jiirco Posted January 5, 2014 Posted January 5, 2014 Hello everybody, I have 2 problems 1.I have a gate script (see below) and i can move gate's up, down , left, right and diagonal but now i need my gates to turn when they open at about a 90° angle but when i try this my gate turns 90° and when i cole it it turns 90° again instead of going back to its original position so please help me with this. 2. When the gate opens and you type /gate again it already closes but i want it so that the gate has to be completely shut or open before it opens or shuts again how can i do this? gate script: local gate = createObject(988, -2864.5, 464, 4.6999998092651, 0, 0, 82.249145507813 ) local gate2 = createObject(988, -2863.7998046875, 469.3994140625, 4.6999998092651, 0, 0, 83.248901367188 ) local gate3 = createObject(988, -2947.7998046875, 486.7998046875, 2.7000000476837, 0, 0, 180 ) local gate4= createObject(988, -2976.2998046875, 486.69921875, 2.7000000476837, 0, 0, 180 ) megusta = false addCommandHandler("gate", function (source) if ( getTeamName ( getPlayerTeam ( source ) ) == "Grove" ) then if (megusta == false) then moveObject(gate, 3000, -2864.5, 464, 4.6999998092651, 0, 0, 0 ) moveObject(gate2, 3000, -2863.7998046875, 469.3994140625, 4.6999998092651, 0, 0, 0 ) moveObject(gate3, 3000, -2947.7998046875, 486.7998046875, 2.7000000476837, 0, 0, 0 ) moveObject(gate4, 3000, -2976.2998046875, 486.69921875, 2.7000000476837, 0, 0, 0 ) megusta = true elseif (megusta == true) then moveObject(gate, 3000, -2867.5, 461.39999389648, 4.6999998092651, 0, 0, 0 ) moveObject(gate2, 3000, -2866.3000488281, 472.10000610352, 4.6999998092651, 0, 0, 0 ) moveObject(gate3, 3000, -2947.8000488281, 486.79998779297, -2.2999999523163, 0, 0, 0 ) moveObject(gate4, 3000, -2976.3000488281, 486.70001220703, -2.2999999523163, 0, 0, 0 ) megusta = false else outputChatBox( "You're not in the Grove Family", source, 0, 255, 0, true ) end end end) P.S. it is gate 1 and 2 that should turn 3 & 4 just go in the ground
ViRuZGamiing Posted January 5, 2014 Posted January 5, 2014 (edited) change; moveObject(gate, 3000, -2864.5, 464, 4.6999998092651, 0, 0, 0) too local gateMoved = moveObject(gate, 3000, -2864.5, 464, 4.6999998092651) if (gateMoved) then local rotX, rotY, rotZ = getElementRotation(gate) setElementRotation (gate, rotX, rotY, rotZ+90) end Edited January 5, 2014 by Guest "If debugging is the process of removing software bugs, then programming must be the process of putting them in."
ViRuZGamiing Posted January 5, 2014 Posted January 5, 2014 ADD: For problem 2 i'm not sure, If i'm right; addCommandHandler("gate", function (source) local position = getElementPositon (x,y,z of the move location) if (position) then -- moveObject or setElementRotation else outputChatBox("wait till the gate is closed", source, 0, 255, 0, true ) end end ) "If debugging is the process of removing software bugs, then programming must be the process of putting them in."
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