LiOneLMeSsIShoT Posted November 29, 2013 Share Posted November 29, 2013 I got errors from "guiSetText" in all functions..check: client: Levels1 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 69) for i, o in ipairs(Levels1) do if skill >= o[2] then Level = o[1] end end guiSetText(Colt45_Levels, Levels1) end) Levels2 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 70) for i, o in ipairs(Levels2) do if skill >= o[2] then Level = o[1] end end guiSetText(Silenced_Levels, Levels2) end) Levels3 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 71) for i, o in ipairs(Levels3) do if skill >= o[2] then Level = o[1] end end guiSetText(DesertEagle_Levels, Levels3) end) Levels4 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 72) for i, o in ipairs(Levels4) do if skill >= o[2] then Level = o[1] end end guiSetText(Shotgun_Levels, Levels4) end) Levels5 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 73) for i, o in ipairs(Levels5) do if skill >= o[2] then Level = o[1] end end guiSetText(SawnOff_Levels, Levels5) end) Levels6 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 74) for i, o in ipairs(Levels6) do if skill >= o[2] then Level = o[1] end end guiSetText(CombatShotgun_Levels, Levels6) end) Levels7 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 75) for i, o in ipairs(Levels7) do if skill >= o[2] then Level = o[1] end end guiSetText(UZI_Levels, Levels7) end) Levels8 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 75) for i, o in ipairs(Levels8) do if skill >= o[2] then Level = o[1] end end guiSetText(TEC9_Levels, Levels8) end) Levels9 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 76) for i, o in ipairs(Levels9) do if skill >= o[2] then Level = o[1] end end guiSetText(MP5_Levels, Levels9) end) Levels10 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 77) for i, o in ipairs(Levels10) do if skill >= o[2] then Level = o[1] end end guiSetText(AK47_Levels, Levels10) end) Levels11 = { Link to comment
Tete omar Posted November 29, 2013 Share Posted November 29, 2013 Where were Colt45_levels Silenced_Levels DesertEagle_Levels Shotgun_Levels SawnOff_Levels etc.. Defined? Link to comment
LiOneLMeSsIShoT Posted November 29, 2013 Author Share Posted November 29, 2013 Where wereColt45_levels Silenced_Levels DesertEagle_Levels Shotgun_Levels SawnOff_Levels etc.. Defined? It's Labels in the script. Link to comment
.:HyPeX:. Posted November 29, 2013 Share Posted November 29, 2013 maybe..? guiSetText(Colt45_Levels, Levels1.level) Link to comment
Tete omar Posted November 29, 2013 Share Posted November 29, 2013 Try changing every guiSetText to this: guiSetText ( gui-label, Level ) (Replace gui-label with the label name) P.S. i don't get the point of your code, why are you adding onClientRender on every weapon skill? Link to comment
LiOneLMeSsIShoT Posted November 29, 2013 Author Share Posted November 29, 2013 Try changing every guiSetText to this: guiSetText ( gui-label, Level ) (Replace gui-label with the label name) P.S. i don't get the point of your code, why are you adding onClientRender on every weapon skill? Alright work...but i didn't make them in one function because idk how to make all levels in one table... Link to comment
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