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جرب

local marker = createMarker(x,y,z,"cylinder", 2, 255, 0, 0) 
addEventHandler("onMarkerHit", marker, 
function  ( player ) 
  if getElementType(player) == "player" then 
    if ( getPedWeapon ( player ) ~= رقم السلاح ) then  
         giveWeapon(player, ID, ammo, true) 
        toggleControl ( player, "next_weapon", false )  
     end 
  end  
end 
) 
  
addEventHandler("onMarkerLeave", marker, 
function (player) 
toggleControl ( player, "next_weapon", true )  
end 
) 
Edited by Guest
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جرب

local marker = createMarker(x,y,z,"cylinder", 2, 255, 0, 0) 
addEventHandler("onMarkerHit", marker, 
function  ( player ) 
  if getElementType(player) == "player" then 
    if ( getPedWeapon ( player ) ~= رقم السلاح ) then  
         giveWeapon(player, رقم السلاح, true) 
        toggleControl ( player, "next_weapon", false )  
     end 
  end  
end 
) 
  
addEventHandler("onMarkerLeave", marker, 
function (player) 
toggleControl ( player, "next_weapon", true )  
end 
) 

bool giveWeapon ( ped thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] ) 
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* Server side :

local x, y, z, size = 0, 0, 3, 5 -- استبدل باحداثيات الماركر و حجمه 
local marker = createMarker( x, y, z, "cylinder", size, 255, 0, 0, 255 ) 
  
addEventHandler( "onMarkerHit", marker, 
    function( element, dimension ) 
        if getElementType( element ) == "player" and dimension then 
            toggleControl( element, "vehicle_secondary_fire", false ) 
            toggleControl( element, "previous_weapon", false ) 
            toggleControl( element, "vehicle_fire", false ) 
            toggleControl( element, "next_weapon", false ) 
            toggleControl( element, "aim_weapon", false ) 
            toggleControl( element, "fire", false ) 
            setPedWeaponSlot( element, 0 ) 
        end 
    end 
) 
  
addEventHandler( "onMarkerLeave", marker, 
    function( element, dimension ) 
        if getElementType( element ) == "player" and dimension then 
            toggleControl( element, "vehicle_secondary_fire", true ) 
            toggleControl( element, "previous_weapon", true ) 
            toggleControl( element, "vehicle_fire", true ) 
            toggleControl( element, "next_weapon", true ) 
            toggleControl( element, "aim_weapon", true ) 
            toggleControl( element, "fire", true ) 
        end 
    end 
) 

استبدل الاحداثيات و الحجم من السطر الأول ولا تعدل شي ثاني, و ان شاء الله بيشتغل

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* Server side :

local x, y, z, size = 0, 0, 3, 5 -- استبدل باحداثيات الماركر و حجمه 
local marker = createMarker( x, y, z, "cylinder", size, 255, 0, 0, 255 ) 
  
addEventHandler( "onMarkerHit", marker, 
    function( element, dimension ) 
        if getElementType( element ) == "player" and dimension then 
            toggleControl( element, "previous_weapon", false ) 
            toggleControl( element, "next_weapon", false ) 
            setPedWeaponSlot( element, رقم خانة السلاح المسموح به ) 
        end 
    end 
) 
  
addEventHandler( "onMarkerLeave", marker, 
    function( element, dimension ) 
        if getElementType( element ) == "player" and dimension then 
            toggleControl( element, "previous_weapon", true ) 
            toggleControl( element, "next_weapon", true ) 
        end 
    end 
) 

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