LiOneLMeSsIShoT Posted November 27, 2013 Share Posted November 27, 2013 I've downloaded "superman" resource from the community..and edited who can to fly to admin group in 68: line..but got error...may you help please. client: -- Copyright (c) 2008, Alberto Alonso -- -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without modification, -- are permitted provided that the following conditions are met: -- -- * Redistributions of source code must retain the above copyright notice, this -- list of conditions and the following disclaimer. -- * Redistributions in binary form must reproduce the above copyright notice, this -- list of conditions and the following disclaimer in the documentation and/or other -- materials provided with the distribution. -- * Neither the name of the superman script nor the names of its contributors may be used -- to endorse or promote products derived from this software without specific prior -- written permission. -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR -- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR -- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF -- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. local Superman = {} function canceldamage() cancelEvent() end addEventHandler("onClientPedDamage", getRootElement(), canceldamage) -- Settings local ZERO_TOLERANCE = 0.00001 local MAX_ANGLE_SPEED = 6 -- In degrees per frame local MAX_SPEED = 1.0 local EXTRA_SPEED_FACTOR = 1.85 local LOW_SPEED_FACTOR = 0.40 local ACCELERATION = 0.025 local EXTRA_ACCELERATION_FACTOR = 1.8 local LOW_ACCELERATION_FACTOR = 0.85 local TAKEOFF_VELOCITY = 1.75 local TAKEOFF_FLIGHT_DELAY = 750 local SMOKING_SPEED = 1.25 local GROUND_ZERO_TOLERANCE = 0.18 local LANDING_DISTANCE = 3.2 local FLIGHT_ANIMLIB = "swim" local FLIGHT_ANIMATION = "Swim_Dive_Under" local FLIGHT_ANIM_LOOP = false local IDLE_ANIMLIB = "cop_ambient" local IDLE_ANIMATION = "Coplook_loop" local IDLE_ANIM_LOOP = true local MAX_Y_ROTATION = 55 local ROTATION_Y_SPEED = 3.8 -- Static global variables local thisResource = getThisResource() local rootElement = getRootElement() local localPlayer = getLocalPlayer() local serverGravity = getGravity() -- -- Check for admin privileges -- local function canFly() return (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)),aclGetGroup("Admin"))) end -- -- Utility functions -- local function isPlayerFlying(player) local data = getElementData(player, "superman:flying") if not data or data == false then return false else return true end end local function setPlayerFlying(player, state) if state == true then state = true else state = false end setElementData(player, "superman:flying", state) end local function iterateFlyingPlayers() local current = 1 local allPlayers = getElementsByType("player") return function() local player repeat player = allPlayers[current] current = current + 1 until not player or (isPlayerFlying(player) and isElementStreamedIn(player)) return player end end function Superman:restorePlayer(player) setPlayerFlying(player, false) setPedAnimation(player, false) setElementVelocity(player, 0, 0, 0) setElementRotation(player, 0, 0, 0) --setPedRotation(player, getPedRotation(player)) setElementCollisionsEnabled(player, true) self:destroySmokeGenerators(player) self.rotations[player] = nil self.previousVelocity[player] = nil end function Superman:createSmokeGenerator(player) local generator = createObject(2780, getElementPosition(player)) setElementCollisionsEnabled(generator, false) setObjectScale(generator, 0) return generator end function Superman:createSmokeGenerators(player) if not self.smokeGenerators[player] then local smokeGenerators = {} smokeGenerators[1] = self:createSmokeGenerator(player) attachElements(smokeGenerators[1], player, 0.75, -0.2, -0.4, -40, 0, 60) smokeGenerators[2] = self:createSmokeGenerator(player) attachElements(smokeGenerators[2], player, -0.75, -0.2, -0.4, -40, 0, -60) self.smokeGenerators[player] = smokeGenerators end end function Superman:destroySmokeGenerators(player) if self.smokeGenerators[player] then for k, v in ipairs(self.smokeGenerators[player]) do destroyElement(v) end self.smokeGenerators[player] = nil end end function angleDiff(angle1, angle2) angle1, angle2 = angle1 % 360, angle2 % 360 local diff = (angle1 - angle2) % 360 if diff <= 180 then return diff else return -(360 - diff) end end local function isElementInWater(ped) local pedPosition = Vector3D:new(getElementPosition(ped)) if pedPosition.z <= 0 then return true end local waterLevel = getWaterLevel(pedPosition.x, pedPosition.y, pedPosition.z) if not isElementStreamedIn(ped) or not waterLevel or waterLevel < pedPosition.z then return false else return true end end local function isnan(x) math.inf = 1/0 if x == math.inf or x == -math.inf or x ~= x then return true end return false end local function getVector2DAngle(vec) if vec.x == 0 and vec.y == 0 then return 0 end local angle = math.deg(math.atan(vec.x / vec.y)) + 90 if vec.y < 0 then angle = angle + 180 end return angle end -- -- Initialization and shutdown functions -- function Superman.Start() local self = Superman -- Register events