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golanu21

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Posted
function onquit () 
triggerServerEvent("onQuit", localPlayer) 
end 
addEventHandler("onClientPlayerQuit", getRootElement(), onquit) 

function onQUIT ( timer ) 
    outputDebugString("coie") 
end 
addEvent( "onQuit", true ) 
addEventHandler( "onQuit", root, onQUIT ) 
  

why when i quit. the debugstring not appear

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Posted

Why are you using a trigger when you can simply use onPlayerQuit?

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

Posted
why when i quit. the debugstring not appear

https://wiki.multitheftauto.com/wiki/OnClientPlayerQuit

This event is triggered when a remote player quits the game or leaves the server. It will not get triggered on the source player's client.

If you was alone in the server, it wont get trigger, if there another players in the server the event will trigger as the number of players (more than once).

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