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Script Help


xeon17

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I crated a funny event script with help of my friends , but can someone please edit my script becouse i want when a player die he need spawn again in event , event stop when Admin stop the resource. When the player die he spawns in dimension 1 at normall spawn place's in play gamemode..

can someone help me please , here is the script :

function teleportEvento ( source, commandName, posX, posY, posZ ) 
        setElementPosition ( source, -2353.73901, 1536.69714, 26.04688 ) 
end 
addCommandHandler ( "participar", teleportEvento  ) 
  
function mensagemEvento () 
         outputChatBox ( "#00FFFFUm To Enter the Event write /participar in chat", getRootElement(), 255, 0, 0, true ) 
end 
addEventHandler ( "onResourceStart", getResourceRootElement ( ), mensagemEvento ) 
  
function funcoesEvento(thePlayer) 
         takeAllWeapons ( thePlayer ) 
         setElementDimension ( thePlayer, 300 ) 
         setPedArmor ( thePlayer, 100 ) 
         setElementHealth ( thePlayer, 569 ) 
         giveWeapon ( thePlayer, 38, 1000000000 ) 
         outputChatBox("[EVENTO] You got a mini gun !.",thePlayer,0,255,255) 
         outputChatBox("[EVENTO] You got health & armor.",thePlayer,0,255,255) 
end 
addCommandHandler("participar", funcoesEvento) 
  
function parandoEvento () 
         outputChatBox ( "#00FFFFEvent Closed", getRootElement(), 255, 0, 0, true ) 
end 
addEventHandler ( "onResourceStop", getResourceRootElement ( ), parandoEvento ) 

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function mensagemEvento ( ) 
    outputChatBox ( "#00FFFFUm To Enter the Event write /participar in chat", getRootElement(), 255, 0, 0, true ) 
end 
addEventHandler ( "onResourceStart", getResourceRootElement ( ), mensagemEvento ) 
  
function funcoesEvento ( thePlayer ) 
    takeAllWeapons ( thePlayer ) 
    setElementDimension ( thePlayer, 300 ) 
    setPedArmor ( thePlayer, 100 ) 
    setElementHealth ( thePlayer, 569 ) 
    giveWeapon ( thePlayer, 38, 1000000000 ) 
    setElementPosition ( thePlayer, -2353.73901, 1536.69714, 26.04688 ) 
    outputChatBox("[EVENTO] You got a mini gun !.",thePlayer,0,255,255) 
    outputChatBox("[EVENTO] You got health & armor.",thePlayer,0,255,255) 
    addEventHandler ( "onPlayerSpawn", thePlayer, onSpawn ) 
end 
addCommandHandler ( "participar", funcoesEvento ) 
  
function parandoEvento ( ) 
    outputChatBox ( "#00FFFFEvent Closed", getRootElement(), 255, 0, 0, true ) 
end 
addEventHandler ( "onResourceStop", getResourceRootElement ( ), parandoEvento ) 
  
function onSpawn ( ) 
    takeAllWeapons ( source ) 
    setElementDimension ( source, 300 ) 
    setPedArmor ( source, 100 ) 
    setElementHealth ( source, 569 ) 
    giveWeapon ( source, 38, 1000000000 ) 
    setElementPosition ( source, -2353.73901, 1536.69714, 26.04688 ) 
end 

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I have still this problem , when i kill a player in event he spawn in dimension 1 on normall play gamemode place

When i kill someone he should spawn again in event , and he die again = spawn in event , when admin stop the resource , then he should spawn again at normall spawn place's :/

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