=|Revenge|= Posted December 4, 2013 Share Posted December 4, 2013 (edited) السلام عليكم ورحمة الله وبركاتة اخواني انا عندي مشكلة اذا دخلت السيرفر حقي وابي ادخل على ادمنيتي يجيني كذا login: No known account for 'bbaa' وانا غيرت الاسل اكثر من 5 مرات واتمنى تحلونه لي Edited December 6, 2013 by Guest Link to comment
aL.Kfo Posted December 4, 2013 Share Posted December 4, 2013 تأكد انكك كاتب الاسم في الاسل وسجلت الدخول ب نفس الاسم Link to comment
G.KinG Posted December 4, 2013 Share Posted December 4, 2013 يقول لك آن حساب bbaa غير موجود .. Link to comment
Mr-M3AND Posted December 4, 2013 Share Posted December 4, 2013 اول شي سوي تسجيل جديد وبعدين سجل دخول وان شاءالله يضبط Link to comment
=|Revenge|= Posted December 5, 2013 Author Share Posted December 5, 2013 ياشباب سويت الي قلتو عنه بس الى الحين المشكلة Link to comment
K1NG Posted December 5, 2013 Share Posted December 5, 2013 ياشباب سويت الي قلتو عنه بس الى الحين المشكلة ثم تسجل دخولكـ فيه bbaa اول شي المفروض تسجل بحسابكـ register <username> <pass> Link to comment
=|Revenge|= Posted December 5, 2013 Author Share Posted December 5, 2013 ياشباب سويت الي قلتو عنه بس الى الحين المشكلة ثم تسجل دخولكـ فيه bbaa اول شي المفروض تسجل بحسابكـ register <username> <pass> سويت الي قلته بس ماصار شي تكفون حل Link to comment
aL.Kfo Posted December 5, 2013 Share Posted December 5, 2013 ياشباب سويت الي قلتو عنه بس الى الحين المشكلة ثم تسجل دخولكـ فيه bbaa اول شي المفروض تسجل بحسابكـ register <username> <pass> سويت الي قلته بس ماصار شي تكفون حل غير الاسم او حمل اسل جديد bbaa1 خله مثلاا وسجل من جديد أذأ م ضبط أطرح الاسسل اسسل اصلي ططرحه جعفر زمان http://linux.multitheftauto.com/dl/133/baseconfig.tar.gz Link to comment
=|Revenge|= Posted December 5, 2013 Author Share Posted December 5, 2013 ولله ماضبط هاذا الاسل وشوفه "Everyone"> "Default"/> "user.*"/> "resource.*"/> "Moderator"> "Moderator"/> "resource.mapcycler"/> "resource.mapmanager"/> "resource.resourcemanager"/> "resource.votemanager"/> "SuperModerator"> "Moderator"/> "SuperModerator"/> "Admin"> "Moderator"/> "SuperModerator"/> "Admin"/> "RPC"/> "resource.admin"/> "resource.webadmin"/> "Console"> "Moderator"/> "SuperModerator"/> "Admin"/> "RPC"/> "user.bbaa1"/> "RPC"> "RPC"/> "MapEditor"> "Default"/> "MapEditor"/> "resource.editor_main"/> "resource.edf"/> "raceACLGroup"> "Default"/> "raceACL"/> "resource.race"/> "DevGroup"> "DevACL"/> "Default"> "general.ModifyOtherObjects" access="false"/> "general.http" access="false"/> "command.start" access="false"/> "command.stop" access="false"/> "command.stopall" access="false"/> "command.gamemode" access="false"/> "command.changemode" access="false"/> "command.changemap" access="false"/> "command.stopmode" access="false"/> "command.stopmap" access="false"/> "command.skipmap" access="false"/> "command.restart" access="false"/> "command.refresh" access="false"/> "command.refreshall" access="false"/> "command.addaccount" access="false"/> "command.delaccount" access="false"/> "command.debugscript" access="false"/> "command.chgpass" access="false"/> "command.loadmodule" access="false"/> "command.upgrade" access="false"/> "command.mute" access="false"/> "command.crun" access="false"/> "command.srun" access="false"/> "command.run" access="false"/> "command.unmute" access="false"/> "command.kick" access="false"/> "command.ban" access="false"/> "command.banip" access="false"/> "command.unbanip" access="false"/> "command.reloadbans" access="false"/> "command.shutdown" access="false"/> "command.install" access="false"/> "command.aexec" access="false"/> "command.whois" access="false"/> "command.whowas" access="false"/> "function.executeCommandHandler" access="false"/> "function.setPlayerMuted" access="false"/> "function.addAccount" access="false"/> "function.addBan" access="false"/> "function.removeBan" access="false"/> "function.removeAccount" access="false"/> "function.setAccountPassword" access="false"/> "function.kickPlayer" access="false"/> "function.banIP" access="false"/> "function.banPlayer" access="false"/> "function.banSerial" access="false"/> "function.getBansXML" access="false"/> "function.unbanIP" access="false"/> "function.unbanSerial" access="false"/> "function.reloadBans" access="false"/> "function.setServerPassword" access="false"/> "function.getServerPassword" access="false"/> "function.callRemote" access="false"/> "function.fetchRemote" access="false"/> "function.startResource" access="false"/> "function.stopResource" access="false"/> "function.restartResource" access="false"/> "function.createResource" access="false"/> "function.copyResource" access="false"/> "function.addResourceMap" access="false"/> "function.addResourceConfig" access