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abdalbaset

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i have jail syetem but this jail system Depends on number i set(how much time player stay in the jail)but i need function to make player whene he have highter wanted poinet get more time in jail and if possible tell me how to make timer showed in the screen here script

note:this scripts didnt made by me

function aplayerdied( ammo, attacker, weapon, bodypart ) 
    local glevel = getPlayerWantedLevel ( source ) 
    if isElement(attacker) then 
        local wlevel = getPlayerWantedLevel( source ) 
        if wlevel > 0 then 
            if getElementParent(attacker) == kingCOP then 
                setPlayerWantedLevel( source, 0 ) 
            end 
        end 
        if ( getElementType( attacker ) == "player" ) then 
            local wlevel = getPlayerWantedLevel( attacker ) 
            if wlevel < 6 then 
                setPlayerWantedLevel( attacker, wlevel+1 ) 
            end 
        elseif ( getElementType( attacker ) == "vehicle" ) then 
            thekiller = getVehicleController( attacker ) 
            if isElement(thekiller) then 
                local wlevel = getPlayerWantedLevel ( thekiller ) 
                if wlevel < 6 then 
                    setPlayerWantedLevel( thekiller, wlevel+1 ) 
                end 
            end 
        end 
    end 
    setPlayerWantedLevel( source, 0 ) 
end 
addEventHandler ( "onPlayerWasted", getRootElement(), aplayerdied ) 
  
--WANTED LEVEL IF A POLICE OFFICER IS ATTACKED 
function assaultinganofficer ( attacker, weapon, bodypart, loss ) 
    if getElementParent(source) == kingCOP then 
        if isElement(attacker) then 
            if ( getElementType( attacker ) == "player" ) then 
                if getElementParent(attacker) == kingCOP then 
                    return 
                end 
            elseif ( getElementType( attacker ) == "vehicle" ) then 
                thedriver = getVehicleController( attacker ) 
                if isElement(thedriver) then 
                    if getElementParent(thedriver) == kingCOP then 
                        return 
                    end 
                end 
            end 
            if (getElementData ( source, "justdamaged" ) ~= "yes") and (source ~= attacker) then 
                setElementData ( source, "justdamaged", "yes" ) 
                local damagereset = setTimer ( resethurt, 20000, 1, source ) 
                if ( getElementType( attacker ) == "player" ) then 
                    local wlevel = getPlayerWantedLevel( attacker ) 
                    if wlevel < 1 then 
                        setPlayerWantedLevel( attacker, wlevel+1 ) 
                    end 
                elseif ( getElementType( attacker ) == "vehicle" ) then 
                    local thekiller = getVehicleController( attacker ) 
                    if isElement(thekiller) then 
                        local wlevel = getPlayerWantedLevel ( thekiller ) 
                        if wlevel < 1 then 
                            setPlayerWantedLevel( thekiller, wlevel+1 ) 
                        end 
                    end 
                end 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerDamage", getRootElement(), assaultinganofficer ) 
  
function resethurt(source) 
    if isElement(source) then 
        setElementData ( source, "justdamaged", "none" ) 
    end 
end 
  
--WANTED LEVEL IF SOMEONE OTHER THAN A COP JACKS SOMEONE 
function carjackcheck(theVehicle, seat, jacker) 
    if isElement(jacker) then 
        if getElementParent(jacker) == kingCOP then 
            return 
        end 
        local wlevel = getPlayerWantedLevel( jacker ) 
        if wlevel < 4 then 
            setPlayerWantedLevel( jacker, wlevel+1 ) 
        end 
    end 
end 
addEventHandler ( "onPlayerVehicleExit", getRootElement(), carjackcheck ) 
  
