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Undoing engineImportTXD()


Driggero

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Hey everyone. I'm looking for a way to disable a texture that has been applied to an object by engineLoadTXD() and engineImportTXD() without having to turn off the resource. I've checked the wiki and there seems to be no function to actually do this, which is odd. engineRestoreModel() does nothing, trying to import nil as the TXD does nothing. It seems really silly to add a function that does something, without another way of undoing it.

Does anyone know a way that this can be done, without restarting or turning off the resource? Would be much appreciated.

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