iMr.G[7]A Posted December 20, 2013 Share Posted December 20, 2013 السلام عليكم ورحمه الله وبركاته اليوم ابيكم تعدلون لي كود اللي هو قيم مود ( ابي التيمات يرسبنون في اماكن مو مكان واحد ) لان اي احد يجي يعلق في المكان ويقتلهم طفشنآ الكود ver = "" rRoot = getResourceRootElement(getThisResource()) local root = getRootElement() local Key = "F4" Teams = { -- here all team name {"Grove", 0, 255, 0}, {"Aztecas", 0, 150, 255}, {"Police", 0, 50, 255}, {"Ballas", 255, 0, 150}, {"No Team", 255, 0, 0}, {"Medic", 6, 183, 248} } local function set(plr, data, bole) if not isElement(plr) then return end return setElementData(plr, data, bole) end local function get(plr, data) if not isElement(plr) then return end return getElementData(plr, data) end addEventHandler("onResourceStart", resourceRoot, function() setGameType("GangWars") outputChatBox("" .. ver .. "", root, 0, 255, 0, true) setTimer(OutPut, 50, 1, "" .. ver .. "", root, 0, 255, 0) for _,theTeam in ipairs(Teams) do createTeam(theTeam[1], theTeam[2], theTeam[3], theTeam[4]) end for _,AllTeams in ipairs(getElementsByType("team")) do if getTeamFriendlyFire(AllTeams) == true then setTeamFriendlyFire(AllTeams, false) end end setTeamFriendlyFire(getTeamFromName("No Team"), true) for i,v in ipairs(getElementsByType("player")) do bindKey(v, Key, "down", "changeTeame") setElementData(v, "OnJoinFirstSpawn", false) end setElementData(rRoot,"maxPlayer",getMaxPlayers()) end ) addEventHandler("onResourceStop", resourceRoot, function() local players = getElementsByType("player") for k,v in ipairs(players) do set(v, "hjwalah", false) set(v, "Grove", false) set(v, "Aztecs", false) set(v, "Police", false) set(v, "Ballas", false) set(v, "noTeam", false) set(v, "Medic", false) set(v, "GameModeActive", false) end end ) addEvent("onLoadedClient", true) addEventHandler("onLoadedClient", root, function(player) versionDisplay = textCreateDisplay() local versionText = textCreateTextItem("" .. ver .. "", 0.975, 0.02, "medium", 255, 0, 0, 255, 1.1, "right") textDisplayAddText(versionDisplay, versionText) textDisplayAddObserver(versionDisplay, player) setElementData(player, "CancleFirstSpawn", true) playSoundFrontEnd(player, 16) OutPut("", player, 255, 255, 0) setElementData(player, "OnJoinFirstSpawn", false) end ) addEventHandler("onPlayerJoin", root, function() showTextForPlayer ( source, 6000, 255, 0, 0, 1.5, "") showTextForPlayer1 ( source, 6000, 255, 0, 0, 1.5, "") setCameraMatrix(source,512.2, -925,895,5,-1065,875,35,0,50) end ) addEventHandler("onPlayerSpawn", root, function() checkWeapon(source) end ) function checkWeapon(player) setTimer(function(player) if isElement(player) then if getElementData(player, "Police") == true then giveWeapon(player, 3) end else takeWeapon(player, 3) end end, 800, 1, player) end addEvent("onClientWantsToSpawn", true) addEventHandler("onClientWantsToSpawn", getRootElement(), function(player, ID, TeamName) if TeamName == "Grove" then setElementData(player, "ID", ID) GroveTeam(player) elseif TeamName == "Aztecas" then setElementData(player, "ID", ID) AztecsTeam(player) elseif TeamName == "Police" then setElementData(player, "ID", ID) PoliceTeam(player) elseif TeamName == "Ballas" then setElementData(player, "ID", ID) Ballas(player) elseif TeamName == "No Team" then setElementData(player, "ID", ID) NoTeam(player) elseif TeamName == "Medic" then setElementData(player, "ID", ID) MedicTeam(player) elseif TeamName == "Drift" then setElementData(player, "ID", ID) hjwalah(player) end end ) function checkWeapon(player) setTimer(function(player) if isElement(player) then if getElementData(player, "Police") == true then giveWeapon(player, 3) end else takeWeapon(player, 3) end end, 800, 2, player) end function onSelectTeam(player) if