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Problem - Spawning System


GerardWay

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Hey, could anyone help with this? The GUI Shows, but the cursor does not. And when I click one of the buttons, nothing happens and in /debugscript 3 it says that it isnt added Serverside, yet it clearly is. Any help please?

Client.lua

GUIEditor = { 
     
button = {}, 
     
window = {} 
} 
  
addEventHandler("onClientResourceStart", resourceRoot, 
     
function() 
         
GUIEditor.window[1] = guiCreateWindow(0, -4, 1366, 768, "", false) 
         
guiWindowSetSizable(GUIEditor.window[1], false) 
         
guiSetAlpha(GUIEditor.window[1], 1.00) 
  
         
Military = guiCreateButton(47, 130, 1278, 201, "Military", false, GUIEditor.window[1]) 
         
guiSetFont(Military, "sa-gothic") 
         
guiSetProperty(Military, "NormalTextColour", "FF3BFF00") 
         
Resistance = guiCreateButton(47, 472, 1278, 201, "Resistance", false, GUIEditor.window[1]) 
         
guiSetFont(Resistance, "sa-gothic") 
         
guiSetProperty(Resistance, "NormalTextColour", "FFFF0000")     
     
GUIEditor.label[1] = guiCreateLabel(133, 370, 1298, 68, "The Backup Server - Spawning System", false, GUIEditor.window[1])          
guiSetFont(GUIEditor.label[1], "sa-gothic")   
showCursor (true) 
end 
  
) 
  
showCursor (false) 
  
addEventHandler("onClientGUIClick", root, 
function() 
if source == Military then 
triggerServerEvent("Military", localPlayer) 
  
elseif source == Resistance then 
triggerServerEvent ("Military", localPlayer) 
destroyElement(GUIEditor_window[1]) 
showCursor (false) 
end 
end 
) 
  
addEvent("setSpawnVisible",true) 
addEventHandler("setSpawnVisible",root, 
function () 
guiSetVisible( GUIEditor_window[1], true ) 
setTimer( function () showCursor( true ) end, 1000,1) 
end 
) 

Server.lua

addEvent( "Military", true) 
addEventHandler( "Military", root, 
function()  
team1 = createTeam ("Military Forces", 0, 255, 0)                      
setPlayerTeam (source, team1) 
     
spawnPlayer (source, 207.90919, 1865.12842, 13.14063, 287, 0, 0) 
  
setElementModel (source, 287) 
fadeCamera (source, true) 
setCameraTarget (source, source) 
  
giveWeapon (source, 28, 2000) 
  
giveWeapon (source, 23, 2000) 
end 
) 
  
addEvent( "Resistance", true) 
addEventHandler( "Resistance", root, 
function()          
team2 = createTeam ("Resistance", 255, 0, 0)              
setPlayerTeam (source, team2) 
     
spawnPlayer (source, 1090.90808, 2115.29443, 15.35040, 7, 0, 0) 
  
setElementModel (source, 7) 
fadeCamera (source, true) 
setCameraTarget (source, source) 
  
giveWeapon (source, 28, 2000) 
  
giveWeapon (source, 23, 2000) 
end 
) 
  
addEventHandler ( "onPlayerLogin", root, 
addEventHandler ("onPlayerWasted", root, 
    function ( ) 
        triggerClientEvent ( source, "setSpawnVisible", source, true ) 
    end 
) 
  

Any help is appreciated as always, Thank You!

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