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تعديل كود لوحة السيارات


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addEventHandler("onClientGUIClick", root, 
    function () 
        if ( source == GUIEditor_Button[1] ) then 
  triggerServerEvent ( "sl8", localPlayer ) 
  elseif ( source == GUIEditor_Button[2] ) then 
triggerServerEvent ( "sl", localPlayer ) 
 elseif ( source == GUIEditor_Button[3] ) then 
triggerServerEvent ( "s", localPlayer ) 
         elseif ( source == GUIEditor_Button[4] ) then 
         guiSetVisible(GUIEditor_Window[1],false) 
        end 
    end 
) 
  

veh = {} 
  
addEvent ("getCar", true) 
addEventHandler ("getCar", getRootElement(), 
function(car) 
    if veh[source] and isElement( veh[source] ) then destroyElement( veh[source] )  
    veh[source] = nil  
    end 
    local carID = getVehicleModelFromName (car) 
    local x,y,z = getElementPosition(source) 
    local carName = getVehicleNameFromModel (carID)  
    local veh[source] = createVehicle(carID, x,y,z)  
    veh[source] = createVehicle(carID, x,y,z) 
    setVehicleColor(veh[source], 255, 255, 255) 
    warpPedIntoVehicle(source, veh[source]) 
    outputChatBox ( "* #FF5A5ACreated #ffffff"..carName.." #FF5A5Awas successful!",player,255,90,90,true)  
 setElementData(vehicle[source],'carData',{getPlayerSerial(source),getPlayerName(source)})   
end 
) 
  
addEventHandler("onVehicleStartEnter", resourceRoot, 
    function ( player ) 
        local serial = getElementData(source,'carData') 
        if serial and serial[1] and serial[2] and getPlayerSerial ( player ) == serial[1] then 
            outputChatBox("  ***[".. serial[2] or '' ..']', player, math.random(0,255), math.random(0,255), math.random(0,255), true ) 
        else 
            cancelEvent () 
            outputChatBox ( "* ****:[ " .. serial[2] or '' .. " ] s car", player, math.random(0,255), math.random(0,255), math.random(0,255), true ) 
        end 
    end 
) 
addEvent("sl8",true)   
addEventHandler("sl8",getRootElement(), 
function() 
setVehiclePaintjob ( veh, 1 ) 
) 
  
addEvent("sl",true)   
addEventHandler("sl",getRootElement(), 
function() 
setVehiclePaintjob ( veh, 2 ) 
) 
  
addEvent("s",true)   
addEventHandler("s",getRootElement(), 
function() 
setVehiclePaintjob ( veh, 3 ) 
) 
  

مكتوب بالديوبق انه الخطا بالتريقر

بس ماني شايف فيه اي خطأ :shock:

Edited by Guest
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getCar الحين وينه الترايقر الي اسمه

؟

.. وسطر 28 فيه اخطاء حاط

^

function trigger () 
if (guiGridListGetSelectedItem (GUIEditor.gridlist[1])) then 
local car = guiGridListGetItemText (GUIEditor.gridlist[1], guiGridListGetSelectedItem (GUIEditor.gridlist[1]), 2) 
if car == "" or car == nil then outputChatBox( "please selected car from list.",255,90,90,true ) return end 
  triggerServerEvent ("getCar", getLocalPlayer(), car) 
  guiSetVisible(GUIEditor.window[1],false) 
  showCursor(false) 
end 
end 

Link to comment
local veh = {} 
  
addEvent ("getCar", true) 
addEventHandler ("getCar", root, 
function (car) 
    if isElement( veh[source] ) then destroyElement( veh[source] )veh[source] = nil end 
    local carID = getVehicleModelFromName (car) 
    local x,y,z = getElementPosition(source) 
    local carName = getVehicleNameFromModel (carID) 
    veh[source] = createVehicle(carID, x,y,z) 
    setVehicleColor(veh[source], 255, 255, 255) 
    warpPedIntoVehicle(source, veh[source]) 
    outputChatBox ( "* #FF5A5ACreated #ffffff"..carName.." #FF5A5Awas successful!",player,255,90,90,true) 
    setElementData(veh[source],"Serial",getPlayerSerial(source)) 
end) 
  
addEventHandler("onVehicleStartEnter", resourceRoot, 
    function ( player ) 
        if getPlayerSerial ( player ) == getElementData(source,"Serial") then 
            outputChatBox("  ***[Welcome To Your Car]***  ", player, math.random(0,255), math.random(0,255), math.random(0,255), true ) 
        else 
            cancelEvent () 
            outputChatBox ( "* **** [ Car of Serial [".. getElementData(source,"Serial") .."] s car", player, math.random(0,255), math.random(0,255), math.random(0,255), true ) 
        end 
    end 
) 
  
addEvent("sl8",true) 
addEventHandler("sl8",root, 
function() 
setVehiclePaintjob ( veh, 1 ) 
end) 
  
addEvent("sl",true) 
addEventHandler("sl",root, 
function() 
setVehiclePaintjob ( veh, 2 ) 
end) 
  
addEvent("s",true) 
addEventHandler("s",root, 
function() 
setVehiclePaintjob ( veh, 3 ) 
end) 
  

Link to comment
    local veh = {} 
      
    addEvent ("getCar", true) 
    addEventHandler ("getCar", root, 
    function (car) 
        if isElement( veh[source] ) then destroyElement( veh[source] )veh[source] = nil end 
        local carID = getVehicleModelFromName (car) 
        local x,y,z = getElementPosition(source) 
        local carName = getVehicleNameFromModel (carID) 
        veh[source] = createVehicle(carID, x,y,z) 
        setVehicleColor(veh[source], 255, 255, 255) 
        warpPedIntoVehicle(source, veh[source]) 
        outputChatBox ( "* #FF5A5ACreated #ffffff"..carName.." #FF5A5Awas successful!",player,255,90,90,true) 
        setElementData(veh[source],"Serial",getPlayerSerial(source)) 
    end) 
      
    addEventHandler("onVehicleStartEnter", resourceRoot, 
        function ( player ) 
            if getPlayerSerial ( player ) == getElementData(source,"Serial") then 
                outputChatBox("  ***[Welcome To Your Car]***  ", player, math.random(0,255), math.random(0,255), math.random(0,255), true ) 
            else 
                cancelEvent () 
                outputChatBox ( "* **** [ Car of Serial [".. getElementData(source,"Serial") .."] s car", player, math.random(0,255), math.random(0,255), math.random(0,255), true ) 
            end 
        end 
    ) 
      
    addEvent("sl8",true) 
    addEventHandler("sl8",root, 
    function() 
    setVehiclePaintjob ( veh[source], 1 ) 
    end) 
      
    addEvent("sl",true) 
    addEventHandler("sl",root, 
    function() 
    setVehiclePaintjob ( veh[source], 2 ) 
    end) 
      
    addEvent("s",true) 
    addEventHandler("s",root, 
    function() 
    setVehiclePaintjob ( veh[source], 3 ) 
    end) 
      

جرب كذا :roll:

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