Sil3nT Posted January 22, 2014 Share Posted January 22, 2014 What i have do wrong? Please help!!!! exports.scoreboard:addScoreboardColumn('Drift Rank') addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local bestdrift = getAccountData(account,"Best Drift") if (bestdrift >= 0) and (bestdrift <= 29999) then setAccountData ( account, "Drift Rank", "Sucky" ) elseif (bestdrift >= 30000) and (bestdrift <= 89999) then setAccountData ( account, "Drift Rank", "Newbie" ) elseif (bestdrift >= 90000) and (bestdrift <= 149999) then setAccountData ( account, "Drift Rank", "Grandpa" ) end end ) Link to comment
Sil3nT Posted January 22, 2014 Author Share Posted January 22, 2014 Doesnt show ranks in tab column "Drift Rank" Link to comment
Castillo Posted January 22, 2014 Share Posted January 22, 2014 That's because you are using setAccountData and not setElementData. Link to comment
Sil3nT Posted January 22, 2014 Author Share Posted January 22, 2014 ok i will change. Tnx. BRB Link to comment
Sil3nT Posted January 22, 2014 Author Share Posted January 22, 2014 Nothing hapened. Its still wont showing those ranks addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local bestdrift = getAccountData(account,"Best Drift") if (bestdrift >= 0) and (bestdrift <= 29999) then setElementData ( account, "Drift Rank", "Sucky" ) elseif (bestdrift >= 30000) and (bestdrift <= 89999) then setElementData ( account, "Drift Rank", "Newbie" ) elseif (bestdrift >= 90000) and (bestdrift <= 149999) then setElementData ( account, "Drift Rank", "Grandpa" ) end end ) I think somthing wrong is with addEventHandler("onPlayerSpawn",root, Link to comment
Castillo Posted January 22, 2014 Share Posted January 22, 2014 You must use 'source' instead of 'account' at setElementData. Link to comment
Sil3nT Posted January 22, 2014 Author Share Posted January 22, 2014 Nop Nothing addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local bestdrift = getAccountData(account,"Best Drift") if (bestdrift >= 0) and (bestdrift <= 29999) then setElementData ( source, "Drift Rank", "Sucky" ) elseif (bestdrift >= 30000) and (bestdrift <= 89999) then setElementData ( source, "Drift Rank", "Newbie" ) elseif (bestdrift >= 90000) and (bestdrift <= 149999) then setElementData ( source, "Drift Rank", "Grandpa" ) end end ) Link to comment
Castillo Posted January 22, 2014 Share Posted January 22, 2014 addEventHandler ( "onPlayerSpawn",root, function ( ) local account = getPlayerAccount ( source ) local bestdrift = getAccountData ( account, "Best Drift" ) or 0 outputChatBox ( "Your best drift is: ".. tostring ( bestdrift ), source ) if ( bestdrift >= 0 ) and ( bestdrift <= 29999 ) then setElementData ( source, "Drift Rank", "Sucky" ) elseif ( bestdrift >= 30000 ) and ( bestdrift <= 89999 ) then setElementData ( source, "Drift Rank", "Newbie" ) elseif ( bestdrift >= 90000 ) and ( bestdrift <= 149999 ) then setElementData ( source, "Drift Rank", "Grandpa" ) end end ) Use that and see what it says on the chat box. Also, remember that it'll set the rank when you spawn. Link to comment
Sil3nT Posted January 22, 2014 Author Share Posted January 22, 2014 Nop nothing hapened! mybe need to change that eventhandler? and those local strings! Link to comment
Castillo Posted January 22, 2014 Share Posted January 22, 2014 How are you testing it exactly? Link to comment
Sil3nT Posted January 22, 2014 Author Share Posted January 22, 2014 umn like other resources! replace old strings to new ones then i do refresh and then restart (that resource) then go in server make some drift and nothing hapened! Link to comment
Castillo Posted January 22, 2014 Share Posted January 22, 2014 But that's not how that script works, it checks the saved account data value and sets rank when you spawn in the game ( you die, then you respawn ). Link to comment