="false"/> "function.removeResourceFile" access="false"/> "function.setResourceDefaultSetting" access="false"/> "function.removeResourceDefaultSetting" access="false"/> "function.redirectPlayer" access="false"/> "function.aclReload" access="false"/> "function.aclSave" access="false"/> "function.aclCreate" access="false"/> "function.aclDestroy" access="false"/> "function.aclSetRight" access="false"/> "function.aclRemoveRight" access="false"/> "function.aclCreateGroup" access="false"/> "function.aclDestroyGroup" access="false"/> "function.aclGroupAddACL" access="false"/> "function.aclGroupRemoveACL" access="false"/> "function.aclGroupAddObject" access="false"/> "function.aclGroupRemoveObject" access="false"/> "function.refreshResources" access="false"/> "function.setServerConfigSetting" access="false" /> "function.updateResourceACLRequest" access="false" /> "command.aclrequest" access="false" /> "Moderator"> "general.ModifyOtherObjects" access="false"/> "command.gamemode" access="true"/> "command.changemode" access="true"/> "command.changemap" access="true"/> "command.stopmode" access="true"/> "command.stopmap" access="true"/> "command.skipmap" access="true"/> "command.mute" access="true"/> "command.unmute" access="true"/> "command.whois" access="true"/> "command.whowas" access="true"/> "function.setPlayerMuted" access="true"/> "function.kickPlayer" access="true"/> "function.banIP" access="true"/> "function.banPlayer" access="true"/> "function.banSerial" access="true"/> "function.getBansXML" access="true"/> "function.unbanIP" access="true"/> "function.unbanSerial" access="true"/> "function.startResource" access="true"/> "function.stopResource" access="true"/> "function.restartResource" access="true"/> "function.redirectPlayer" access="true"/> "SuperModerator"> "general.ModifyOtherObjects" access="false"/> "command.start" access="true"/> "command.stop" access="true"/> "command.restart" access="true"/> "command.kick" access="true"/> "command.ban" access="true"/> "command.banip" access="true"/> "command.unbanip" access="true"/> "command.reloadbans" access="true"/> "command.refresh" access="true"/> "command.refreshall" access="true"/> "command.loadmodule" access="true"/> "command.addaccount" access="true"/> "command.delaccount" access="true"/> "command.chgpass" access="true"/> "function.addAccount" access="true"/> "function.removeAccount" access="true"/> "function.setAccountPassword" access="true"/> "Admin"> "general.ModifyOtherObjects" access="true"/> "general.http" access="true"/> "command.shutdown" access="true"/> "command.install" access="true"/> "command.aexec" access="true"/> "command.debugscript" access="true"/> "command.upgrade" access="true"/> "command.crun" access="true"/> "command.srun" access="true"/> "command.run" access="true"/> "function.addBan" access="true"/> "function.removeBan" access="true"/> "function.reloadBans" access="true"/> "function.executeCommandHandler" access="true"/> "function.setServerPassword" access="true"/> "function.getServerPassword" access="true"/> "function.createResource" access="true"/> "function.copyResource" access="true"/> "function.addResourceMap" access="true"/> "function.addResourceConfig" access="true"/> "function.removeResourceFile" access="true"/> "function.setResourceDefaultSetting" access="true"/> "function.removeResourceDefaultSetting" access="true"/> "function.aclReload" access="true"/> "function.aclSave" access="true"/> "function.aclCreate" access="true"/> "function.aclDestroy" access="true"/> "function.aclSetRight" access="true"/> "function.aclRemoveRight" access="true"/> "function.aclCreateGroup" access="true"/> "function.aclDestroyGroup" access="true"/> "function.aclGroupAddACL" access="true"/> "function.aclGroupRemoveACL" access="true"/> "function.aclGroupAddObject" access="true"/> "function.aclGroupRemoveObject" access="true"/> "function.refreshResources" access="true"/> "function.setServerConfigSetting" access="true" /> "function.updateResourceACLRequest" access="true" /> "command.aclrequest" access="true" /> "RPC"> "function.callRemote" access="true"/> "function.fetchRemote" access="true"/> "MapEditor"> "general.ModifyOtherObjects" access="true"/> "function.startResource" access="true"/> "function.stopResource" access="true"/> "function.restartResource" access="true"/> "function.createResource" access="true"/> "function.copyResource" access="true"/> "function.renameResource" access="true"/> "function.deleteResource" access="true"/> "function.addResourceMap" access="true"/> "function.addResourceConfig" access="true"/> "function.removeResourceFile" access="true"/> "function.setResourceDefaultSetting" access="true"/> "function.removeResourceDefaultSetting" access="true"/> "function.xmlLoadFile" access="true"/> "raceACL"> "general.ModifyOtherObjects" access="true"/> "function.xmlLoadFile" access="true"/> "function.startResource" access="true"/> "function.stopResource" access="true"/> "function.restartResource" access="true"/> "DevACL"> "resource.performancebrowser.http" access="true"> "resource.ajax.http" access="true"> Link to comment
