Daz Posted January 26, 2014 Share Posted January 26, 2014 Ok here is my gate.lua file it currently works for certain ACL Groups I want the gate to work for Teams such as military So the gate only opens for a team I have put in the lua and no one else Do you know how to do this if so all help would be appreciated Thanks Heres the lua [lua]col = createColTube (110.199, 1757.300, 17, 20, 3) -- enter your cooderates here for your colshape please note 10 and 3 is to do with the size of the shape. root = getRootElement () door = createObject ( 980, 110.299, 1756.400, 19.399, 0, 0, 90) -- enter the ID of the object followed by the coordinates -- note the rotx y and z may not be required so you just remove these. x y and z is where you would put your cordinates. addEvent ( "Open", true ) function Open ( pla ) if getElementType ( pla ) == "player" then if vehicle or not vehicle then aclGroupListACL ( aclgroup, Military ) if --here you can alter the group from Admin to whatever you require in your server but remember the rest must be the same i.e change everything where it says Admin to your desired group and add the users to that group. isObjectInACLGroup ( "user."..getPlayerName(pla), aclGetGroup ( "Military" ) ) then moveObject (door, 2200, 110.299, 1756.400, 25.5) -- here is where you enter the coordinatess of the new location of the object, 2200 = the speed of the movent. else return 0 end end end end addEventHandler ( "onColShapeHit", col, Open) addEventHandler ( "Open", root, Open) function Close ( pla ) if getElementType ( pla ) == "player" then if vehicle or not vehicle then aclGroupListACL ( aclgroup, Military ) if isObjectInACLGroup ( "user."..getPlayerName(pla), aclGetGroup ( "Military" ) ) then moveObject (door, 2951, 110.299, 1756.400, 19.399) -- here is where you copy the coordinates of the orginal location of the object, 2951 = the timer of movent. else return 0 end end end end addEventHandler ( "onColShapeLeave", col, Close ) addEventHandler ( "Close", root, Close) [/lua] Link to comment
Castillo Posted January 26, 2014 Share Posted January 26, 2014 col = createColTube (110.199, 1757.300, 17, 20, 3) -- enter your cooderates here for your colshape please note 10 and 3 is to do with the size of the shape. door = createObject ( 980, 110.299, 1756.400, 19.399, 0, 0, 90) -- enter the ID of the object followed by the coordinates -- note the rotx y and z may not be required so you just remove these. x y and z is where you would put your cordinates. function Open ( pla ) if ( getElementType ( pla ) == "player" ) then local team = getPlayerTeam ( pla ) local teamName = ( team and getTeamName ( team ) or "" ) if ( teamName == "Military" ) then moveObject ( door, 2200, 110.299, 1756.400, 25.5 ) -- here is where you enter the coordinatess of the new location of the object, 2200 = the speed of the movent. end end end addEventHandler ( "onColShapeHit", col, Open) function Close ( pla ) if ( getElementType ( pla ) == "player" ) then local team = getPlayerTeam ( pla ) local teamName = ( team and getTeamName ( team ) or "" ) if ( teamName == "Military" ) then moveObject ( door, 2951, 110.299, 1756.400, 19.399 ) -- here is where you copy the coordinates of the orginal location of the object, 2951 = the timer of movent. end end end addEventHandler ( "onColShapeLeave", col, Close ) Link to comment
Daz Posted January 26, 2014 Author Share Posted January 26, 2014 Thanks for the quick reply I loaded the lua and meta onto the server and it hasn't worked there is no gate Link to comment
Castillo Posted January 26, 2014 Share Posted January 26, 2014 Copy the code again, I had forgot an 'end'. Link to comment
Daz Posted January 26, 2014 Author Share Posted January 26, 2014 Thank you for the help It works perfectly !!!! Link to comment
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