ViRuZGamiing Posted January 1, 2014 Posted January 1, 2014 Hello, I'm not experienced with tables I know a bit of them but they are really usefull, i'm trying something but I don't know if this is correct. Now I made my showroom vehicles like this; function showroomAlpha () alphaShowroom = createVehicle ( 602, -1946.2780761719, 272.6872253418, 35.063152313232, 0, 0, 90 ) setVehicleLocked ( alphaShowroom, false ) setVehicleDamageProof( alphaShowroom, true ) setVehicleEngineState ( alphaShowroom, false ) setVehicleFuelTankExplodable ( alphaShowroom, false ) setVehicleColor ( alphaShowroom, 255, 255, 255 ) setVehiclePlateText ( alphaShowroom, "Alpha" ) setElementFrozen ( alphaShowroom, true ) showRoomVehicles[alphaShowroom]=true end function showroomBanshee () bansheeShowroom = createVehicle ( 429, -1946.2780761719, 268.6872253418, 35.063152313232, 0, 0, 90 ) setVehicleLocked ( bansheeShowroom, false ) setVehicleDamageProof( bansheeShowroom, true ) setVehicleEngineState ( bansheeShowroom, false ) setVehicleFuelTankExplodable ( bansheeShowroom, false ) setVehicleColor ( bansheeShowroom, 255, 255, 255 ) setVehiclePlateText ( bansheeShowroom, "Banshee" ) setElementFrozen ( bansheeShowroom, true ) showRoomVehicles[bansheeShowroom]=true end But can I do something like this; showroomVehicles = { {model1, x1, y1, z1, rx1, ry1, rz1}, -- This is filled in with the information of the alphaShowroom {model2, x2, y2, z2, rx2, ry2, rz2}, -- This with the info from the banshee } function showroomVehicles () showroomVehicles = createVehicle ( model, x, y, z, rx, ry, rz ) setVehicleLocked ( showroomVehicles , false ) setVehicleDamageProof( showroomVehicles , true ) setVehicleEngineState ( showroomVehicles , false ) setVehicleFuelTankExplodable ( showroomVehicles , false ) setVehicleColor ( showroomVehicles , 255, 255, 255 ) setVehiclePlateText ( showroomVehicles , "Banshee" ) setElementFrozen ( showroomVehicles , true ) showRoomVehicles[showroomVehicles ]=true end
WASSIm. Posted January 1, 2014 Posted January 1, 2014 local Vehicles = {} local showroomVehicles = { {602, -1946.3, 272.7, 35, 0, 0, 90}, -- This is filled in with the information of the alphaShowroom {429, -1946.3, 268.7, 35, 0, 0, 90} -- This with the info from the banshee } function () local sv = showroomVehicles for i=1,#sv do vehicles[i] = createVehicle(sv[i][1], sv[i][2], sv[i][3], sv[i][4], sv[i][5], sv[i][6], sv[i][7]) setVehicleLocked ( vehicles[i], false ) setVehicleDamageProof( vehicles[i], true ) setVehicleEngineState ( vehicles[i], false ) setVehicleFuelTankExplodable ( vehicles[i], false ) setVehicleColor ( vehicles[i], 255, 255, 255 ) setVehiclePlateText ( vehicles[i], getVehicleName(vehicles[i]) ) setElementFrozen ( vehicles[i], true ) end end
ViRuZGamiing Posted January 1, 2014 Author Posted January 1, 2014 vehicles[i] = createVehicle(sv[i][1], sv[i][2], sv[i][3], sv[i][4], sv[i][5], sv[i][6], sv[i][7]) attempt to index global 'vehicles' (a nil value)
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