aL.Kfo Posted December 5, 2013 Share Posted December 5, 2013 جـرب هيكك الاسم bbaa2 "Everyone"> "Default"/> "user.*"/> "resource.*"/> "Moderator"> "Moderator"/> "resource.mapcycler"/> "resource.mapmanager"/> "resource.resourcemanager"/> "resource.votemanager"/> "SuperModerator"> "Moderator"/> "SuperModerator"/> "Admin"> "Moderator"/> "SuperModerator"/> "Admin"/> "RPC"/> "resource.admin"/> "resource.webadmin"/> "Console"> "Moderator"/> "SuperModerator"/> "Admin"/> "RPC"/> "user.bbaa2"/> "RPC"> "RPC"/> "MapEditor"> "Default"/> "MapEditor"/> "resource.editor_main"/> "resource.edf"/> "raceACLGroup"> "Default"/> "raceACL"/> "resource.race"/> "DevGroup"> "DevACL"/> "Default"> "general.ModifyOtherObjects" access="false"/> "general.http" access="false"/> "command.start" access="false"/> "command.stop" access="false"/> "command.stopall" access="false"/> "command.gamemode" access="false"/> "command.changemode" access="false"/> "command.changemap" access="false"/> "command.stopmode" access="false"/> "command.stopmap" access="false"/> "command.skipmap" access="false"/> "command.restart" access="false"/> "command.refresh" access="false"/> "command.refreshall" access="false"/> "command.addaccount" access="false"/> "command.delaccount" access="false"/> "command.debugscript" access="false"/> "command.chgpass" access="false"/> "command.loadmodule" access="false"/> "command.upgrade" access="false"/> "command.mute" access="false"/> "command.crun" access="false"/> "command.srun" access="false"/> "command.run" access="false"/> "command.unmute" access="false"/> "command.kick" access="false"/> "command.ban" access="false"/> "command.banip" access="false"/> "command.unbanip" access="false"/> "command.reloadbans" access="false"/> "command.shutdown" access="false"/> "command.install" access="false"/> "command.aexec" access="false"/> "command.whois" access="false"/> "command.whowas" access="false"/> "function.executeCommandHandler" access="false"/> "function.setPlayerMuted" access="false"/> "function.addAccount" access="false"/> "function.addBan" access="false"/> "function.removeBan" access="false"/> "function.removeAccount" access="false"/> "function.setAccountPassword" access="false"/> "function.kickPlayer" access="false"/> "function.banIP" access="false"/> "function.banPlayer" access="false"/> "function.banSerial" access="false"/> "function.getBansXML" access="false"/> "function.unbanIP" access="false"/> "function.unbanSerial" access="false"/> "function.reloadBans" access="false"/> "function.setServerPassword" access="false"/> "function.getServerPassword" access="false"/> "function.callRemote" access="false"/> "function.fetchRemote" access="false"/> "function.startResource" access="false"/> "function.stopResource" access="false"/> "function.restartResource" access="false"/> "function.createResource" access="false"/> "function.copyResource" access="false"/> "function.addResourceMap" access="false"/> "function.addResourceConfig" access="false"/> "function.removeResourceFile" access="false"/> "function.setResourceDefaultSetting" access="false"/> "function.removeResourceDefaultSetting" access="false"/> "function.redirectPlayer" access="false"/> "function.aclReload" access="false"/> "function.aclSave" access="false"/> "function.aclCreate" access="false"/> "function.aclDestroy" access="false"/> "function.aclSetRight" access="false"/> "function.aclRemoveRight" access="false"/> "function.aclCreateGroup" access="false"/> "function.aclDestroyGroup" access="false"/> "function.aclGroupAddACL" access="false"/> "function.aclGroupRemoveACL" access="false"/> "function.aclGroupAddObject" access="false"/> "function.aclGroupRemoveObject" access="false"/> "function.refreshResources" access="false"/> "function.setServerConfigSetting" access="false" /> "function.updateResourceACLRequest" access="false" /> "command.aclrequest" access="false" /> "Moderator"> "general.ModifyOtherObjects" access="false"/> "command.gamemode" access="true"/> "command.changemode" access="true"/> "command.changemap" access="true"/> "command.stopmode" access="true"/> "command.stopmap" access="true"/> "command.skipmap" access="true"/> "command.mute" access="true"/> "command.unmute" access="true"/> "command.whois" access="true"/> "command.whowas" access="true"/> "function.setPlayerMuted" access="true"/> "function.kickPlayer" access="true"/> "function.banIP" access="true"/> "function.banPlayer" access="true"/> "function.banSerial" access="true"/> "function.getBansXML" access="true"/> "function.unbanIP" access="true"/> "function.unbanSerial" access="true"/> "function.startResource" access="true"/> "function.stopResource" access="true"/> "function.restartResource" access="true"/> "function.redirectPlayer" access="true"/> "SuperModerator"> "general.ModifyOtherObjects" access="false"/> "command.start" access="true"/> "command.stop" access="true"/> "command.restart" access="true"/> "command.kick" access="true"/> "command.ban" access="true"/> "command.banip" access="true"/> "command.unbanip" access="true"/> "command.reloadbans" access="true"/> "command.refresh" access="true"/> "command.refreshall" access="true"/> "command.loadmodule" access="true"/> "command.addaccount" access="true"/> "command.delaccount" access="true"/> "command.chgpass" access="true"/> "function.addAccount" access="true"/> "function.removeAccount" access="true"/> "function.setAccountPassword" access="true"/> "Admin"> "general.ModifyOtherObjects" access="true"/> "general.http" access="true"/> "command.shutdown" access="true"/> "command.install" access="true"/> "command.aexec" access="true"/> "command.debugscript" access="true"/> "command.upgrade" access="true"/> "command.crun" access="true"/> "command.srun" access="true"/> "command.run" access="true"/> "function.addBan" access="true"/> "function.removeBan" access="true"/> "function.reloadBans" access="true"/> "function.executeCommandHandler" access="true"/> "function.setServerPassword" access="true"/> "function.getServerPassword" access="true"/> "function.createResource" access="true"/> "function.copyResource" access="true"/> "function.addResourceMap" access="true"/> "function.addResourceConfig" access="true"/> "function.removeResourceFile" access="true"/> "function.setResourceDefaultSetting" access="true"/> "function.removeResourceDefaultSetting" access="true"/> "function.aclReload" access="true"/> "function.aclSave" access="true"/> "function.aclCreate" access="true"/> "function.aclDestroy" access="true"/> "function.aclSetRight" access="true"/> "function.aclRemoveRight" access="true"/> "function.aclCreateGroup" access="true"/> "function.aclDestroyGroup" access="true"/> "function.aclGroupAddACL" access="true"/> "function.aclGroupRemoveACL" access="true"/> "function.aclGroupAddObject" access="true"/> "function.aclGroupRemoveObject" access="true"/> "function.refreshResources" access="true"/> "function.setServerConfigSetting" access="true" /> "function.updateResourceACLRequest" access="true" /> "command.aclrequest" access="true" /> "RPC"> "function.callRemote" access="true"/> "function.fetchRemote" access="true"/> "MapEditor"> "general.ModifyOtherObjects" access="true"/> "function.startResource" access="true"/> "function.stopResource" access="true"/> "function.restartResource" access="true"/> "function.createResource" access="true"/> "function.copyResource" access="true"/> "function.renameResource" access="true"/> "function.deleteResource" access="true"/> "function.addResourceMap" access="true"/> "function.addResourceConfig" access="true"/> "function.removeResourceFile" access="true"/> "function.setResourceDefaultSetting" access="true"/> "function.removeResourceDefaultSetting" access="true"/> "function.xmlLoadFile" access="true"/> "raceACL"> "general.ModifyOtherObjects" access="true"/> "function.xmlLoadFile" access="true"/> "function.startResource" access="true"/> "function.stopResource" access="true"/> "function.restartResource" access="true"/> "DevACL"> "resource.performancebrowser.http" access="true"> "resource.ajax.http" access="true"> Link to comment
TAPL Posted December 5, 2013 Share Posted December 5, 2013 الظاهر ان الأدمنية عندك مو شغاله mtaserver.conf تأكد ان مود الأدمنية مضاف مع بداية تشغيل السيرفر في ملف لان التسجيل موجود في مود الأدمنية Link to comment
