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ٍError Client Side


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I don't know why the gui don't close when i click on the button here! everything's okay and the event is on the function which have the event resource start. and i've started with everything but still not works. and no debugscript 3 errror too :/:(

on "Close BUTTOn"

GUIEditor = { 
    button = {}, 
    window = {}, 
    label = {}, 
    edit = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        Mission1_Window = guiCreateWindow(420, 252, 582, 526, "Mission 1", false) 
        guiWindowSetSizable(Mission1_Window, false) 
        guiSetVisible (Mission1_Window, false) 
        GUIEditor.edit[1] = guiCreateEdit(43, 126, 498, 353, "Go meet Cesar at his place. Use my car holmes'.", false, Mission1_Window) 
        guiEditSetReadOnly(GUIEditor.edit[1], true) 
        GUIEditor.label[1] = guiCreateLabel(93, 32, 385, 79, "Meet Cesar", false, Mission1_Window) 
        guiSetFont(GUIEditor.label[1], "sa-gothic") 
        guiLabelSetColor(GUIEditor.label[1], 31, 253, 1) 
        LetsGoNow = guiCreateButton(48, 487, 205, 30, "Lets Go!", false, Mission1_Window) 
        GUIEditor.button[1] = guiCreateButton(337, 487, 205, 30, "Fuck that shit!", false, Mission1_Window) 
---Handlers[sTART]--- 
        addEventHandler ("onClientGUIClick", LetsGoNow, missionSTART, false) 
        addEventHandler ("onClientGUIClick", GUIEditor.button[1], closeGUI, false) 
---Handlers[END]---      
    end 
) 
---guiShown[sTART]--- 
function showGUI () 
guiSetVisible (Mission1_Window, true) 
showCursor (true) 
end 
addEvent ("showMission1", true) 
addEventHandler ("showMission1", getRootElement(), showGUI) 
---guiShown[END]--- 
  
---Mission[1]START[sTART]--- 
function missionSTART (button, state) 
        if (button == "left" and state == "up") then 
            if guiGetVisible (Mission1_Window) then 
            guiSetVisible (Mission1_Window, false) 
            triggerServerEvent ("STARTmission1", localPlayer) 
            showCursor ( false ) 
        end 
    end 
end 
---Mission[1]START[END]--- 
  
---CloseGUI[sTART]--- 
function closeGUI (button, state) 
        if (button == "left" and state == "up") then 
            if guiGetVisible (Mission1_Window) then 
            guiSetVisible (Mission1_Window, false) 
            showCursor ( false ) 
        end 
    end 
end 
---CloseGUI[END]--- 

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