not isElement(player) then return end local playerTeam = getPlayerTeam(player) OutPut("", player, 255, 255, 255) local playeraccount = getPlayerAccount(player) if playeraccount and not isGuestAccount(getPlayerAccount(player)) then if getElementData(player, "hjwalah") == true then return false end if getElementData(player, "wasgied") == true then return false end setElementData(player, "wasgied", true) local weap0 = getAccountData(playeraccount, "s.weap0") local weap1 = getAccountData(playeraccount, "s.weap1") local weap2 = getAccountData(playeraccount, "s.weap2") local ammo2 = getAccountData(playeraccount, "s.ammo2") local weap3 = getAccountData(playeraccount, "s.weap3") local ammo3 = getAccountData(playeraccount, "s.ammo3") local weap4 = getAccountData(playeraccount, "s.weap4") local ammo4 = getAccountData(playeraccount, "s.ammo4") local weap5 = getAccountData(playeraccount, "s.weap5") local ammo5 = getAccountData(playeraccount, "s.ammo5") local weap6 = getAccountData(playeraccount, "s.weap6") local ammo6 = getAccountData(playeraccount, "s.ammo6") local weap7 = getAccountData(playeraccount, "s.weap7") local ammo7 = getAccountData(playeraccount, "s.ammo7") local weap8 = getAccountData(playeraccount, "s.weap8") local ammo8 = getAccountData(playeraccount, "s.ammo8") local weap9 = getAccountData(playeraccount, "s.weap9") local ammo9 = getAccountData(playeraccount, "s.ammo9") local weap10 = getAccountData(playeraccount, "s.weap10") local weap11 = getAccountData(playeraccount, "s.weap11") local weap12 = getAccountData(playeraccount, "s.weap12") local wanted = getAccountData(playeraccount, "WantedLevel") if tonumber(wanted) then setPlayerWantedLevel(player, wanted) elseif tonumber(weap0) then giveWeapon(player, weap0, 1) elseif tonumber(weap1) then giveWeapon(player, weap1, 1) elseif tonumber(weap2) and tonumber(ammo2) then giveWeapon(player, weap2, ammo2) elseif tonumber(weap3) and tonumber(ammo3) then giveWeapon(player, weap3, ammo3) elseif tonumber(weap4) and tonumber(ammo4) then giveWeapon(player, weap4, ammo4) elseif tonumber(weap6) and tonumber(ammo5) then giveWeapon(player, weap5, ammo5) elseif tonumber(weap6) and tonumber(ammo6) then giveWeapon(player, weap6, ammo6) elseif tonumber(weap7) and tonumber(ammo7) then giveWeapon(player, weap7, ammo7) elseif tonumber(weap8) and tonumber(ammo8) then giveWeapon(player, weap8, ammo8) elseif tonumber(weap9) and tonumber(ammo9) then giveWeapon(player, weap9, ammo9) elseif tonumber(weap10) then giveWeapon(player, weap10, 30) elseif tonumber(weap11) then giveWeapon(player, weap11, 30) elseif tonumber(weap12) then giveWeapon(player, weap12, 10) end end end function camera(plr) if not isElement(plr) then return end setTimer(fadeCamera, 50, 1, plr, false, 1) setTimer(fadeCamera, 100, 1, plr, true, 3) setCameraTarget(plr, plr) showChat(plr, true) end addEventHandler("onPlayerSpawn", root, function() setElementData(source, "FristTimeSpawn", false) bindKey(source, Key, "down", "changeTeame") setElementData(source, "WasChangeTeam", false) end ) Change = false addCommandHandler("changeTeame", function(plr) if getElementData(plr, "WasChangeTeam") == false then setElementData(plr, "ChangeTeam", true) outputChatBox("سوف يتم تغير الشخصية بعد ان تموت", plr, 0, 255, 0) setTimer(cancleTeam, 1700, 1, plr) setElementData(plr, "WasChangeTeam", true) else outputChatBox("تم الغاء عملية تغير الشخصية بعد الموت", plr, 255, 255, 255) setElementData(plr, "ChangeTeam", false) setElementData(plr, "WasChangeTeam", false) end Change = not Change end ) function cancleTeam(plr) if Change == false then return false end OutPut("", plr, 255, 255, 0) end function GroveTeam(plr) if not Link to comment
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