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Skin and Team doesn't save


ViRuZGamiing

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Here's the code

-- Define spawn 
local spawnX, spawnY, spawnZ =  -1976.7485351563, 883.75982666016, 45.203125 
  
-- Save 
  
function onPlayerQuit ( ) 
      local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) then 
            setAccountData ( playeraccount, "s.HandMoney", getPlayerMoney ( source )) 
            setAccountData (playeraccount, "s.skin", getElementModel (source )) 
            local team = getPlayerTeam(source) 
            setAccountData (playeraccount, "s.team", getTeamName (team)) 
            setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 )) 
            setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 )) 
            setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 )) 
            setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 )) 
            setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 )) 
            setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 )) 
            setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 )) 
            setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 )) 
            setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 )) 
            setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 )) 
            setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 )) 
            setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 )) 
            setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 )) 
            setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 )) 
            setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 )) 
            setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 )) 
            setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 )) 
            setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 )) 
            setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 )) 
            setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 )) 
            setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 )) 
      end 
end 
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) 
  
local root = getRootElement() 
addEventHandler("onPlayerLogin", root, 
  function() 
     local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) then 
            local playermoney = getAccountData ( playeraccount, "s.HandMoney" ) 
            if ( playermoney ) then 
                setPlayerMoney ( source, playermoney ) 
            end 
            local pSkin = getAccountData (playeraccount, "s.skin") 
            local pTeam = getAccountData (playeraccount, "s.team") 
            local weap0 = getAccountData(playeraccount, "s.weap0") 
            local weap1 = getAccountData(playeraccount, "s.weap1") 
            local weap2 = getAccountData(playeraccount, "s.weap2") 
            local ammo2 = getAccountData(playeraccount, "s.ammo2") 
            local weap3 = getAccountData(playeraccount, "s.weap3") 
            local ammo3 = getAccountData(playeraccount, "s.ammo3") 
            local weap4 = getAccountData(playeraccount, "s.weap4") 
            local ammo4 = getAccountData(playeraccount, "s.ammo4") 
            local weap5 = getAccountData(playeraccount, "s.weap5") 
            local ammo5 = getAccountData(playeraccount, "s.ammo5") 
            local weap6 = getAccountData(playeraccount, "s.weap6") 
            local ammo6 = getAccountData(playeraccount, "s.ammo6") 
            local weap7 = getAccountData(playeraccount, "s.weap7") 
            local ammo7 = getAccountData(playeraccount, "s.ammo7") 
            local weap8 = getAccountData(playeraccount, "s.weap8") 
            local ammo8 = getAccountData(playeraccount, "s.ammo8") 
            local weap9 = getAccountData(playeraccount, "s.weap9") 
            local ammo9 = getAccountData(playeraccount, "s.ammo9") 
            local weap10 = getAccountData(playeraccount, "s.weap10") 
            local weap11 = getAccountData(playeraccount, "s.weap11") 
            local weap12 = getAccountData(playeraccount, "s.weap12") 
            giveWeapon ( source, weap0, 1 ) 
            giveWeapon ( source, weap1, 1 ) 
            giveWeapon ( source, weap2, ammo2 ) 
            giveWeapon ( source, weap3, ammo3 ) 
            giveWeapon ( source, weap4, ammo4 ) 
            giveWeapon ( source, weap5, ammo5 ) 
            giveWeapon ( source, weap6, ammo6 ) 
            giveWeapon ( source, weap7, ammo7 ) 
            giveWeapon ( source, weap8, ammo8 ) 
            giveWeapon ( source, weap9, ammo9 ) 
            giveWeapon ( source, weap10, 1 ) 
            giveWeapon ( source, weap11, 1 ) 
            giveWeapon ( source, weap12, 1 )         
      end 
  end 
) 
  
  
-- Functions 
function joinHandler() 
    spawnPlayer(source, spawnX, spawnY, spawnZ) 
    setElementRotation(source, 0, 0, -270) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
end 
  
function regMoney() 
    givePlayerMoney( source, 1000 ) 
end 
  
function allPlayersPayDay() 
  local allPlayers = getElementsByType("player") 
  for index,value in ipairs(allPlayers) do 
    givePlayerMoney ( value, 500 )  
    outputChatBox ( "---- Payday ----")  
    outputChatBox ( "You've earned €500") 
    outputChatBox ( "----------------")  
  end 
end 
  
function onResourceStart(thisResource) 
  setTimer ( allPlayersPayDay, 600000, 0 ) 
end 
  
-- Events 
addEventHandler("onPlayerLogin", getRootElement(), joinHandler) 
addEventHandler("onPlayerRegister", getRootElement(), regMoney) 
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onResourceStart ) 

I get my money, guns, etc...

but my team and skin isn't saved

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