--WANTED LEVEL IF NON-COP TRIES TO USE A COP CAR 
function copcarcheck(theVehicle, seat, jacked) 
    if getElementParent(source) == kingCOP then 
        return 
    else 
        local carid =  getElementModel( theVehicle ) 
        if carid == 598 or carid == 596 or carid == 597 or carid == 427 or carid == 490 or carid == 599 then 
            if (getElementData ( source, "currentstatus" ) ~= "underarrest" ) then 
                local wlevel = getPlayerWantedLevel( source ) 
                if wlevel < 4 then 
                    setPlayerWantedLevel( source, wlevel+1 ) 
                end 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), copcarcheck ) 
  
  
-- WANTED LEVEL IF A COP SEES SOMEONE DOING SOMETHING ILLEGAL 
-- TO MAKE THIS WORK WITH YOUR SCRIPT, SET A PLAYERS ELEMENT DATA "legalstatus" TO "illegal" WHILE DOING SOMETHING ILLEGAL 
-- DONT FORGET TO CHANGE IT TO SOMETHING ELSE AFTERWARDS THOUGH!! 
function inspection ( element ) 
    if isElement(element) then 
        if ( getElementType ( element ) == "player" ) then 
            if getElementParent(source) == kingCOP then 
                local wlevel = getPlayerWantedLevel( source ) 
                if wlevel == 0 then 
                    if (getElementData ( element, "legalstatus" ) == "illegal" ) then 
                        local cx, cy, cz = getElementPosition ( source ) 
                        local px, py, pz = getElementPosition ( element ) 
                        if ( getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) < 15 ) then 
                            setPlayerWantedLevel ( element, 1 ) 
                        end 
                    end 
                end 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerTarget", getRootElement(), inspection ) 
  
--STUFF TO MAKE BRIBE PICKUPS WORK 
function pickedUpWantedCheck ( player ) 
    if ( getElementType(source) == "pickup" ) then 
        if getPickupType ( source ) == 3 then 
            if (getElementData ( source, "model" ) == "1247" ) then 
                local level = getPlayerWantedLevel(player) 
                if ( level > 0 ) then 
                    setPlayerWantedLevel ( player, level-1 ) 
                end 
            end 
        end 
    end 
end 
addEventHandler ( "onPickupHit", getRootElement(), pickedUpWantedCheck ) 
  
addEventHandler("onPlayerJoin", root, 
    function ( ) 
        setPlayerNametagText ( source, getPlayerName ( source ) .."[".. getPlayerWantedLevel ( source ) .."]" ) 
    end 
) 
  
function updateNametagWantedLevel ( ) 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        setPlayerNametagText ( player, getPlayerName ( player ) .."[".. getPlayerWantedLevel ( player ) .."]" ) 
    end 
end 
setTimer ( updateNametagWantedLevel,60000, 0 ) 
  

local Timer = {} 
Bribe = {} 
  
xMain_ = function(  ) 
    for index,v in ipairs (getElementsByType("player")) do 
        xWanted_(v) 
    end 
end 
addEventHandler("onResourceStart", resourceRoot, xMain_); 
  
xWanted_ = function(v) 
    if not isElement(v) then return end 
    Timer[v] = setTimer( 
    function(player) 
        if isElement(player) then 
        local team = getPlayerTeam(player) 
        if ( team and getTeamName(team) == "Police" ) then return end 
        local Wanted = getPlayerWantedLevel ( player ); 
        local x,y,z = getElementPosition ( player ); 
        local Name = getPlayerName ( player ); 
            if ( Wanted >= 1 ) then 
                if Bribe[player] and isElement(Bribe[player]) then return end        
                Bribe[player] = createObject(1247,x,y,z); 
                attachElements (Bribe[player],player,0,0,1.6) ; 
                outputChatBox(" [ "..Name.." ] Have [ "..Wanted.." ] Wanted Level! ",v,255,0,0,true); 
            elseif ( Wanted == 0 and Bribe[player] and isElement(Bribe[player]) ) then 
                destroyElement(Bribe[player]); 
                Bribe[player] = nil 
            end 
        end 
    end 
    ,5000,0,v); 
end 
  
xJoin_ = function ( ) 
   xWanted_(source); 
end 
addEventHandler("onPlayerJoin",root,xJoin_); 
  
xWantedDestroy_ = function ( ) 
    if Timer[source] and isTimer(Timer[source]) then  
        killTimer(Timer[source]);  
        Timer[source] = nil 
    end; 
    if Bribe[source] and isElement(Bribe[source]) then 
        destroyElement(Bribe[source]); 
        Bribe[source] = nil 
    end 
end 
addEventHandler("onPlayerQuit",root,xWantedDestroy_); 