=|Revenge|= Posted December 5, 2013 Author Share Posted December 5, 2013 الظاهر ان الأدمنية عندك مو شغالهmtaserver.conf تأكد ان مود الأدمنية مضاف مع بداية تشغيل السيرفر في ملف لان التسجيل موجود في مود الأدمنية[/quote ولله مادري شوف هاذا mtaserver.confg -- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> ~~|H.M|~~|KSA|~~سيرفر مملكة الهجولة والتدشير~~|KSA|~~|H.M|~~ -- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> 22096 200 1 22096 1 5 20 [url=https://wiki.multitheftauto.com/wiki/Anti-cheat_guide]https://wiki.multitheftauto.com/wiki/Anti-cheat_guide[/url] e.g. To disable anti-cheat #2 and #3, use: 2,3 --> [url=https://wiki.multitheftauto.com/wiki/Anti-cheat_guide]https://wiki.multitheftauto.com/wiki/Anti-cheat_guide[/url] e.g. To enable special detection #12 use: 12 --> 1 [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> 1.3.4 [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> 1 0 -- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> medium -- The following ???_sync_interval parameters determine the time in milliseconds between certain network packets being sent. More information on how each settings works is available here: https://wiki.multitheftauto.com/wiki/Server_mtaserver.conf --> -- Player sync interval. Default: 100 --> 100 -- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 --> 1500 -- Camera sync interval. Default: 500 --> 500 -- Ped sync interval. Default: 400 --> 500 -- Unoccupied_vehicle sync interval. Default: 400 --> 1000 -- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 --> 100 -- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 --> 100 -- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth. Values: 0 - disabled , 1 - enabled ; default value: 0. --> 0 -- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting should be considered experimental. Available range: 0 to 100. Default - 0 --> 0 -- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for. Only relevant if is greater than zero. Available range: 50 to 500. Default - 150 --> 150 -- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms). Due to the impact this may have on shot lag compensation, it should be considered experimental. Values: 0 - disabled , 1 - enabled ; default value: 0. --> 0 -- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> server-id.keys -- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> logs/server.log -- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> logs/server_auth.log -- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> logs/db.log -- Specifies the location and name of the file used to log loadstring function calls. If left blank or not set, no logging is done. --> -- logs/loadstring.log --> -- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> acl.xml -- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> logs/scripts.log -- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> 36 -- Specifies whether or not players should automatically be logged in based on their IP adresses --> 0 -- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> 0 -- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> 1 -- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> 4 -- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> -- 24600 --> -- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> backups -- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> 3 -- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> 5 -- Specifies the module(s) which are loaded with the server. To load several modules, add more parameter(s). Optional parameter. --> -- --> -- --> -- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more parameter(s). --> "admin" startup="1" protected="0"/> "defaultstats" startup="1" protected="0"/> "helpmanager" startup="1" protected="0"/> "joinquit" startup="1" protected="0"/> "mapcycler" startup="1" protected="0"/> "mapmanager" startup="1" protected="0"/> "parachute" startup="1" protected="0"/> "resourcebrowser" startup="1" protected="1" default="true"/> "resourcemanager" startup="1" protected="1"/> "scoreboard" startup="1" protected="0"/> "spawnmanager" startup="1" protected="0"/> "voice" startup="1" protected="0" /> "votemanager" startup="1" protected="0"/> "webadmin" startup="1" protected="0"/> -- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> "play" startup="1" protected="0"/> Link to comment
aL.Kfo Posted December 5, 2013 Share Posted December 5, 2013 (edited) الظاهر ان الأدمنية عندك مو شغالهmtaserver.conf تأكد ان مود الأدمنية مضاف مع بداية تشغيل السيرفر في ملف لان التسجيل موجود في مود الأدمنية[/quote ولله مادري شوف هاذا mtaserver.confg -- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> ~~|H.M|~~|KSA|~~سيرفر مملكة الهجولة والتدشير~~|KSA|~~|H.M|~~ -- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> 22096 200 1 22096 1 5 20 [url=https://wiki.multitheftauto.com/wiki/Anti-cheat_guide]https://wiki.multitheftauto.com/wiki/Anti-cheat_guide[/url] e.g. To disable anti-cheat #2 and #3, use: 2,3 --> [url=https://wiki.multitheftauto.com/wiki/Anti-cheat_guide]https://wiki.multitheftauto.com/wiki/Anti-cheat_guide[/url] e.g. To enable special detection #12 use: 12 --> 1 [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> 1.3.4 [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> 1 0 -- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> medium -- The following ???