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Dx Text Check


Markeloff

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Posted

The problem is that I'm using a table.

local theSpawnTable = { 
{ "Civilian", "SF" }, 
{ "Army", "Desert" }, 
{ "Medic", "SF" }, 
} 

and from the table I created the dxDrawText, I'm making a spawn panel with arrows. When I press an arrow it shows the next window but it's the same one with different dx text. I couldn't find any way to check the the team if Civilian then Spawn Window will be from i=2,#theSpawnTable .

function SpawnWindow() 
for i=1,#theSpawnTable do --I won't make it for one i=1, for all i=2 or i=3 
       local team = theSpawnTable[i][1] 
        dxDrawText("Team : "..team, 648, 270, 779, 304, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false) 
end 
end 

Posted

Define a global variable which will contain the selected index, then to switch the team, increase or decrease the variable.

Then in the dxDrawText use the index to get the team name from the table.

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