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Help!


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Well in this :

local seconds = getTickCount() / 800, 1000 
 local angle = math.sin(seconds) * 360 

the image don't move in 360 direction. like it just move 360 and then comes back and then move 360...stop

so i need it to not move back and goes 360 everytime without stoping

someone help me to make it move in 360 with a full circle

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local sx, sy = guiGetScreenSize ( ) 
local lastUpdate = 0 
local angle = 0 
  
function renderDisplay ( ) 
    if ( getTickCount ( ) - lastUpdate >= 1000 ) then 
        angle = ( angle + 1 ) 
        if ( angle > 359 ) then  
            angle = 0 
        end 
    end 
    dxDrawImage ( sx / 2 - 50, 0, 100, 240, "myimage.png", angle, 0, -120 ) 
end 
addEventHandler ( "onClientRender", getRootElement(), renderDisplay ) 

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