_sync_interval parameters determine the time in milliseconds between certain network packets being sent. More information on how each settings works is available here: https://wiki.multitheftauto.com/wiki/Server_mtaserver.conf --> -- Player sync interval. Default: 100 --> 100 -- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 --> 1500 -- Camera sync interval. Default: 500 --> 500 -- Ped sync interval. Default: 400 --> 500 -- Unoccupied_vehicle sync interval. Default: 400 --> 1000 -- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 --> 100 -- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 --> 100 -- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth. Values: 0 - disabled , 1 - enabled ; default value: 0. --> 0 -- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting should be considered experimental. Available range: 0 to 100. Default - 0 --> 0 -- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for. Only relevant if is greater than zero. Available range: 50 to 500. Default - 150 --> 150 -- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms). Due to the impact this may have on shot lag compensation, it should be considered experimental. Values: 0 - disabled , 1 - enabled ; default value: 0. --> 0 -- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> server-id.keys -- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> logs/server.log -- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> logs/server_auth.log -- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> logs/db.log -- Specifies the location and name of the file used to log loadstring function calls. If left blank or not set, no logging is done. --> -- logs/loadstring.log --> -- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> acl.xml -- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> logs/scripts.log -- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> 36 -- Specifies whether or not players should automatically be logged in based on their IP adresses --> 0 -- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> 0 -- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> 1 -- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> 4 -- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> -- 24600 --> -- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> backups -- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> 3 -- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> 5 -- Specifies the module(s) which are loaded with the server. To load several modules, add more parameter(s). Optional parameter. --> -- --> -- --> -- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more parameter(s). --> "admin" startup="1" protected="0"/> "defaultstats" startup="1" protected="0"/> "helpmanager" startup="1" protected="0"/> "joinquit" startup="1" protected="0"/> "mapcycler" startup="1" protected="0"/> "mapmanager" startup="1" protected="0"/> "parachute" startup="1" protected="0"/> "resourcebrowser" startup="1" protected="1" default="true"/> "resourcemanager" startup="1" protected="1"/> "scoreboard" startup="1" protected="0"/> "spawnmanager" startup="1" protected="0"/> "voice" startup="1" protected="0" /> "votemanager" startup="1" protected="0"/> "webadmin" startup="1" protected="0"/> -- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> "play" startup="1" protected="0"/> طيب جرب الاي قلت لك فوق لـو م ضبط جـرب هيككك وخل معكك نسخةة من الكونفج القديم اذا م ضبط يفيدونكك الخبرةة ذذ -- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> ~~|H.M|~~|KSA|~~سيرفر مملكة الهجولة والتدشير~~|KSA|~~|H.M|~~ -- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> 22096 128 1 22006 1 5 20 1 [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> 1 0 -- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> medium -- This parameter specifies whether or not to run the network synchronization on another thread. Enabling will make the sync smoother, but may increase cpu usage slightly. Values: 0 - Off, 1 - On. Default - 1 --> 1 -- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> server-id.keys -- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> logs/server.log -- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> logs/server_auth.log -- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> logs/db.log -- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> acl.xml -- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> logs/scripts.log -- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> 36 -- Specifies whether or not players should automatically be logged in based on their