Crisi# Posted December 26, 2013 Posted December 26, 2013 ابي اذا لمس ماركر يعطي فلوس ما بين 4000 و 5000 حلو كذا لحين ابي بعد 3 دقايق يروحو فلوس ممكن تزبطو تايم addEventHandler,('onMarkerHit',marker, function (hitElemtnt) if (getElementType)(hitElmenet)=='Player' givePlayerMoney(player,math.random(3000,4134)) end end) My Name In GaMe : [L.C.A]#GaMeR Scripter Level : 34% -- Tete # I Love You .. I Reacept You .. I Will <3 .. Dont Ban Me
max-mohammed Posted December 26, 2013 Posted December 26, 2013 جرب ذا addEventHandler,('onMarkerHit',marker, function ms (hitElemtnt) if (getElementType)(hitElmenet)=='Player' givePlayerMoney(player,math.random(3000,4134)) end) setTimer(ms,الوقت هنا)
Crisi# Posted December 26, 2013 Author Posted December 26, 2013 ممكن اعرف وش ms My Name In GaMe : [L.C.A]#GaMeR Scripter Level : 34% -- Tete # I Love You .. I Reacept You .. I Will <3 .. Dont Ban Me
max-mohammed Posted December 26, 2013 Posted December 26, 2013 هذا اسم اختياري اسم الوظيفة تقدر تغييره
Crisi# Posted December 26, 2013 Author Posted December 26, 2013 شكرا My Name In GaMe : [L.C.A]#GaMeR Scripter Level : 34% -- Tete # I Love You .. I Reacept You .. I Will <3 .. Dont Ban Me
iPrestege Posted December 26, 2013 Posted December 26, 2013 خطأ يفضل تسوي تيبل تايمر للاعب عشان الاق و تحديد التايمر اساساً للاعب نفسة و تقتل التايمر و تسوي داتا تخزنها فيه او تخزنة بنفس التيبل اذا تبي ..
Mr.AL#PLaYeR Posted December 26, 2013 Posted December 26, 2013 ^ معك حق #! يفضل ذلكـ اللهم نصرك وتوفيقك لنصرت دينك
#DRAGON!FIRE Posted December 26, 2013 Posted December 26, 2013 جرب ذا addEventHandler,('onMarkerHit',marker, function ms (hitElemtnt) if (getElementType)(hitElmenet)=='Player' givePlayerMoney(player,math.random(3000,4134)) end) setTimer(ms,الوقت هنا) # عفسةةة . , ججرب marker = createMarker ( ..... ); Timer = {}; local Time, timeExecute = 5000, 1 addEventHandler ( "onMarkerHit", marker, function ( player ) if getElementType ( player ) == "player" then money = math.random( 3000, 4134 ); givePlayerMoney( player, money) setElementData ( player, "HaveMoney", true ) setElementData ( player, "Money", tonumber( money ) ) if not ( isTimer ( Timer [ player ] ) ) then Timer [ player ] = setTimer ( RemoveMoney, Time, timeExecute, player ) end end end ) RemoveMoney = function ( plr ) if ( getElementData( plr, "HaveMoney" ) ) then if ( getElementData( plr, "Money" ) ~= nil ) then takePlayerMoney ( plr, getElementData( plr, "Money" ) ) end end end To Contact Me at Skype : [email protected]
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