ViRuZGamiing Posted December 29, 2013 Posted December 29, 2013 As title says, local dubstepSound = { "sounds/1.mp3", "sounds/2.mp3", } local sound = nil local keyBoundedDubStep = false local lastTrack = nil local controlDubstepClient = function (playState) if not isElement(sound) then local dubstepSound = dubstepSound if lastTrack then table.remove(dubstepSound,lastTrack) end sound = playSound(dubstepSound[ math.random( #dubstepSound )]) elseif playState then setSoundPaused (sound,not isSoundPaused ( sound )) end end local dubstepClient = function () if not keyBoundedDubStep then bindKey ( "M", "down", controlDubstepClient,true) keyBoundedDubStep = true end if isElement(sound) then stopSound(sound) end sound = playSound(dubstepSound[ math.random( #dubstepSound )]) end addEvent("dubstepPlay", true) addEventHandler("dubstepPlay", root, dubstepClient) addEventHandler ( "onClientSoundStopped", root, function (reason) if reason == "finished" then local dubstepSound = dubstepSound if lastTrack then table.remove(dubstepSound,lastTrack) end sound = playSound(dubstepSound[ math.random( #dubstepSound )]) end end)
ViRuZGamiing Posted December 29, 2013 Author Posted December 29, 2013 It's fixed, by end I ment end the mp3. did it with onClientVehicleExit.
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