С ō π α πღ Posted December 30, 2013 Share Posted December 30, 2013 السلام عليكم ورحمة الله وبركاتة أخبارككم آن شاءالله بخير ومآتشكون من بآسس .. العنوآن سالفه * سويت لوحة فريقين طيب ابي الواحد بفريقه مايقتل صاحبهَ انا شفت كود تابل بس مازبط معي هذا هو . mohamad = createColRectangle(-2171.0678710938, 678.17950439453, 15, 15) team1 = createTeam("team1", 255, 255, 255) team2 = createTeam("team2", 255, 255, 255) setTeamFriendlyFire(team1, false) setTeamFriendlyFire(team2, false) addEventHandler("onPlayerWasted", root, function(_, killer) if isElementWithinColShape(source, mohamad) then if killer and getElementType(killer) == "player" and killer ~= source then if (getPlayerTeam(killer) == team1) or (getPlayerTeam(killer) == team2) then givePlayerMoney(killer, 4000) outputChatBox("#7FFF00 you’re win 4000$ ", killer, 255, 255, 255, true) end end end end) أتمنى المساعدهـ وشكراً لمن اراد مساعدتي Link to comment
AboShanab Posted December 30, 2013 Share Posted December 30, 2013 وش المشكلة الحين .. ؟ انت تبيه يعني ما يقتله بايش بـ قنبلة ولا وش ؟ Link to comment
С ō π α πღ Posted December 30, 2013 Author Share Posted December 30, 2013 تفضل ي الغلاء Grove = createTeam("Grove",255,0,0) Ballas = createTeam("Ballas",0,255,0) btonP = createTeam("btonP",0,255,0) setTeamFriendlyFire(Grove,false) setTeamFriendlyFire(Ballas,false) setTeamFriendlyFire(btonP,false) ------ addEvent("OnJoinGrove",true) addEvent("OnJoinBallas",true) addEvent("OnJoinbtonP",true) function setPlayerInfo(player,x,y,z,sk,team) setElementData(player,"x",x) setElementData(player,"y",y) setElementData(player,"z",z) setElementData(player,"sk",sk) setElementData(player,"team",team) end function getPlayerInfo(player) local x,y,z,sk,team = getElementData(player,"x"),getElementData(player,"y"),getElementData(player,"z"),getElementData(player,"sk"),getElementData(player,"team") return x,y,z,sk,team end function spawn(player) local x,y,z,sk,team = getPlayerInfo(player) setElementPosition(player,x,y,z) setElementModel(player,sk) setPlayerTeam(player,team) end addEventHandler("onPlayerSpawn",root, function () if getElementData(source,"Gang") and getElementData(source,"Gang") == true then setTimer(spawn,100,1,source) end end ) addEventHandler("OnJoinGrove",root, function () setPlayerInfo(source,351.84753+math.random(1,5), -2542.39014+math.random(5,9), 20.62544,124,Grove) spawn(source) setElementData(source,"Gang",true) outputChatBox("* NNS مرحبآ بك في فريق ",source,255,255,0) giveWeapon (source,30,500) giveWeapon (source,34,500) giveWeapon (source,24,500) end ) addEventHandler("OnJoinBallas",root, function () setPlayerInfo(source,135.57791+math.random(1,5), -2839.32886+math.random(5,9), 20.61668,46,Ballas) spawn(source) setElementData(source,"Gang",true) outputChatBox("* INS مرحبآ بك في فريق ",source,0,255,255) giveWeapon (source,30,500) giveWeapon (source,34,500) giveWeapon (source,24,500) end ) addEventHandler("OnJoinbtonP",root, function () setPlayerInfo(source,1135.76709+math.random(1,5), -2037.44250+math.random(5,9), 69.00781,46,btonP) spawn(source) setElementData(source,"Gang",true) outputChatBox("* أستمتعَ بالهجولة ",source,0,255,255) end ) createTeam('Grove' , 255 , 255 , 255) addEventHandler ( "onPlayerSpawn",root, function() giveWeapon (source,30,500) giveWeapon (source,34,500) giveWeapon (source,24,500) setPlayerTeam ( source, getTeamFromName ("Grove")) end ) createTeam('Ballas' , 255 , 255 , 255) addEventHandler ( "onPlayerSpawn",root, function() giveWeapon (source,30,500) giveWeapon (source,34,500) giveWeapon (source,24,500) setPlayerTeam ( source, getTeamFromName ("Ballas")) end ) createTeam('btonP' , 255 , 255 , 255) addEventHandler ( "OnJoinbtonP",root, function() setPlayerTeam ( source, getTeamFromName ("btonP")) end,false) createTeam('OnJoinGrove' , 255 , 255 , 255) addEventHandler('onPlayerSpawn',root,function() if getElementModel(source) == 124 then local x,y,z = unpack(ElementPosition[math.random(#ElementPosition)]) spawnPlayer(source,351.84753,-2542.39014,20.62544) end end ) createTeam('OnJoinBallas' , 255 , 255 , 