Sil3nT Posted January 22, 2014 Author Share Posted January 22, 2014 Yeah now it works. But my best drift isnt saving script fault and every time when im going in server there is output chat your best drift is 0 and drift rank is sucky! Then i have problem in drift resource right? i need to do like umm best drift is saving? Link to comment
Castillo Posted January 22, 2014 Share Posted January 22, 2014 Yes, you have to save the drift, obviously. Link to comment
Sil3nT Posted January 22, 2014 Author Share Posted January 22, 2014 I want that! That u do yor best drift then your rank wil change, and when u beat your best drift again, the rank will change too. Then i nee eventhandler onElementDataChange, būt, there is one būt. How can i save best drift. Is there any script or i need to configure existing drift resource? Link to comment
Castillo Posted January 22, 2014 Share Posted January 22, 2014 Post the drift resource you are using. Link to comment
Sil3nT Posted January 22, 2014 Author Share Posted January 22, 2014 https://community.multitheftauto.com/in ... ils&id=556 Link to comment
Castillo Posted January 22, 2014 Share Posted January 22, 2014 You want to save the new drift if it's better than the one you got saved? Link to comment
Sil3nT Posted January 23, 2014 Author Share Posted January 23, 2014 So what i need to do? Link to comment
Castillo Posted January 23, 2014 Share Posted January 23, 2014 Replace your entire drift resource with this one: drft.lua: --these are the banned vehicle ids where you cannot get drift points. local BannedIDs = { 432, 532 } local rootElem = getRootElement() local thisRoot = getResourceRootElement(getThisResource()) local player = getLocalPlayer() local vehicle local size = 1.2 local modo = 0.01 local score = 0 local screenScore = 0 local tick local idleTime local multTime local driftTime local Yellow = tocolor(255,232,25) local Red = tocolor(234,0,3) local TempCol = Yellow local mult = 1 local tablamult = {350,1400,4200,11200} local anterior = 0 local mejor = 0 local total = 0 local global_mejor = 0 local global_nombre = "N/A" local screenWidth, screenHeight = guiGetScreenSize() local x1,y1,x2,y2 = screenWidth*0.2,screenHeight*0.1,screenWidth*0.8,screenHeight*0.8 addEventHandler("onClientResourceStart", thisRoot, function() addEventHandler("onClientRender", rootElem, showText) outputChatBox("Waiting for server drift data...") triggerServerEvent("driftClienteListo", rootElem, player) end ) addEventHandler("onClientResourceStop", thisRoot, function() removeEventHandler("onClientRender", rootElem, showText) end ) function isValidVehicle() local temp = getPedOccupiedVehicle(player) if not temp or getVehicleOccupant(temp,0) ~= player or getVehicleType(temp) ~= "Automobile" then return false end local vehID = getElementModel(temp) for k,v in ipairs(BannedIDs) do if vehID == v then return false end end return temp end function showText() dxDrawText(string.format("Best Drift: %s - %d",global_nombre,global_mejor),44,screenHeight-43,screenWidth,screenHeight,Yellow,1,"pricedown") vehicle = isValidVehicle() if not vehicle then return end if size > 1.3 then modo = -0.01 elseif size < 1.2 then modo = 0.01 end size = size + modo tick = getTickCount() local angulo,velocidad = angle() local tempBool = tick - (idleTime or 0) < 750 if not tempBool and score ~= 0 then anterior = score setElementData(player, "Last Drift", anterior) total = total+anterior setElementData(player, "Total Drift", total) if score > mejor then mejor = score setElementData(player, "Best Drift", mejor) end triggerEvent("onVehicleDriftEnd", rootElem, tick-driftTime-750) score = 0 end if angulo ~= 0 then if score == 0 then