(source, 1000) 
            givePlayerMoney(player, 1000) 
            giveWeapon ( source, 25, 4500 ) 
            outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) 
            outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
        else 
            outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
        end 
      end 
    ) 
      
      
    addEvent("kobra5", true) 
    addEventHandler("kobra5", root, 
    function() 
          local player = getElementData( marker, "Creater" )    
          if getPlayerMoney (source) >= 1500 and isElement( player ) then 
            takePlayerMoney(source, 1500) 
            givePlayerMoney(player, 1500) 
            giveWeapon ( source, 16, 300 ) 
            outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) 
            outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
        else 
            outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
        end 
      end 
    ) 
      
      
    addEvent("kobra6", true) 
    addEventHandler("kobra6", root, 
    function() 
          local player = getElementData( marker, "Creater" )    
          if getPlayerMoney (source) >= 3000 and isElement( player ) then 
            takePlayerMoney(source, 3000) 
            givePlayerMoney(player, 3000) 
            giveWeapon ( source, 18, 350 ) 
            outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) 
            outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
        else 
            outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
        end 
      end 
    ) 
      
    addEvent("kobra7", true) 
    addEventHandler("kobra7", root, 
    function() 
          local player = getElementData( marker, "Creater" )    
          if getPlayerMoney (source) >= 5000 and isElement( player ) then 
            takePlayerMoney(source, 5000) 
            givePlayerMoney(player, 5000) 
            giveWeapon ( source, 38, 7500 ) 
            outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) 
            outputChatBox("#999999**  #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) 
        else 
            outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) 
        end 
      end 
    ) 
      
      
      
            local markers = { } 
             addCommandHandler( "open", 
            function( player ) 
                if isElement( markers[player] ) then 
                destroyElement(markers[player] ) 
             end     
                local pTeam = getPlayerTeam ( source ) 
                if getTeamName ( pTeam ) == "Robbers" then 
            local x,y,z = getElementPosition( player ) 
                markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 )     
                setElementData( markers[player], "Creater", player ) 
            end 
            end 
             ) 
            addEventHandler( "onMarkerHit", resourceRoot, 
            function(hitElement ) 
                if getElementType( hitElement ) == "player" then 
                    triggerClientEvent( hitElement, "open_window", hitElement, source ) 
                    end 
                end 
             ) 

#Edited

Edited by Guest
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