ronaldoguedess Posted February 1, 2014 Share Posted February 1, 2014 I'm working on a project zombie. And with 6 zombies, already appear lags. There is a limit of PED's (zombies)? Hugs Link to comment
Gallardo9944 Posted February 1, 2014 Share Posted February 1, 2014 that depends on what you want and how you do it. Do you just create a ped and it provides a lag? Is there something you also do with the peds? Link to comment
ronaldoguedess Posted February 1, 2014 Author Share Posted February 1, 2014 PEDs comes running behind me, attack me, and emit sound ... to be honest need at least a 15 per player PEDS. Link to comment
Gallardo9944 Posted February 1, 2014 Share Posted February 1, 2014 try moving some of the functions clientside so the server gets less impact. Link to comment
ronaldoguedess Posted February 1, 2014 Author Share Posted February 1, 2014 then functions clientside works best? Link to comment
Gallardo9944 Posted February 1, 2014 Share Posted February 1, 2014 they don't work better than serverside ones, thus they can lower the impact on the server. The best way is to find a balance between using clientside and serverside functions. Link to comment
Moderators IIYAMA Posted February 1, 2014 Moderators Share Posted February 1, 2014 Bandwidth is the problem. You can only stop some of the lagg by saving it. Link to comment
.:HyPeX:. Posted February 1, 2014 Share Posted February 1, 2014 Do you have any FPS lags? or is it delay ones?.. if it comes to delay it is as IIYAMA said, else its your pc whos fuking up and the script could'be okay. Link to comment
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