ViRuZGamiing Posted January 1, 2014 Share Posted January 1, 2014 Hello, Why doesn't this save the playtime when the resources end? local t = { } function checkValues( source,arg1,arg2) if (arg2 >= 60) then t[ source ][ 'min' ] = tonumber( t[ source ][ 'min' ] or 0 ) + 1 t[ source ][ 'sec' ] = 0 end if (arg1 >= 60) then t[ source ][ 'min' ] = 0 t[ source ][ 'hour' ] = tonumber( t[ source ][ 'hour' ] or 0 ) + 1 end return arg1, arg2 end setTimer( function( ) for _, v in pairs( getElementsByType( "player" ) ) do if (not t[ v ]) then t[ v ] = { ["hour"] = 0, ["min"] = 0, ["sec"] = 0 } end t[ v ][ 'sec' ] = tonumber( t[ v ][ 'sec' ] or 0 ) + 1 local min,sec = checkValues ( v, t[ v ][ 'min' ] or 0, t[ v ][ 'sec' ] or 0 ) local hour = tonumber( t[ v ][ 'hour' ] or 0 ) setElementData( v, "Online Time", tostring( hour )..':'..tostring( min )..':'..tostring( sec ) ) end end, 1000, 0 ) function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then local sValue = getElementData( source,'Online Time' ) setAccountData ( playeraccount, "Online Time", tostring(sValue) ) end t[ source ] = nil end function onPlayerLogin (_, playeraccount ) if ( playeraccount ) then local time = getAccountData ( playeraccount, "Online Time" ) if ( time ) then setElementData ( source, "Online Time", time ) else setElementData ( source, "Online Time",0 ) setAccountData ( playeraccount, "Online Time",0 ) end end end addEventHandler ( "onPlayerQuit", root, onPlayerQuit ) addEventHandler ( "onPlayerLogin", root, onPlayerLogin ) Link to comment
Castillo Posted January 1, 2014 Share Posted January 1, 2014 Must be because it's using a table to store time and element data, but it should've loading the element data when the resource starts. Link to comment
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