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Wait a time before spawn again


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Try this;

function spawnOnDeath () 
    setTimer ( function() 
    spawnPlayer (source, 0, 0, 5) 
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    end, 5000, 1 ) 
     
end 
addEventHandler("onPlayerWasted", getRootElement(), spawnOnDeath) 

Though remember, 'play' is the default game mode, so you may have to disable it in order for this to work!

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