Dr.Xen Posted January 1, 2014 Share Posted January 1, 2014 السلام عليكم ورحمة الله وبركاته ي شباب انا معي لوحة سيارات كل شي تمام بس اذا انا اخذت سيارات اي واحد يقدر يسوق ابيه فقط عضاء القروب ييسوق الموتر ! الكود:" GUIEditor_Window = {} GUIEditor_Marker = {} GUIEditor_Button = {} GUIEditor_Grid = {} vehicleId = {429,411,560,541,431,451,562,482,409,471,522,463,561,434,487,469,548,520,425,} GUIEditor_Marker[1] = createMarker( 1415.5999755859,541.90002441406,10, 'cylinder', 1.5, 0, 0, 255, 255 ) GUIEditor_Marker[2] = createMarker( 1420.8000488281,541.20001220703,10, 'cylinder', 1.5, 0, 0, 255, 255 ) GUIEditor_Marker[3] = createMarker( 1426.5,540.5,10, 'cylinder', 1.5, 0, 0, 255, 255 ) local groupName = '[MFA]' local x,y = guiGetScreenSize() local x = x - 208 local y = y - 321 GUIEditor_Window[1] = guiCreateWindow(x/2,y/2,208,321,"Select Vehicle",false) guiSetAlpha(GUIEditor_Window[1],1) guiWindowSetSizable(GUIEditor_Window[1],false) GUIEditor_Grid[1] = guiCreateGridList(10,25,184,244,false,GUIEditor_Window[1]) column = guiGridListAddColumn( GUIEditor_Grid[1], 'Vehice Name', 0.80 ) guiGridListSetSelectionMode(GUIEditor_Grid[1],2) GUIEditor_Button[1] = guiCreateButton(12,277,87,30,"Close",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(107,277,87,30,"Take Vehicle",false,GUIEditor_Window[1]) guiSetVisible(GUIEditor_Window[1],false) for i,id in ipairs ( vehicleId ) do guiGridListSetItemText ( GUIEditor_Grid[1], guiGridListAddRow( GUIEditor_Grid[1] ), column, getVehicleNameFromID( id ), false, false ) end addEventHandler ("onClientMarkerHit", root, function( player ) if getElementData ( player , "Group" ) == groupName and not isPedInVehicle( player ) and player == localPlayer then for i,v in ipairs( GUIEditor_Marker ) do if ( source == v ) then x999,y999,z999 = getElementPosition( localPlayer ) if z999 < 13.1 and z999 < 11.1 then setPedFrozen ( localPlayer, true ) guiSetVisible(GUIEditor_Window[1],true) showCursor( true ) end end end end end ) addEventHandler('onClientGUIClick', root, function() if ( source == GUIEditor_Button[1] ) then guiSetVisible(GUIEditor_Window[1],false) showCursor( false ) setPedFrozen ( localPlayer, false ) elseif ( source == GUIEditor_Button[2] ) then local name = guiGridListGetItemText( GUIEditor_Grid[1], guiGridListGetSelectedItem ( GUIEditor_Grid[1] ), 1 ) triggerServerEvent('gvoa', getLocalPlayer(), name) guiSetVisible(GUIEditor_Window[1],false) setPedFrozen ( localPlayer, false ) showCursor( false ) end end ) كودين هي ملفين @ AircraftIdSpawn = { { 1430.9000244141,596.09997558594,14 }, } local base = createBlip (1384.30298,581.37543,10.91094) setBlipVisibleDistance (base, 30) local groupName = '[MFA]' output = function( text, element, r, g, b, vaule ) exports["guimessages"]:outputServer(element, text, r, g, b) end function start() end addEventHandler('onResourceStart', resourceRoot, start) function mm() end onAbadyWasted = function() if getElementData ( source , "Group" ) == groupName then function sp( source ) setElementPosition( source, 1384.70386,548.67749,1008.09998 ) setElementInterior ( source, 0 ) setElementDimension ( source, 0 ) setPedSkin( source, 230 ) setPedArmor( source, 100 ) end setTimer(sp,1000,1,source) end end addEventHandler ( "onPlayerSpawn", getRootElement(), onAbadyWasted ) TableCars = {} addEvent('gvoa', true) addEventHandler('gvoa', root, function( nameCar ) if isElement( TableCars[source] ) then destroyElement( TableCars[source] ) end local id = getVehicleIDFromName( nameCar ) if id == 487 or id == 425 or id == 548 or id == 520 or id == 469 then local x, y, z = unpack( AircraftIdSpawn[math.random(#AircraftIdSpawn)] ) TableCars[source] = createVehicle( id, x, y, z ) if not TableCars[source] then return end warpPedIntoVehicle ( source, TableCars[source] ) return end local x,y,z = getElementPosition( source ) TableCars[source] = createVehicle( id, x, y, z ) if not TableCars[source] then return end warpPedIntoVehicle ( source, TableCars[source] ) addVehicleUpgrade(TableCars[source], 1147) addVehicleUpgrade(TableCars[source], 1041) addVehicleUpgrade(TableCars[source], 1035) addVehicleUpgrade(TableCars[source], 1010) addVehicleUpgrade(TableCars[source], 1087) addVehicleUpgrade(TableCars[source], 1171) addVehicleUpgrade(TableCars[source], 1149) setVehiclePaintjob(TableCars[source], 1) end ) addEventHandler('onPlayerQuit', root, function() if isElement( TableCars[source] ) then destroyElement( TableCars[source] ) end end ) !! Link to comment
#DRAGON!FIRE Posted January 1, 2014 Share Posted January 1, 2014 AircraftIdSpawn = { { 1430.9000244141,596.09997558594,14 }, } local base = createBlip (1384.30298,581.37543,10.91094) setBlipVisibleDistance (base, 30) local groupName = '[MFA]' output = function( text, element, r, g, b, vaule ) exports["guimessages"]:outputServer(element, text, r, g, b) end function start() end addEventHandler('onResourceStart', resourceRoot, start) function mm() end onAbadyWasted = function() if getElementData ( source , "Group" ) == groupName then function sp( source ) setElementPosition( source, 1384.70386,548.67749,1008.09998 ) setElementInterior ( source, 0 ) setElementDimension ( source, 0 ) setPedSkin( source, 230 ) setPedArmor( source, 100 ) end setTimer(sp,1000,1,source) end end addEventHandler ( "onPlayerSpawn", getRootElement(), onAbadyWasted ) TableCars = {} addEvent('gvoa', true) addEventHandler('gvoa', root, function( nameCar ) if isElement( TableCars[source] ) then destroyElement( TableCars[source] ) end local id = getVehicleIDFromName( nameCar ) if id == 487 or id == 425 or id == 548 or id == 520 or id == 469 then local x, y, z = unpack( AircraftIdSpawn[math.random(#AircraftIdSpawn)] ) TableCars[source] = createVehicle( id, x, y, z ) if not TableCars[source] then return end warpPedIntoVehicle ( source, TableCars[source] ) return end local x,y,z = getElementPosition( source ) TableCars[source] = createVehicle( id, x, y, z ) if not TableCars[source] then return end warpPedIntoVehicle ( source, TableCars[source] ) addVehicleUpgrade(TableCars[source], 1147) addVehicleUpgrade(TableCars[source], 1041) addVehicleUpgrade(TableCars[source], 1035) addVehicleUpgrade(TableCars[source], 1010) addVehicleUpgrade(TableCars[source], 1087) addVehicleUpgrade(TableCars[source], 1171) addVehicleUpgrade(TableCars[source], 1149) setVehiclePaintjob(TableCars[source], 1) end ) addEventHandler('onPlayerQuit', root, function() if isElement( TableCars[source] ) then destroyElement( TableCars[source] ) end end ) addEventHandler( "onVehicleStartEnter", resourceRoot, function(thepla) if getElementData(thepla, "Group") == groupName then outputChatBox( "** Welcome To Groups Car", thepla, 255, 0, 0, true ) else cancelEvent( ) outputChatBox( "** This Vehicle For Group [ MFA ]", thepla, 255, 0, 0, true ) end end ) Link to comment
Dr.Xen Posted January 1, 2014 Author Share Posted January 1, 2014 مشكور على ا لرد السيريع يعطيك العافية Link to comment
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