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  • Moderators

See line "32" there you can set up the time (5000 ms /5 sec)

local wantedLevels = getPlayerWantedLevel ( source) 
local wantedTime = wantedLevels * 5000 
if  wantedTime > 50 then 
  -- set the timer or do what you want. 
end 

Link to comment

like this?

local Timer = {} 
Bribe = {} 
  
xMain_ = function(  ) 
    for index,v in ipairs (getElementsByType("player")) do 
        xWanted_(v) 
    end 
end 
addEventHandler("onResourceStart", resourceRoot, xMain_); 
  
xWanted_ = function(v) 
    if not isElement(v) then return end 
    Timer[v] = setTimer( 
    function(player) 
        if isElement(player) then 
        local team = getPlayerTeam(player) 
        if ( team and getTeamName(team) == "Police" ) then return end 
        local Wanted = getPlayerWantedLevel ( player ); 
        local x,y,z = getElementPosition ( player ); 
        local Name = getPlayerName ( player ); 
            if ( Wanted >= 1 ) then 
                if Bribe[player] and isElement(Bribe[player]) then return end        
                Bribe[player] = createObject(1247,x,y,z); 
                attachElements (Bribe[player],player,0,0,1.6) ; 
                outputChatBox(" [ "..Name.." ] Have [ "..Wanted.." ] Wanted Level! ",v,255,0,0,true); 
            elseif ( Wanted == 0 and Bribe[player] and isElement(Bribe[player]) ) then 
                destroyElement(Bribe[player]); 
                Bribe[player] = nil 
            end 
        end 
    end 
    local wantedLevels = getPlayerWantedLevel ( source) 
local wantedTime = wantedLevels * 5000 
if  wantedTime > 50 then 
  -- set the timer or do what you want. 
end                     
end 
  
xJoin_ = function ( ) 
   xWanted_(source); 
end 
addEventHandler("onPlayerJoin",root,xJoin_); 
  
xWantedDestroy_ = function ( ) 
    if Timer[source] and isTimer(Timer[source]) then  
        killTimer(Timer[source]);  
        Timer[source] = nil 
    end; 
    if Bribe[source] and isElement(Bribe[source]) then 
        destroyElement(Bribe[source]); 
        Bribe[source] = nil 
    end 
end 
addEventHandler("onPlayerQuit",root,xWantedDestroy_); 

Link to comment
  • Moderators
ok can you help me?

Of course, it is just adding more time for wanted levels.

I only can't find the timer that drops the wanted level.

But is this all? Can you show me where you got this? (Then I can take a closer look.)

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1

--WANTED LEVEL IF A PLAYER IS MURDERED BY A NON-COP, OR IF AN INNOCENT PERSON IS MURDERED BY A COP 
function aplayerdied( ammo, attacker, weapon, bodypart ) 
    local glevel = getPlayerWantedLevel ( source ) 
    if isElement(attacker) then 
        local wlevel = getPlayerWantedLevel( source ) 
        if wlevel > 0 then 
            if getElementParent(attacker) == kingCOP then 
                setPlayerWantedLevel( source, 0 ) 
            end 
        end 
        if ( getElementType( attacker ) == "player" ) then 
            local wlevel = getPlayerWantedLevel( attacker ) 
            if wlevel < 6 then 
                setPlayerWantedLevel( attacker, wlevel+1 ) 
            end 
        elseif ( getElementType( attacker ) == "vehicle" ) then 
            thekiller = getVehicleController( attacker ) 
            if isElement(thekiller) then 
                local wlevel = getPlayerWantedLevel ( thekiller ) 
                if wlevel < 6 then 
                    setPlayerWantedLevel( thekiller, wlevel+1 ) 
                end 
            end 
        end 
    end 
    setPlayerWantedLevel( source, 0 ) 
end 
addEventHandler ( "onPlayerWasted", getRootElement(), aplayerdied ) 
  
