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[HELP] bindKey if in group


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Posted

Hey guys,

I have this in my script no errors no debug but it doesn't work.

        function () 
            local playerTeam = getPlayerTeam ( source ) == getTeamFromName ( "Police" )  
            if ( playerTeam ) then     
            bindKey("F2", "down", showPolicePanel) 
            end 
        end 
        ) 

"If debugging is the process of removing software bugs, then programming must be the process of putting them in."

Posted

Still don't work; Full script >>

GUIEditor = { 
    gridlist = {}, 
    window = {}, 
    button = {} 
} 
  
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        --WINDOW 
        policeWindow = guiCreateWindow (375, 125, 500, 500, "Police Panel", false) 
        guiWindowSetSizable (policeWindow, false) 
        guiWindowSetMovable (policeWindow, false) 
        guiSetVisible (policeWindow, false) 
         
        -- GRIDLIST 
        policeGridList = guiCreateGridList (16, 35, 240, 444, false, policeWindow) 
        policeNameList = guiGridListAddColumn (policeGridList, "Name", 0.4) 
            local row = guiGridListAddRow(policeGridList) 
                for _, player in ipairs ( getElementsByType ( "player" ) ) do 
                    guiGridListSetItemText ( policeGridList, row, policeNameList, (string.gsub ( getPlayerName ( player ), '#%x%x%x%x%x%x', '' ) or getPlayerName(player)), false, false) 
                    guiGridListSetItemData ( policeGridList, row, policeNameList, getPlayerName(player)) 
                end 
            policeWantedLevelList = guiGridListAddColumn (policeGridList, "Wanted", 0.4) 
                for _, player in ipairs ( getElementsByType ( "player" ) ) do 
                    guiGridListSetItemText ( policeGridList, row, policeWantedLevelList, (string.gsub ( getPlayerWantedLevel ( player ), '#%x%x%x%x%x%x', '' ) or getPlayerWantedLevel(player)), false, false) 
                    guiGridListSetItemData ( policeGridList, row, policeWantedLevelList, getPlayerWantedLevel(player)) 
                end 
         
        --BUTTONS 
            -- Close Button 
        policeCloseButton = guiCreateButton (272, 430, 218, 39, "Close", false, policeWindow) 
            -- Track Player 
        policeTrackPlayerButton = guiCreateButton (272, 378, 218, 39, "Track Player", false, policeWindow)     
        addEventHandler("onClientGUIClick", policeTrackPlayerButton,  
        function () 
            local playerName = guiGridListGetItemText ( policeGridList, guiGridListGetSelectedItem ( policeGridList ), 1 ) 
            createBlip (playerName, 58) 
        end 
        ) 
            -- Bind Key F2 
        addEventHandler("onClientResourceStart", resourceRoot, 
        function () 
            local playerTeam = getPlayerTeam ( localPlayer ) == getTeamFromName ( "Police" )  
            if ( playerTeam ) then     
            bindKey("F2", "down", showPolicePanel) 
            end 
        end 
        ) 
        addEventHandler("onClientGUIClick", policeCloseButton, hidePolicePanel) 
    end 
) 
  
function showPolicePanel () 
    guiSetVisible (policeWindow, true) 
    showCursor (true) 
end 
  
function hidePolicePanel () 
    guiSetVisible (policeWindow, false) 
    showCursor (false) 
end 

"If debugging is the process of removing software bugs, then programming must be the process of putting them in."

Posted

Try this:

addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        --WINDOW 
        policeWindow = guiCreateWindow (375, 125, 500, 500, "Police Panel", false) 
        guiWindowSetSizable (policeWindow, false) 
        guiWindowSetMovable (policeWindow, false) 
        guiSetVisible (policeWindow, false) 
        
        -- GRIDLIST 
        policeGridList = guiCreateGridList (16, 35, 240, 444, false, policeWindow) 
        policeNameList = guiGridListAddColumn (policeGridList, "Name", 0.4) 
            local row = guiGridListAddRow(policeGridList) 
                for _, player in ipairs ( getElementsByType ( "player" ) ) do 
                    guiGridListSetItemText ( policeGridList, row, policeNameList, (string.gsub ( getPlayerName ( player ), '#%x%x%x%x%x%x', '' ) or getPlayerName(player)), false, false) 
                    guiGridListSetItemData ( policeGridList, row, policeNameList, getPlayerName(player)) 
                end 
            policeWantedLevelList = guiGridListAddColumn (policeGridList, "Wanted", 0.4) 
                for _, player in ipairs ( getElementsByType ( "player" ) ) do 
                    guiGridListSetItemText ( policeGridList, row, policeWantedLevelList, (string.gsub ( getPlayerWantedLevel ( player ), '#%x%x%x%x%x%x', '' ) or getPlayerWantedLevel(player)), false, false) 
                    guiGridListSetItemData ( policeGridList, row, policeWantedLevelList, getPlayerWantedLevel(player)) 
                end 
        
        --BUTTONS 
            -- Close Button 
        policeCloseButton = guiCreateButton (272, 430, 218, 39, "Close", false, policeWindow) 
            -- Track Player 
        policeTrackPlayerButton = guiCreateButton (272, 378, 218, 39, "Track Player", false, policeWindow)     
        addEventHandler("onClientGUIClick", policeTrackPlayerButton, 
        function () 
            local playerName = guiGridListGetItemText ( policeGridList, guiGridListGetSelectedItem ( policeGridList ), 1 ) 
            createBlip (playerName, 58) 
        end 
        ) 
        -- Bind Key F2   
        bindKey("F2", "down", showPolicePanel) 
         
        addEventHandler("onClientGUIClick", policeCloseButton, hidePolicePanel) 
    end 
) 
  
function showPolicePanel () 
    local playerTeam = getPlayerTeam ( localPlayer ) 
    if (playerTeam) and (playerTeam == getTeamFromName("Police")) then 
        guiSetVisible (policeWindow, true) 
        showCursor (true) 
    end 
end 
  
function hidePolicePanel () 
    guiSetVisible (policeWindow, false) 
    showCursor (false) 
end 

Please do not PM me with scripting related question nor support, use the forums instead.

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