addEventHandler("onClientResourceStop", getResourceRootElement(thisResource), Superman.Stop, false) addEventHandler("onPlayerJoin", rootElement, Superman.onJoin) addEventHandler("onPlayerQuit", rootElement, Superman.onQuit) addEventHandler("onClientRender", rootElement, Superman.processControls) addEventHandler("onClientRender", rootElement, Superman.processFlight) addEventHandler("onClientPlayerDamage", localPlayer, Superman.onDamage, false) addEventHandler("onClientElementDataChange", rootElement, Superman.onDataChange) addEventHandler("onClientElementStreamIn", rootElement, Superman.onStreamIn) addEventHandler("onClientElementStreamOut", rootElement, Superman.onStreamOut) -- Bind keys bindKey("jump", "down", Superman.onJump) -- Register commands addCommandHandler("superman", Superman.cmdSuperman) -- Initializate attributes self.smokeGenerators = {} self.rotations = {} self.previousVelocity = {} end addEventHandler("onClientResourceStart", getResourceRootElement(thisResource), Superman.Start, false) function Superman.Stop() local self = Superman setGravity(serverGravity) -- Restore all players animations, collisions, etc for player in iterateFlyingPlayers() do self:restorePlayer(player) end end -- -- Join/Quit -- function Superman.onJoin(player) local self = Superman local player = player or source setPlayerFlying(player, false) end function Superman.onQuit(reason, player) local self = Superman local player = player or source if isPlayerFlying(player) then self:restorePlayer(player) end end -- -- onDamage: superman is invulnerable -- function Superman.onDamage() local self = Superman Link to comment
Driggero Posted November 27, 2013 Share Posted November 27, 2013 These functions are all server side only. isObjectInACLGroup getAccountName getPlayerAccount aclGetGroup You'll need to place them in server side code and trigger that back to the client. Link to comment
LiOneLMeSsIShoT Posted November 27, 2013 Author Share Posted November 27, 2013 These functions are all server side only. isObjectInACLGroup getAccountName getPlayerAccount aclGetGroup You'll need to place them in server side code and trigger that back to the client. Alright i've edited it but got error now..see serveR: function flyman() (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)),aclGetGroup("Admin"))) end addEvent ("flyman", true) addEventHandler ("flyman", getRootElement(), flyman) local function canFly() return triggerServerEvent (localPlayer, "flyman", localplayer) end error: :60: syntax error near 'end' :60: is in server side. Link to comment
TAPL Posted November 27, 2013 Share Posted November 27, 2013 Where is the IF statement? And what is the reason for put isObjectInACLGroup if there nothing below it? ِAlso the first argument of the function triggerServerEvent is the event name. Link to comment
LiOneLMeSsIShoT Posted November 27, 2013 Author Share Posted November 27, 2013 Where is the IF statement?And what is the reason for put isObjectInACLGroup if there nothing below it? ِAlso the first argument of the function triggerServerEvent is the event name. Yeah...asked myself where's the if statment too...but i've downloaded the script from here https://community.multitheftauto.com/index.php?p= ... ls&id=5477 and did the steps to make the players which in acl admin only who can to fly...so you may check the Descriptions..and you will understand. Link to comment
TAPL Posted November 27, 2013 Share Posted November 27, 2013 Client Side: function canFly() return getElementData(localPlayer, "canFly") end Server Side: addEventHandler("onPlayerLogin", root, function(_, account) if isObjectInACLGroup("user."..getAccountName(account), aclGetGroup("Admin")) then setElementData(localPlayer, "canFly", true) end end) Link to comment
LiOneLMeSsIShoT Posted November 27, 2013 Author Share Posted November 27, 2013 Client Side: function canFly() return getElementData(localPlayer, "canFly") end Server Side: addEventHandler("onPlayerLogin", root, function(_, account) if isObjectInACLGroup("user."..getAccountName(account), aclGetGroup("Admin")) then setElementData(localPlayer, "canFly", true) end end) Tried it man...but when i try to fly..nothing happen..and no error. Link to comment
TAPL Posted November 27, 2013 Share Posted November 27, 2013 oh my bad setElementData(localPlayer, "canFly", true) Change it to: setElementData(source, "canFly", true) You should have error anyway. Link to comment
LiOneLMeSsIShoT Posted November 27, 2013 Author Share Posted November 27, 2013 oh my bad setElementData(localPlayer, "canFly", true) Change it to: setElementData(source, "canFly", true) You should have error anyway. Error now: :68: Bad argument @ 'setElementData' [expected element at argument 1, got nil] Link to comment
TAPL Posted November 27, 2013 Share Posted November 27, 2013 So the error appears after you have changed localPlayer to source? Link to comment
LiOneLMeSsIShoT Posted November 28, 2013 Author Share Posted November 28, 2013 So the error appears after you have changed localPlayer to source? ah...yes..the error is: client: :68: Bad argument @ setElementData [expected element at argument 1, got nil] Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now