triggerEvent("onVehicleDriftStart", rootElem) driftTime = tick end if tempBool then score = score + math.floor(angulo*velocidad)*mult else score = math.floor(angulo*velocidad)*mult end if TempCol == Red then TempCol = Yellow end screenScore = score idleTime = tick end local temp2 = string.format("Factor: X%d\n%s",mult,mult~=5 and string.format("Gain X%d with %d",mult+1,tablamult[mult]) or "MAX") dxDrawText(temp2, 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) if velocidad <= 0.3 and mult ~= 1 then dxDrawText("\n\nToo Slow!", 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) end if tick - (idleTime or 0) < 3000 then local temp = "DRIFT" if score >= 100000 then temp = "DRIFT\n\nDrift King!" elseif score >= 50000 then temp = "DRIFT\n\nInsane Drift!" elseif score >= 20000 then temp = "DRIFT\n\nOutrageous!" elseif score >= 15000 then temp = "DRIFT\n\nColossal!" elseif score >= 7000 then temp = "DRIFT\n\nSuberb!" elseif score >= 3000 then temp = "DRIFT\n\nGreat Drift!" elseif score >= 1000 then temp = "DRIFT\n\nGood Drift!" end dxDrawText(temp, x1,y1,x2,y2, TempCol, 2.2, "sans","center","top", false,true,false) dxDrawText(string.format("\n%d",screenScore), x1,y1-10,x2,y2, TempCol, size, "pricedown","center","top", false,true,false) end end function angle() local vx,vy,vz = getElementVelocity(vehicle) local modV = math.sqrt(vx*vx + vy*vy) if not isVehicleOnGround(vehicle) then return 0,modV end local rx,ry,rz = getElementRotation(vehicle) local sn,cs = -math.sin(math.rad(rz)), math.cos(math.rad(rz)) local deltaT = tick - (multTime or 0) if mult~= 1 and modV <= 0.3 and deltaT > 750 then mult = mult-1 multTime = tick elseif deltaT > 1500 then local temp = 1 if score >= 11200 then temp = 5 elseif score >= 4200 then temp = 4 elseif score >= 1400 then temp = 3 elseif score >= 350 then temp = 2 end if temp>mult then mult = temp multTime = tick end end if modV <= 0.2 then return 0,modV end --speed over 40 km/h local cosX = (sn*vx + cs*vy)/modV if cosX > 0.966 or cosX < 0 then return 0,modV end --angle between 15 and 90 degrees return math.deg(math.acos(cosX))*0.5, modV end addEvent("driftCarCrashed", true) addEventHandler("driftCarCrashed", rootElem, function() if score ~= 0 then score = 0 mult = 1 TempCol = Red triggerEvent("onVehicleDriftEnd", rootElem, 0) end end ) addEvent("driftActualizarRecord", true) addEventHandler("driftActualizarRecord", rootElem, function(score, name) global_mejor = score global_nombre = name end ) function resetScore() anterior,mejor,total = 0,0,0 setElementData(player, "Last Drift", anterior) setElementData(player, "Total Drift", total) setElementData(player, "Best Drift", mejor) end addEvent("driftResetAllScores", true) addEventHandler("driftResetAllScores", rootElem, resetScore) addCommandHandler("resetdrift", resetScore) function checkPuntaje() if total > global_mejor then triggerServerEvent("driftNuevoRecord", rootElem, total, getPlayerName(player)) end if ( total > 0 ) then triggerServerEvent ( "updatePlayerDrift", localPlayer, total ) end end addEventHandler("onClientPlayerFinish", rootElem, checkPuntaje) addEventHandler("onClientPlayerOutOfTime", rootElem, checkPuntaje) drft_server.lua: local root = getRootElement() local thisResourceRoot = getResourceRootElement(getThisResource()) local drift_records = {} local drift_mejor = 0 local drift_nombre = "N/A" addEventHandler ( "onResourceStart", thisResourceRoot, function() call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Best Drift") call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Last Drift") call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Total Drift") executeSQLCreateTable("recordsDrift","pista TEXT, nombre TEXT, score