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[HELP] Tables


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Posted

Hello,

I'm not experienced with tables I know a bit of them but they are really usefull,

i'm trying something but I don't know if this is correct.

Now I made my showroom vehicles like this;

function showroomAlpha () 
    alphaShowroom = createVehicle ( 602, -1946.2780761719, 272.6872253418, 35.063152313232, 0, 0, 90 ) 
    setVehicleLocked ( alphaShowroom, false ) 
    setVehicleDamageProof( alphaShowroom, true ) 
    setVehicleEngineState ( alphaShowroom, false ) 
    setVehicleFuelTankExplodable ( alphaShowroom, false ) 
    setVehicleColor ( alphaShowroom, 255, 255, 255 ) 
    setVehiclePlateText ( alphaShowroom, "Alpha" ) 
    setElementFrozen ( alphaShowroom, true ) 
    showRoomVehicles[alphaShowroom]=true 
end 
  
function showroomBanshee () 
    bansheeShowroom = createVehicle ( 429, -1946.2780761719, 268.6872253418, 35.063152313232, 0, 0, 90 ) 
    setVehicleLocked ( bansheeShowroom, false ) 
    setVehicleDamageProof( bansheeShowroom, true ) 
    setVehicleEngineState ( bansheeShowroom, false ) 
    setVehicleFuelTankExplodable ( bansheeShowroom, false ) 
    setVehicleColor ( bansheeShowroom, 255, 255, 255 ) 
    setVehiclePlateText ( bansheeShowroom, "Banshee" ) 
    setElementFrozen ( bansheeShowroom, true ) 
    showRoomVehicles[bansheeShowroom]=true 
end 

But can I do something like this;

showroomVehicles = { 
{model1, x1, y1, z1, rx1, ry1, rz1}, -- This is filled in with the information of the alphaShowroom 
{model2, x2, y2, z2, rx2, ry2, rz2}, -- This with the info from the banshee 
} 
  
function showroomVehicles () 
    showroomVehicles = createVehicle ( model, x, y, z, rx, ry, rz ) 
    setVehicleLocked ( showroomVehicles , false ) 
    setVehicleDamageProof( showroomVehicles , true ) 
    setVehicleEngineState ( showroomVehicles , false ) 
    setVehicleFuelTankExplodable ( showroomVehicles , false ) 
    setVehicleColor ( showroomVehicles , 255, 255, 255 ) 
    setVehiclePlateText ( showroomVehicles , "Banshee" ) 
    setElementFrozen ( showroomVehicles , true ) 
    showRoomVehicles[showroomVehicles ]=true 
end 

"If debugging is the process of removing software bugs, then programming must be the process of putting them in."

Posted
local Vehicles = {} 
local showroomVehicles = { 
    {602, -1946.3, 272.7, 35, 0, 0, 90}, -- This is filled in with the information of the alphaShowroom 
    {429, -1946.3, 268.7, 35, 0, 0, 90} -- This with the info from the banshee 
} 
  
function () 
    local sv = showroomVehicles 
    for i=1,#sv do 
        vehicles[i] = createVehicle(sv[i][1], sv[i][2], sv[i][3], sv[i][4], sv[i][5], sv[i][6], sv[i][7]) 
        setVehicleLocked ( vehicles[i], false ) 
        setVehicleDamageProof( vehicles[i], true ) 
        setVehicleEngineState ( vehicles[i], false ) 
        setVehicleFuelTankExplodable ( vehicles[i], false ) 
        setVehicleColor ( vehicles[i], 255, 255, 255 ) 
        setVehiclePlateText ( vehicles[i], getVehicleName(vehicles[i]) ) 
        setElementFrozen ( vehicles[i], true ) 
    end 
end 

Omerta Roleplay

Posted
vehicles[i] = createVehicle(sv[i][1], sv[i][2], sv[i][3], sv[i][4], sv[i][5], sv[i][6], sv[i][7]) 

attempt to index global 'vehicles' (a nil value)

"If debugging is the process of removing software bugs, then programming must be the process of putting them in."

Posted

Your table name starts with uppercase "V".

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

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