IP adresses --> 0 -- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> 0 -- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> 1 -- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> 4 -- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> -- 24600 --> -- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> backups -- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> 3 -- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> 5 -- Specifies the module(s) which are loaded with the server. To load several modules, add more parameter(s). Optional parameter. --> -- --> -- --> -- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more parameter(s). --> "admin" startup="1" protected="0" /> "defaultstats" startup="1" protected="0" /> "helpmanager" startup="1" protected="0" /> "joinquit" startup="1" protected="0" /> "mapcycler" startup="1" protected="0" /> "mapmanager" startup="1" protected="0" /> "parachute" startup="1" protected="0" /> "resourcebrowser" startup="1" protected="1" default="true" /> "resourcemanager" startup="1" protected="1" /> "scoreboard" startup="1" protected="0" /> "spawnmanager" startup="1" protected="0" /> "voice" startup="1" protected="0" /> "votemanager" startup="1" protected="0" /> "webadmin" startup="1" protected="0" /> -- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> "play" startup="1" protected="0" /> Edited December 5, 2013 by Guest Link to comment
=|Revenge|= Posted December 5, 2013 Author Share Posted December 5, 2013 الظاهر ان الأدمنية عندك مو شغالهmtaserver.conf تأكد ان مود الأدمنية مضاف مع بداية تشغيل السيرفر في ملف لان التسجيل موجود في مود الأدمنية[/quote ولله مادري شوف هاذا mtaserver.confg -- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> ~~|H.M|~~|KSA|~~سيرفر مملكة الهجولة والتدشير~~|KSA|~~|H.M|~~ -- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> 22096 200 1 22096 1 5 20 [url=https://wiki.multitheftauto.com/wiki/Anti-cheat_guide]https://wiki.multitheftauto.com/wiki/Anti-cheat_guide[/url] e.g. To disable anti-cheat #2 and #3, use: 2,3 --> [url=https://wiki.multitheftauto.com/wiki/Anti-cheat_guide]https://wiki.multitheftauto.com/wiki/Anti-cheat_guide[/url] e.g. To enable special detection #12 use: 12 --> 1 [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> 1.3.4 [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> 1 0 -- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> medium -- The following ???_sync_interval parameters determine the time in milliseconds between certain network packets being sent. More information on how each settings works is available here: https://wiki.multitheftauto.com/wiki/Server_mtaserver.conf --> -- Player sync interval. Default: 100 --> 100 -- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 --> 1500 -- Camera sync interval. Default: 500 --> 500 -- Ped sync interval. Default: 400 --> 500 -- Unoccupied_vehicle sync interval. Default: 400 --> 1000 -- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 --> 100 -- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 --> 100 -- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth. Values: 0 - disabled , 1 - enabled ; default value: 0. --> 0 -- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting should be considered experimental. Available range: 0 to 100. Default - 0 --> 0 -- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for. Only relevant if is greater than zero. Available range: 50 to 500. Default - 150 --> 150 -- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms). Due to the impact this may have on shot lag compensation, it should be considered experimental. Values: 0 - disabled , 1 - enabled ; default value: 0. --> 0 -- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> server-id.keys -- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> logs/server.log -- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> logs/server_auth.log -- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> logs/db.log -- Specifies the location and name of the file used to log loadstring function calls. If left blank or not set, no logging is done. --> -- logs/loadstring.log --> -- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> acl.xml -- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> logs/scripts.log -- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> 36 -- Specifies whether or not players should automatically be logged in based on their IP adresses --> 0 -- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> 0 -- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> 1 -- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> 4 -- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> -- 