255) addEventHandler('onPlayerSpawn',root,function() if getElementModel(source) == 46 then local x,y,z = unpack(ElementPosition[math.random(#ElementPosition)]) spawnPlayer(source,135.57791,-2839.32886,20.61668) end end ) createTeam('OnJoinbtonP' , 255 , 255 , 255) addEventHandler('onPlayerSpawn',root,function() if getElementModel(source) == 45 then local x,y,z = unpack(ElementPosition[math.random(#ElementPosition)]) spawnPlayer(source,1135.76709,-2037.44250,69.00781) end end ) addEvent("onHajwalah",true) addEventHandler("onHajwalah",root,function ( ) takeAllWeapons ( source ) end) mohamad = createColRectangle(-2171.0678710938, 678.17950439453, 15, 15) Grove = createTeam("Grove", 255, 255, 255) Ballas = createTeam("Ballas", 255, 255, 255) setTeamFriendlyFire(Grove, false) setTeamFriendlyFire(Ballas, false) addEventHandler("onPlayerWasted", root, function(_, killer) if isElementWithinColShape(source, mohamad) then if killer and getElementType(killer) == "player" and killer ~= source then if (getPlayerTeam(killer) == Grove) or (getPlayerTeam(killer) == Ballas) then givePlayerMoney(killer, 4000) outputChatBox("#7FFF00 you’re win 4000$ ", killer, 255, 255, 255, true) end end end end) Link to comment
AboShanab Posted December 30, 2013 Share Posted December 30, 2013 mohamad = createColRectangle(-2171.0678710938, 678.17950439453, 15, 15) Grove = createTeam("Grove",255,0,0) Ballas = createTeam("Ballas",0,255,0) btonP = createTeam("btonP",0,255,0) setTeamFriendlyFire(Grove,false) setTeamFriendlyFire(Ballas,false) setTeamFriendlyFire(btonP,false) -------------------------------------------- addEvent("OnJoinGrove",true) addEvent("OnJoinBallas",true) addEvent("OnJoinbtonP",true) -------------------------------------------- function setPlayerInfo(player,x,y,z,sk,team) setElementData(player,"x",x) setElementData(player,"y",y) setElementData(player,"z",z) setElementData(player,"sk",sk) setElementData(player,"team",team) end function getPlayerInfo(player) local x,y,z,sk,team = getElementData(player,"x"),getElementData(player,"y"),getElementData(player,"z"),getElementData(player,"sk"),getElementData(player,"team") return x,y,z,sk,team end function spawn(player) local x,y,z,sk,team = getPlayerInfo(player) spawnPlayer(player,x,y,z) setElementModel(player,sk) setPlayerTeam(player,team) end -------------------------------------------- addEventHandler("onPlayerWasted",root,function ( ) if ( getElementData(source,"Gang") ) then spawn (source) giveWeapon (source,30,500) giveWeapon (source,34,500) giveWeapon (source,24,500) end end ) addEventHandler("OnJoinGrove",root, function () setPlayerInfo(source,351.84753+math.random(1,5), -2542.39014+math.random(5,9), 20.62544,124,Grove) spawn(source) setElementData(source,"Gang",true) outputChatBox("* NNS مرحبآ بك في فريق ",source,255,255,0) giveWeapon (source,30,500) giveWeapon (source,34,500) giveWeapon (source,24,500) end ) addEventHandler("OnJoinBallas",root, function () setPlayerInfo(source,135.57791+math.random(1,5), -2839.32886+math.random(5,9), 20.61668,46,Ballas) spawn(source) setElementData(source,"Gang",true) outputChatBox("* INS مرحبآ بك في فريق ",source,0,255,255) giveWeapon (source,30,500) giveWeapon (source,34,500) giveWeapon (source,24,500) end ) addEventHandler("OnJoinbtonP",root, function () setPlayerInfo(source,1135.76709+math.random(1,5), -2037.44250+math.random(5,9), 69.00781,46,btonP) spawn(source) setElementData(source,"Gang",false) takeAllWeapons ( source ) outputChatBox("* أستمتعَ بالهجولة ",source,0,255,255) end ) addEventHandler("onPlayerWasted", root, function(_, killer) if isElementWithinColShape(source, mohamad) then if killer and getElementType(killer) == "player" and killer ~= source then if (getPlayerTeam(killer) == Grove) or (getPlayerTeam(killer) == Ballas) then givePlayerMoney(killer, 4000) outputChatBox("#7FFF00 you’re win 4000$ ", killer, 255, 255, 255, true) end end end end) Link to comment
С ō π α πღ Posted December 30, 2013 Author Share Posted December 30, 2013 ي شيخَ انت ممبدعَع سلمت لبى قلبكَك Link to comment
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