INTEGER") addEvent("driftClienteListo", true) addEventHandler("driftClienteListo", root, function(player) triggerClientEvent(player, "driftActualizarRecord", root, drift_mejor, drift_nombre) if drift_mejor == 0 then outputChatBox("There's no record set on this map", player) else outputChatBox(string.format("The current record is %d points (%s)", drift_mejor, drift_nombre), player) end end) end ) addEventHandler ( "onResourceStop", thisResourceRoot, function() call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "Best Drift") call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "Last Drift") call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "Total Drift") end ) addEventHandler ( "onGamemodeMapStart", root, function(mapResource) local mapname = getResourceInfo(mapResource, "name") or getResourceName(mapResource) local command = string.format("pista='%s'",mapname) local record = executeSQLSelect("recordsDrift","nombre, score",command) if #record == 0 then executeSQLInsert("recordsDrift",string.format("'%s', 'N/A', 0",mapname)) drift_mejor = 0 drift_nombre = "N/A" else drift_mejor = record[1]["score"] drift_nombre = record[1]["nombre"] end triggerClientEvent(root, "driftActualizarRecord", root, drift_mejor, drift_nombre) triggerClientEvent(root, "driftResetAllScores", root) if drift_mejor == 0 then outputChatBox("There's no record set on this map") else outputChatBox(string.format("The current record is %d points (%s)", drift_mejor, drift_nombre)) end end) addEventHandler ( "onGamemodeMapStop", root, function(mapResource) local mapname = getResourceInfo(mapResource, "name") or getResourceName(mapResource) if not mapname then return end local command = string.format("pista='%s'",mapname) executeSQLUpdate("recordsDrift",string.format("nombre = '%s', score = %d", drift_nombre, drift_mejor), command) end) addEventHandler("onVehicleDamage", root, function() thePlayer = getVehicleOccupant(source, 0) if thePlayer then triggerClientEvent(thePlayer, "driftCarCrashed", root, source) end end) addEvent("driftNuevoRecord", true) addEventHandler("driftNuevoRecord", root, function(score, name) if score > drift_mejor then outputChatBox(string.format("New drift record! (%d points) (%s)",score,name)) drift_mejor = score drift_nombre = name triggerClientEvent(root, "driftActualizarRecord", root, drift_mejor, drift_nombre) end end) addEvent ( "updatePlayerDrift", true ) addEventHandler ( "updatePlayerDrift", root, function ( value ) local account = getPlayerAccount ( client ) if ( not isGuestAccount ( account ) ) then local driftPoints = tonumber ( getAccountData ( account, "Best Drift" ) ) or 0 if ( value > driftPoints ) then setAccountData ( account, "Best Drift", value ) triggerEvent ( "onPlayerGotBetterDrift", client, value ) end end end ) And then you can use your drift rank script like this: addEventHandler ( "onPlayerLogin", root, function ( _, account ) local driftPoints = tonumber ( getAccountData ( account, "Best Drift" ) ) or 0 checkDrift ( source, driftPoints ) end ) addEvent ( "onPlayerGotBetterDrift", true ) addEventHandler ( "onPlayerGotBetterDrift", root, function ( value ) checkDrift ( source, value ) end ) function checkDrift ( thePlayer, value ) if ( value >= 0 ) and ( value <= 29999 ) then setElementData ( thePlayer, "Drift Rank", "Sucky" ) elseif ( value >= 30000 ) and ( value <= 89999 ) then setElementData ( thePlayer, "Drift Rank", "Newbie" ) elseif ( value >= 90000 ) and ( value <= 149999 ) then setElementData ( thePlayer, "Drift Rank", "Grandpa" ) end end Link to comment
Sil3nT Posted January 23, 2014 Author Share Posted January 23, 2014 Ok i will test. tnx a lot :* :D:D Link to comment
Sil3nT Posted January 23, 2014 Author Share Posted January 23, 2014 The Drift rank list isnt showing in tab Link to comment
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