--WANTED LEVEL IF A POLICE OFFICER IS ATTACKED 
function assaultinganofficer ( attacker, weapon, bodypart, loss ) 
    if getElementParent(source) == kingCOP then 
        if isElement(attacker) then 
            if ( getElementType( attacker ) == "player" ) then 
                if getElementParent(attacker) == kingCOP then 
                    return 
                end 
            elseif ( getElementType( attacker ) == "vehicle" ) then 
                thedriver = getVehicleController( attacker ) 
                if isElement(thedriver) then 
                    if getElementParent(thedriver) == kingCOP then 
                        return 
                    end 
                end 
            end 
            if (getElementData ( source, "justdamaged" ) ~= "yes") and (source ~= attacker) then 
                setElementData ( source, "justdamaged", "yes" ) 
                local damagereset = setTimer ( resethurt, 20000, 1, source ) 
                if ( getElementType( attacker ) == "player" ) then 
                    local wlevel = getPlayerWantedLevel( attacker ) 
                    if wlevel < 1 then 
                        setPlayerWantedLevel( attacker, wlevel+1 ) 
                    end 
                elseif ( getElementType( attacker ) == "vehicle" ) then 
                    local thekiller = getVehicleController( attacker ) 
                    if isElement(thekiller) then 
                        local wlevel = getPlayerWantedLevel ( thekiller ) 
                        if wlevel < 1 then 
                            setPlayerWantedLevel( thekiller, wlevel+1 ) 
                        end 
                    end 
                end 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerDamage", getRootElement(), assaultinganofficer ) 
  
function resethurt(source) 
    if isElement(source) then 
        setElementData ( source, "justdamaged", "none" ) 
    end 
end 
  
--WANTED LEVEL IF SOMEONE OTHER THAN A COP JACKS SOMEONE 
function carjackcheck(theVehicle, seat, jacker) 
    if isElement(jacker) then 
        if getElementParent(jacker) == kingCOP then 
            return 
        end 
        local wlevel = getPlayerWantedLevel( jacker ) 
        if wlevel < 4 then 
            setPlayerWantedLevel( jacker, wlevel+1 ) 
        end 
    end 
end 
addEventHandler ( "onPlayerVehicleExit", getRootElement(), carjackcheck ) 
  
--WANTED LEVEL IF NON-COP TRIES TO USE A COP CAR 
function copcarcheck(theVehicle, seat, jacked) 
    if getElementParent(source) == kingCOP then 
        return 
    else 
        local carid =  getElementModel( theVehicle ) 
        if carid == 598 or carid == 596 or carid == 597 or carid == 427 or carid == 490 or carid == 599 then 
            if (getElementData ( source, "currentstatus" ) ~= "underarrest" ) then 
                local wlevel = getPlayerWantedLevel( source ) 
                if wlevel < 4 then 
                    setPlayerWantedLevel( source, wlevel+1 ) 
                end 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), copcarcheck ) 
  
