xeon17 Posted December 4, 2013 Share Posted December 4, 2013 I crated a funny event script with help of my friends , but can someone please edit my script becouse i want when a player die he need spawn again in event , event stop when Admin stop the resource. When the player die he spawns in dimension 1 at normall spawn place's in play gamemode.. can someone help me please , here is the script : function teleportEvento ( source, commandName, posX, posY, posZ ) setElementPosition ( source, -2353.73901, 1536.69714, 26.04688 ) end addCommandHandler ( "participar", teleportEvento ) function mensagemEvento () outputChatBox ( "#00FFFFUm To Enter the Event write /participar in chat", getRootElement(), 255, 0, 0, true ) end addEventHandler ( "onResourceStart", getResourceRootElement ( ), mensagemEvento ) function funcoesEvento(thePlayer) takeAllWeapons ( thePlayer ) setElementDimension ( thePlayer, 300 ) setPedArmor ( thePlayer, 100 ) setElementHealth ( thePlayer, 569 ) giveWeapon ( thePlayer, 38, 1000000000 ) outputChatBox("[EVENTO] You got a mini gun !.",thePlayer,0,255,255) outputChatBox("[EVENTO] You got health & armor.",thePlayer,0,255,255) end addCommandHandler("participar", funcoesEvento) function parandoEvento () outputChatBox ( "#00FFFFEvent Closed", getRootElement(), 255, 0, 0, true ) end addEventHandler ( "onResourceStop", getResourceRootElement ( ), parandoEvento ) Link to comment
Castillo Posted December 4, 2013 Share Posted December 4, 2013 function mensagemEvento ( ) outputChatBox ( "#00FFFFUm To Enter the Event write /participar in chat", getRootElement(), 255, 0, 0, true ) end addEventHandler ( "onResourceStart", getResourceRootElement ( ), mensagemEvento ) function funcoesEvento ( thePlayer ) takeAllWeapons ( thePlayer ) setElementDimension ( thePlayer, 300 ) setPedArmor ( thePlayer, 100 ) setElementHealth ( thePlayer, 569 ) giveWeapon ( thePlayer, 38, 1000000000 ) setElementPosition ( thePlayer, -2353.73901, 1536.69714, 26.04688 ) outputChatBox("[EVENTO] You got a mini gun !.",thePlayer,0,255,255) outputChatBox("[EVENTO] You got health & armor.",thePlayer,0,255,255) addEventHandler ( "onPlayerSpawn", thePlayer, onSpawn ) end addCommandHandler ( "participar", funcoesEvento ) function parandoEvento ( ) outputChatBox ( "#00FFFFEvent Closed", getRootElement(), 255, 0, 0, true ) end addEventHandler ( "onResourceStop", getResourceRootElement ( ), parandoEvento ) function onSpawn ( ) takeAllWeapons ( source ) setElementDimension ( source, 300 ) setPedArmor ( source, 100 ) setElementHealth ( source, 569 ) giveWeapon ( source, 38, 1000000000 ) setElementPosition ( source, -2353.73901, 1536.69714, 26.04688 ) end Link to comment
xeon17 Posted December 4, 2013 Author Share Posted December 4, 2013 I have still this problem , when i kill a player in event he spawn in dimension 1 on normall play gamemode place When i kill someone he should spawn again in event , and he die again = spawn in event , when admin stop the resource , then he should spawn again at normall spawn place's Link to comment
xeon17 Posted December 4, 2013 Author Share Posted December 4, 2013 Thank you script working perfect now Link to comment
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