Markeloff Posted December 12, 2013 Posted December 12, 2013 for index , data in ipairs ( table ) do local MarkerX, MarkerY, MarkerZ, Weapon, {skins} local theSkin = --random {skins} local thePed = createPed ( theSkin, x, y, z ) end I want the random of the skins table. How? Some people want it to happen, some wish it would happen, others make it happen.
Castillo Posted December 12, 2013 Posted December 12, 2013 You have a table with the skins or you want to give a random from all the valid skins? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Markeloff Posted December 12, 2013 Author Posted December 12, 2013 I have a table in a table. A big table which contains the skins table. like that {x,y,z,weapon,{255,287,289}} Some people want it to happen, some wish it would happen, others make it happen.
Castillo Posted December 12, 2013 Posted December 12, 2013 To get a random skin use: local skin = skins [ math.random ( #skins ) ] San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Markeloff Posted December 12, 2013 Author Posted December 12, 2013 Worked, thanks. Some people want it to happen, some wish it would happen, others make it happen.
Castillo Posted December 12, 2013 Posted December 12, 2013 You're welcome. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
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