24600 --> -- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> backups -- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> 3 -- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> 5 -- Specifies the module(s) which are loaded with the server. To load several modules, add more parameter(s). Optional parameter. --> -- --> -- --> -- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more parameter(s). --> "admin" startup="1" protected="0"/> "defaultstats" startup="1" protected="0"/> "helpmanager" startup="1" protected="0"/> "joinquit" startup="1" protected="0"/> "mapcycler" startup="1" protected="0"/> "mapmanager" startup="1" protected="0"/> "parachute" startup="1" protected="0"/> "resourcebrowser" startup="1" protected="1" default="true"/> "resourcemanager" startup="1" protected="1"/> "scoreboard" startup="1" protected="0"/> "spawnmanager" startup="1" protected="0"/> "voice" startup="1" protected="0" /> "votemanager" startup="1" protected="0"/> "webadmin" startup="1" protected="0"/> -- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> "play" startup="1" protected="0"/> طيب جرب الاي قلت لك فوق لـو م ضبط جـرب هيككك وخل معكك نسخةة من الكونفج القديم اذا م ضبط يفيدونكك الخبرةة ذذ -- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> SMCY CnR/GangWars/SomeRP -- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> 22003 128 1 22006 1 5 20 1 [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> 1 0 -- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> medium -- This parameter specifies whether or not to run the network synchronization on another thread. Enabling will make the sync smoother, but may increase cpu usage slightly. Values: 0 - Off, 1 - On. Default - 1 --> 1 -- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> server-id.keys -- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> logs/server.log -- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> logs/server_auth.log -- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> logs/db.log -- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> acl.xml -- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> logs/scripts.log -- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> 36 -- Specifies whether or not players should automatically be logged in based on their IP adresses --> 0 -- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> 0 -- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> 1 -- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> 4 -- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> -- 24600 --> -- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> backups -- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> 3 -- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> 5 -- Specifies the module(s) which are loaded with the server. To load several modules, add more parameter(s). Optional parameter. --> -- --> -- --> -- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more parameter(s). --> "admin" startup="1" protected="0" /> "defaultstats" startup="1" protected="0" /> "helpmanager" startup="1" protected="0" /> "joinquit" startup="1" protected="0" /> "mapcycler" startup="1" protected="0" /> "mapmanager" startup="1" protected="0" /> "parachute" startup="1" protected="0" /> "resourcebrowser" startup="1" protected="1" default="true" /> "resourcemanager" startup="1" protected="1" /> "scoreboard" startup="1" protected="0" /> "spawnmanager" startup="1" protected="0" /> "voice" startup="1" protected="0" /> "votemanager" startup="1" protected="0" /> "webadmin" startup="1" protected="0" /> -- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> "play" startup="1" protected="0" /> ولله جربت ماضبط واحتري تابل يرد علي Link to comment
TAPL Posted December 5, 2013 Share Posted December 5, 2013 أنت متأكد ان مود الأدمنية عندك مركب بالسيرفر؟ لما تسجل حساب وش الي يجي بالشات؟ /register جرب تركب أدمنية آخر اصدار https://mtasa-resources.googlecode.com/files/mtasa-resources-r967.zip Link to comment
=|Revenge|= Posted December 5, 2013 Author Share Posted December 5, 2013 أنت متأكد ان مود الأدمنية عندك مركب بالسيرفر؟لما تسجل حساب وش الي يجي بالشات؟ /register جرب تركب أدمنية آخر اصدار https://mtasa-resources.googlecode.com/files/mtasa-resources-r967.zip ياخوي تابل انا اذا سجلت من جديد يعني register مايطلع شي واذا سجلت من حسابي الي في الاسل يقول كذا login: No known account for 'bbaa' Link to comment
aL.Kfo Posted December 5, 2013 Share Posted December 5, 2013 اتوقع المشكله مو من السيرفر بس للمعلوميةة فقط اعتقد لزوم تسوي رستات لسيرفر بعد تغيير الاسل ولا رستارت للادمن بس لو سيرفرك جديد فرمته وريح نفسك Link to comment
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