MeZo999 Posted December 12, 2013 Share Posted December 12, 2013 ركبت مود SAVE-SASTEM ما نفع ارجوكم حل Link to comment
Mr-M3AND Posted December 12, 2013 Share Posted December 12, 2013 http://arabsh.com/files/0c35464260f3/save-zip.html Link to comment
PaiN^ Posted December 12, 2013 Share Posted December 12, 2013 جرب ذا : https://community.multitheftauto.com/index... Link to comment
MeZo999 Posted December 13, 2013 Author Share Posted December 13, 2013 جرب ذا : https://community.multitheftauto.com/index... اخوي اذا طلعت ودخلت من السيرفر يحفظ بس اذا متت ما يرجعو الاسلحه ارجوووووووووووووووووووووكم حل Link to comment
K1NG Posted December 13, 2013 Share Posted December 13, 2013 جرب ذا : https://community.multitheftauto.com/index... اخوي اذا طلعت ودخلت من السيرفر يحفظ بس اذا متت ما يرجعو الاسلحه ارجوووووووووووووووووووووكم حل https://forum.multitheftauto.com/viewtopic.php?f=160&t=67365#p632720 جرب ذا addEventHandler("onPlayerWasted", root, function() local weapons = convertWeaponsToJSON(source) setElementData(source,"tempWeapons",weapons) end ) addEventHandler("onPlayerSpawn", root, function () local weapons = getElementData(source,"tempWeapons") if (weapons) then giveWeaponsFromJSON(source, weapons) end end ) function convertWeaponsToJSON(player) local weaponSlots = 12 local weaponsTable = {} for slot=1, weaponSlots do local weapon = getPedWeapon( source, slot ) local ammo = getPedTotalAmmo( source, slot ) if (weapon > 0 and ammo > 0) then weaponsTable[weapon] = ammo end end return toJSON(weaponsTable) end function giveWeaponsFromJSON(player, weapons) if (weapons and weapons ~= "") then for weapon, ammo in pairs(fromJSON(weapons)) do if (weapon and ammo) then giveWeapon(player, tonumber(weapon), tonumber(ammo)) end end end end Link to comment
PaiN^ Posted December 13, 2013 Share Posted December 13, 2013 تفضل جرب ذا : http://www.gulfup.com/ Link to comment
MeZo999 Posted December 13, 2013 Author Share Posted December 13, 2013 جرب ذا : https://community.multitheftauto.com/index... اخوي اذا طلعت ودخلت من السيرفر يحفظ بس اذا متت ما يرجعو الاسلحه ارجوووووووووووووووووووووكم حل https://forum.multitheftauto.com/viewtopic.php?f=160&t=67365#p632720 جرب ذا addEventHandler("onPlayerWasted", root, function() local weapons = convertWeaponsToJSON(source) setElementData(source,"tempWeapons",weapons) end ) addEventHandler("onPlayerSpawn", root, function () local weapons = getElementData(source,"tempWeapons") if (weapons) then giveWeaponsFromJSON(source, weapons) end end ) function convertWeaponsToJSON(player) local weaponSlots = 12 local weaponsTable = {} for slot=1, weaponSlots do local weapon = getPedWeapon( source, slot ) local ammo = getPedTotalAmmo( source, slot ) if (weapon > 0 and ammo > 0) then weaponsTable[weapon] = ammo end end return toJSON(weaponsTable) end function giveWeaponsFromJSON(player, weapons) if (weapons and weapons ~= "") then for weapon, ammo in pairs(fromJSON(weapons)) do if (weapon and ammo) then giveWeapon(player, tonumber(weapon), tonumber(ammo)) end end end end يحفظ تمام بس الاسلحه تزيد ض1 Link to comment
jafar Posted December 13, 2013 Share Posted December 13, 2013 getPedTotalAmmo * Server Side الكود ما يعطيك عدد الطلقات الصحيح في حالة موتك او اذا تم سحب السلاح منك مثال: جرب اعطي نفسك 100 غاز بعدين جرب اسحب السلاح بكود takeWeapon بعدين جرب الكود راح تلاحظ ان يقولك معك 100 غاز، لكن الغاز مسحوب!!1 ونفس الكلام اذا راحت اسلحتك لما تموت، الكود يعطيك عدد الرصاص الي كان معك قبل الموت * Client Side الكود مافيه اي مشكلة Link to comment
The Killer Posted December 13, 2013 Share Posted December 13, 2013 يحفظ تمام بس الاسلحه تزيد ض1 تزيد لأنك مشغل 2 حفظ Link to comment
PaiN^ Posted December 13, 2013 Share Posted December 13, 2013 أو جرب المود اللي عطيتك فوق, اللي عدلته takeWeapon استخدم Link to comment
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