  
-- WANTED LEVEL IF A COP SEES SOMEONE DOING SOMETHING ILLEGAL 
-- TO MAKE THIS WORK WITH YOUR SCRIPT, SET A PLAYERS ELEMENT DATA "legalstatus" TO "illegal" WHILE DOING SOMETHING ILLEGAL 
-- DONT FORGET TO CHANGE IT TO SOMETHING ELSE AFTERWARDS THOUGH!! 
function inspection ( element ) 
    if isElement(element) then 
        if ( getElementType ( element ) == "player" ) then 
            if getElementParent(source) == kingCOP then 
                local wlevel = getPlayerWantedLevel( source ) 
                if wlevel == 0 then 
                    if (getElementData ( element, "legalstatus" ) == "illegal" ) then 
                        local cx, cy, cz = getElementPosition ( source ) 
                        local px, py, pz = getElementPosition ( element ) 
                        if ( getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) < 15 ) then 
                            setPlayerWantedLevel ( element, 1 ) 
                        end 
                    end 
                end 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerTarget", getRootElement(), inspection ) 
  
--STUFF TO MAKE BRIBE PICKUPS WORK 
function pickedUpWantedCheck ( player ) 
    if ( getElementType(source) == "pickup" ) then 
        if getPickupType ( source ) == 3 then 
            if (getElementData ( source, "model" ) == "1247" ) then 
                local level = getPlayerWantedLevel(player) 
                if ( level > 0 ) then 
                    setPlayerWantedLevel ( player, level-1 ) 
                end 
            end 
        end 
    end 
end 
addEventHandler ( "onPickupHit", getRootElement(), pickedUpWantedCheck ) 
  
addEventHandler("onPlayerJoin", root, 
    function ( ) 
        setPlayerNametagText ( source, getPlayerName ( source ) .."[".. getPlayerWantedLevel ( source ) .."]" ) 
    end 
) 
  
function updateNametagWantedLevel ( ) 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        setPlayerNametagText ( player, getPlayerName ( player ) .."[".. getPlayerWantedLevel ( player ) .."]" ) 
    end 
end 
setTimer ( updateNametagWantedLevel,60000, 0 ) 
  

2

------------------- 
-- Wanted System 
-- Mr.Pres[T]ege 
-- (; 
------------------- 
local Timer = {} 
Bribe = {} 
  
xMain_ = function(  ) 
    for index,v in ipairs (getElementsByType("player")) do 
        xWanted_(v) 
    end 
end 
addEventHandler("onResourceStart", resourceRoot, xMain_); 
  
xWanted_ = function(v) 
    if not isElement(v) then return end 
    Timer[v] = setTimer( 
    function(player) 
        if isElement(player) then 
        local team = getPlayerTeam(player) 
        if ( team and getTeamName(team) == "Police" ) then return end 
        local Wanted = getPlayerWantedLevel ( player ); 
        local x,y,z = getElementPosition ( player ); 
        local Name = getPlayerName ( player ); 
            if ( Wanted >= 1 ) then 
                if Bribe[player] and isElement(Bribe[player]) then return end        
                Bribe[player] = createObject(1247,x,y,z); 
                attachElements (Bribe[player],player,0,0,1.6) ; 
                outputChatBox(" [ "..Name.." ] Have [ "..Wanted.." ] Wanted Level! ",v,255,0,0,true); 
            elseif ( Wanted == 0 and Bribe[player] and isElement(Bribe[player]) ) then 
                destroyElement(Bribe[player]); 
                Bribe[player] = nil 
            end 
        end 
    end 
    local wantedLevels = getPlayerWantedLevel ( player) 
local wantedTime = wantedLevels * 5000 
if  wantedTime > 50 then 
  -- set the timer or do what you want. 
end                     
end 
  
xJoin_ = function ( ) 
   xWanted_(source); 
end 
addEventHandler("onPlayerJoin",root,xJoin_); 
  
xWantedDestroy_ = function ( ) 
    if Timer[source] and isTimer(Timer[source]) then  
        killTimer(Timer[source]);  
        Timer[source] = nil 
    end; 
    if Bribe[source] and isElement(Bribe[source]) then 
        destroyElement(Bribe[source]); 
        Bribe[source] = nil 
    end 
end 
addEventHandler("onPlayerQuit",root,xWantedDestroy_); 

this isit

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