Bzz335 Posted January 11, 2014 Share Posted January 11, 2014 Hi guys.I have table with amount. local money={ [1]={math.random(150,400)}, [2]={math.random(400,600)}, [3]={math.random(600,800)}, [4]={math.random(800,1000)}, [5]={math.random(800,1000)}, [6]={math.random(800,1000)}, } addEventHandler ("onPlayerDamage", getRootElement(), function(attacker, weapon, bodypart, loss) givePlayerMoney(attacker,!?)-- Here's need value from string in table money [1]. end thanks. Link to comment
Castillo Posted January 11, 2014 Share Posted January 11, 2014 local money = { [ 1 ] = math.random ( 150, 400 ), [ 2 ] = math.random ( 400, 600 ), [ 3 ] = math.random ( 600, 800 ), [ 4 ] = math.random ( 800, 1000 ), [ 5 ] = math.random ( 800, 1000 ), [ 6 ] = math.random ( 800, 1000 ), } addEventHandler ( "onPlayerDamage", getRootElement(), function ( attacker, weapon, bodypart, loss ) givePlayerMoney ( attacker, money [ math.random ( #money ) ] ) end ) That's what you wanted? Link to comment
Bzz335 Posted January 11, 2014 Author Share Posted January 11, 2014 No. See.for 1 situation he must get math.random(150,400)[1] in another math.random(400,600)[2]. But thanks,Castillo. Link to comment
Castillo Posted January 11, 2014 Share Posted January 11, 2014 local money = { [ 1 ] = math.random ( 150, 400 ), [ 2 ] = math.random ( 400, 600 ), [ 3 ] = math.random ( 600, 800 ), [ 4 ] = math.random ( 800, 1000 ), [ 5 ] = math.random ( 800, 1000 ), [ 6 ] = math.random ( 800, 1000 ), } addEventHandler ( "onPlayerDamage", getRootElement(), function ( attacker, weapon, bodypart, loss ) givePlayerMoney ( attacker, money [ 1 ] ) end ) Link to comment
TAPL Posted January 11, 2014 Share Posted January 11, 2014 The table will not be updated, you should move the table inside the function. Link to comment
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