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Problem with gates:


montenegro11

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Posted

I'm very new with scripting, and yesterday SolidSnake helped me with scripting gates, now I want to add some more gates, but I don't know how, I mean I know, I added everything, no errors, nothing. But the gates don't appear there. Here's the script, if somebody sees the problem, please say so:

gs1 = createObject ( 975, 25522.8999023438, -1722.1999511719, 13.39999961853, 0, 0, 179.74182128906 ) 
function gateOpen ( ) 
    moveObject ( gs1, 2515.3999023438, -1722.1999511719, 13.39999961853 ) 
end 
addCommandHandler ( "gss", gateOpen ) 
  
function gateClose ( ) 
    moveObject ( gs1, 25522.8999023438, -1722.1999511719, 13.39999961853 ) 
end 
addCommandHandler ( "gsd", gateClose ) 

Posted

You forgot again to specify the 'time' argument at moveObject just after 'gs1'.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
gs1 = createObject ( 975, 25522.8999023438, -1722.1999511719, 13.39999961853, 0, 0, 179.74182128906 ) 
function gateOpen ( ) 
    moveObject ( gs1, 5000, 2515.3999023438, -1722.1999511719, 13.39999961853 ) 
end 
addCommandHandler ( "gss", gateOpen ) 
  
function gateClose ( ) 
    moveObject ( gs1, 5000, 25522.8999023438, -1722.1999511719, 13.39999961853 ) 
end 
addCommandHandler ( "gsd", gateClose ) 

Made it five seconds. Good now? Don't have time to test it, so.. can you just see it if I've done it good?

Posted

Yeah, that's correct, if you want it faster, then lower the time.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Well, checked it out, I don't know exactly where the gates are, umm. Can you check where are the gates? I probably messed up with the Coordinates again. I'll tell you them, and if you can, adjust my script please.

x:25522.8999023438

y:-1722.199951719

z:13.39999961859

Rotation:

x: 0

y: 0

z: 179.74182128906

And here's the picture where its SUPPOSED to be:

http://i.imgur.com/x5TuRHN.jpg

Posted

You added a extra "5".

gs1 = createObject ( 975, 2522.8999023438, -1722.1999511719, 13.39999961853, 0, 0, 179.74182128906 ) 
function gateOpen ( ) 
    moveObject ( gs1, 5000, 2515.3999023438, -1722.1999511719, 13.39999961853 ) 
end 
addCommandHandler ( "gss", gateOpen ) 
  
function gateClose ( ) 
    moveObject ( gs1, 5000, 2522.8999023438, -1722.1999511719, 13.39999961853 ) 
end 
addCommandHandler ( "gsd", gateClose ) 

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
You added a extra "5".
gs1 = createObject ( 975, 2522.8999023438, -1722.1999511719, 13.39999961853, 0, 0, 179.74182128906 ) 
function gateOpen ( ) 
    moveObject ( gs1, 5000, 2515.3999023438, -1722.1999511719, 13.39999961853 ) 
end 
addCommandHandler ( "gss", gateOpen ) 
  
function gateClose ( ) 
    moveObject ( gs1, 5000, 2522.8999023438, -1722.1999511719, 13.39999961853 ) 
end 
addCommandHandler ( "gsd", gateClose ) 

You've fixed it?

Posted

Yes, now it's correct.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

You're welcome.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Three gates with this script

gs2 = createObject ( 976, 2540.69995917719, -1707.8000488281, 11.5, 0, 0, 270 ) 
function gateOpen ( ) 
    moveObject ( gs2, 3000, 2540.69995917719, -1707.8000488281, 9.1999998092651 ) 
end 
addCommandHandler ( "cjo", gateOpen ) 
  
function gateClose ( ) 
    moveObject ( gs2, 3000, 2540.69995917719, -1707.8000488281, 11.5 ) 
end 
addCommandHandler ( "cjc", gateClose ) 

I think that I've learnt this. If you could explain how to put all three gates in one script? I know "theoretically" but I'm not so sure that it will work.

Let me explain a little:

I make those functions and other part, and then I just add down commands and objects. Is it good as that or?

Posted
Three gates with this script
gs2 = createObject ( 976, 2540.69995917719, -1707.8000488281, 11.5, 0, 0, 270 ) 
function gateOpen ( ) 
    moveObject ( gs2, 3000, 2540.69995917719, -1707.8000488281, 9.1999998092651 ) 
end 
addCommandHandler ( "cjo", gateOpen ) 
  
function gateClose ( ) 
    moveObject ( gs2, 3000, 2540.69995917719, -1707.8000488281, 11.5 ) 
end 
addCommandHandler ( "cjc", gateClose ) 

I think that I've learnt this. If you could explain how to put all three gates in one script? I know "theoretically" but I'm not so sure that it will work.

Let me explain a little:

I make those functions and other part, and then I just add down commands and objects. Is it good as that or?

I think that it's not good,use "addEventHandler" or "BindKey".Just command it's old junk.

my opinion

Police job script progress: 100%

Courier job script progress::7%

Posted

Look man, my server will never be an PUBLIC SERVER and even if I make one, it will probably be with onMarkerHit and onMarkerLeave and this is the server where I'll soon implement zombie mod that a friend of mine made, and he will teach me how to make zones repellant of zombies, that's what gates are for. I don't want to make a roleplay server, this is a server where four of mine friends come and have fun in editor mode. And yeah, does anybody know why editor glitches resources? I start up gate gategs1 and gategs2 and editor as the last, and all of those resources need to be restarted. And also "automatic" startup "glitches" them aswell mta.config file "doesn't" run them. it runs them but THEY'RE NOT THERE. Like it loads a gate. and it's not there.

Posted
Three gates with this script
gs2 = createObject ( 976, 2540.69995917719, -1707.8000488281, 11.5, 0, 0, 270 ) 
function gateOpen ( ) 
    moveObject ( gs2, 3000, 2540.69995917719, -1707.8000488281, 9.1999998092651 ) 
end 
addCommandHandler ( "cjo", gateOpen ) 
  
function gateClose ( ) 
    moveObject ( gs2, 3000, 2540.69995917719, -1707.8000488281, 11.5 ) 
end 
addCommandHandler ( "cjc", gateClose ) 

I think that I've learnt this. If you could explain how to put all three gates in one script? I know "theoretically" but I'm not so sure that it will work.

Let me explain a little:

I make those functions and other part, and then I just add down commands and objects. Is it good as that or?

I think that it's not good,use "addEventHandler" or "BindKey".Just command it's old junk.

my opinion

And yeah, command can be an old junk, because I don't know how to make an invisible marker in where I can do that command, so if I'm in LV I can still open the gate in Los Santos, well, STILL ITS NOT PUBLIC so I don't even pay attention on that, I open the gates when I need to.

Posted

So,just set "alpha" to 0.

  
createMarker ( 1553,-1678,14.5,"cylinder",0.5,0,0,0,0 ] -- X,Y,Z,type,size,R,G,B,A. 
  

Gl HF. ^^

Police job script progress: 100%

Courier job script progress::7%

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