LiOneLMeSsIShoT Posted November 28, 2013 Author Share Posted November 28, 2013 local pbags = { {2293.154296875, 561.470703125, 7.78125}, } marker = createMarker(2291.1999511719, 537, 0.80000001192093, "cylinder", 1.5, 255, 0, 0) x, y, z = unpack(pbags[math.random(#pbags)]) baga = createPickup(x, y, z, 3, 1210) function onPickupHit(player) if source == baga then if not isPedInVehicle(player) and not isPedDead(player) then bagb = createObject(1210, 0, 0, 0) exports.bone_attach:attachElementToBone(bagb,player,12,0,0.1,0.3,0,180,0) destroyElement(source) end end end addEventHandler("onPickupHit", root, onPickupHit) function onMarkerHit(player) if getElementType(player) == "player" then local atthedTo = exports.bone_attach:getElementBoneAttachmentDetails(bagb) if atthedTo == player then local money = math.random(1000, 2000) givePlayerMoney(player, money) outputChatBox("You've Earned $"..money, player, 0, 255, 0, false) destroyElement(bagb) end end end addEventHandler("onMarkerHit", marker, onMarkerHit) function onPlayerQuit() local atthedTo = exports.bone_attach:getElementBoneAttachmentDetails(bagb) if atthedTo == source then destroyElement(bagb) local x, y, z = getElementPosition(source) baga = createPickup(x, y, z, 3, 1210) end end addEventHandler("onPlayerQuit", root, onPlayerQuit) Thanks a lot Link to comment
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