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get all weapons and give it


MatXpl

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-- By Solidsnake14 
  
local playerWeapons = { } 
  
addEventHandler ( "onPlayerWasted", root, 
    function ( ) 
        if ( not playerWeapons [ source ] ) then 
            playerWeapons [ source ] = { } 
        end 
        for slot = 0, 12 do 
            local weapon = getPedWeapon ( source, slot ) 
            if ( weapon > 0 ) then 
                local ammo = getPedTotalAmmo ( source, slot ) 
                if ( ammo > 0 ) then 
                    playerWeapons [ source ] [ weapon ] = ammo 
                end 
            end 
        end 
    end 
) 
  
addEventHandler ( "onPlayerSpawn", root, 
    function ( ) 
        if ( playerWeapons [ source ] ) then 
            for weapon, ammo in pairs ( playerWeapons [ source ] ) do 
                giveWeapon ( source, tonumber ( weapon ), tonumber ( ammo ) ) 
            end 
        end 
  
        playerWeapons [ source ] = nil 
    end 
) 

Link to comment
-- By Solidsnake14 
  
local playerWeapons = { } 
  
addEventHandler ( "onPlayerWasted", root, 
    function ( ) 
        if ( not playerWeapons [ source ] ) then 
            playerWeapons [ source ] = { } 
        end 
        for slot = 0, 12 do 
            local weapon = getPedWeapon ( source, slot ) 
            if ( weapon > 0 ) then 
                local ammo = getPedTotalAmmo ( source, slot ) 
                if ( ammo > 0 ) then 
                    playerWeapons [ source ] [ weapon ] = ammo 
                end 
            end 
        end 
    end 
) 
  
addEventHandler ( "onPlayerSpawn", root, 
    function ( ) 
        if ( playerWeapons [ source ] ) then 
            for weapon, ammo in pairs ( playerWeapons [ source ] ) do 
                giveWeapon ( source, tonumber ( weapon ), tonumber ( ammo ) ) 
            end 
        end 
  
        playerWeapons [ source ] = nil 
    end 
) 

now i have this code, all works okay, but today i saw when i have 4 ammo of flamethrover after death it's giving me 49 ammo of flamethrover, but all other weapons work good. what's wrong?

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nope

  
local playerWeapons = { } 
function respawn() 
local p = source 
        if ( not playerWeapons [ p ] ) then 
            playerWeapons [ p ] = { } 
        end 
        for slot = 0, 12 do 
            local weapon = getPedWeapon ( p, slot ) 
            if ( weapon > 0 ) then 
                local ammo = getPedTotalAmmo ( p, slot ) 
                if ( ammo > 0 ) then 
                    playerWeapons [ p ] [ weapon ] = ammo 
                end 
            end 
        end 
setTimer(function(p) 
local skin = getElementModel(p) 
spawnPlayer(p,1607.3,1816.5,11,0,skin) 
local accName = getAccountName ( getPlayerAccount ( p) )  
        if ( playerWeapons [ p ] ) then 
            for weapon, ammo in pairs ( playerWeapons [ p ] ) do 
                giveWeapon ( p, tonumber ( weapon ), tonumber ( ammo ) ) 
            end 
        end 
  
        playerWeapons [ p ] = nil 
  
end,4000,1,source) 
end 
addEventHandler("onPlayerWasted",getRootElement(),respawn) 
  

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  • 4 years later...

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