LiOneLMeSsIShoT Posted November 29, 2013 Posted November 29, 2013 I got errors from "guiSetText" in all functions..check: client: Levels1 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 69) for i, o in ipairs(Levels1) do if skill >= o[2] then Level = o[1] end end guiSetText(Colt45_Levels, Levels1) end) Levels2 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 70) for i, o in ipairs(Levels2) do if skill >= o[2] then Level = o[1] end end guiSetText(Silenced_Levels, Levels2) end) Levels3 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 71) for i, o in ipairs(Levels3) do if skill >= o[2] then Level = o[1] end end guiSetText(DesertEagle_Levels, Levels3) end) Levels4 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 72) for i, o in ipairs(Levels4) do if skill >= o[2] then Level = o[1] end end guiSetText(Shotgun_Levels, Levels4) end) Levels5 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 73) for i, o in ipairs(Levels5) do if skill >= o[2] then Level = o[1] end end guiSetText(SawnOff_Levels, Levels5) end) Levels6 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 74) for i, o in ipairs(Levels6) do if skill >= o[2] then Level = o[1] end end guiSetText(CombatShotgun_Levels, Levels6) end) Levels7 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 75) for i, o in ipairs(Levels7) do if skill >= o[2] then Level = o[1] end end guiSetText(UZI_Levels, Levels7) end) Levels8 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 75) for i, o in ipairs(Levels8) do if skill >= o[2] then Level = o[1] end end guiSetText(TEC9_Levels, Levels8) end) Levels9 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 76) for i, o in ipairs(Levels9) do if skill >= o[2] then Level = o[1] end end guiSetText(MP5_Levels, Levels9) end) Levels10 = { {"Level 0", 0}, {"Level 1", 100}, {"Level 2", 200}, {"Level 3", 300}, {"Level 4", 400}, {"Level 5", 500}, {"Level 6", 600}, {"Level 7", 700}, {"Level 8", 800}, {"Level 9", 900}, {"Level 10", 1000} } addEventHandler("onClientRender", root, function() local skill = getPedStat(localPlayer, 77) for i, o in ipairs(Levels10) do if skill >= o[2] then Level = o[1] end end guiSetText(AK47_Levels, Levels10) end) Levels11 = {
Tete omar Posted November 29, 2013 Posted November 29, 2013 Where were Colt45_levels Silenced_Levels DesertEagle_Levels Shotgun_Levels SawnOff_Levels etc.. Defined?
LiOneLMeSsIShoT Posted November 29, 2013 Author Posted November 29, 2013 Where wereColt45_levels Silenced_Levels DesertEagle_Levels Shotgun_Levels SawnOff_Levels etc.. Defined? It's Labels in the script.
.:HyPeX:. Posted November 29, 2013 Posted November 29, 2013 maybe..? guiSetText(Colt45_Levels, Levels1.level)
Tete omar Posted November 29, 2013 Posted November 29, 2013 Try changing every guiSetText to this: guiSetText ( gui-label, Level ) (Replace gui-label with the label name) P.S. i don't get the point of your code, why are you adding onClientRender on every weapon skill?
LiOneLMeSsIShoT Posted November 29, 2013 Author Posted November 29, 2013 Try changing every guiSetText to this: guiSetText ( gui-label, Level ) (Replace gui-label with the label name) P.S. i don't get the point of your code, why are you adding onClientRender on every weapon skill? Alright work...but i didn't make them in one function because idk how to make all levels in one table...
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