MJNON Posted November 26, 2013 Share Posted November 26, 2013 السلام عليكم عندي كود لمود السجن ابي اضيف عليه حاجه object1 = createObject ( 2930, 1560, -1664.9000244141, 549.79998779297 ) marker1 = createMarker ( 1560, -1664.9000244141, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object2 = createObject ( 971, 1564.5999755859, -1661.8000488281, 549.40002441406 ) marker2 = createMarker ( 1564.5999755859, -1661.8000488281, 549.40002441406, 'cylinder', 3.5, 0, 0, 0, 0 ) object3 = createObject ( 2930, 1575.3000488281, -1658, 549.79998779297 ) marker3 = createMarker ( 1575.3000488281, -1658, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object4 = createObject ( 2930, 1575.3000488281, -1653.3000488281, 549.79998779297 ) marker4 = createMarker ( 1575.3000488281, -1653.3000488281, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object5 = createObject ( 2930, 1575.3000488281, -1648.5, 549.79998779297 ) marker5 = createMarker ( 1575.3000488281, -1648.5, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object6 = createObject ( 2930, 1575.3000488281, -1643.8000488281, 549.79998779297) marker6 = createMarker ( 1575.3000488281, -1643.8000488281, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object7 = createObject ( 2930, 1575.3000488281, -1639, 549.79998779297) marker7 = createMarker ( 1575.3000488281, -1639, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object8 = createObject ( 2930, 1575.3000488281, -1633.8000488281, 549.79998779297) marker8 = createMarker ( 1575.3000488281, -1633.8000488281, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object9 = createObject ( 971, 1569.099609375, -1632.5, 550.20001220703 ) marker9 = createMarker ( 1569.099609375, -1632.5, 550.20001220703, 'cylinder', 3.5, 0, 0, 0, 0 ) object10 = createObject ( 2930, 1559.099609375, -1633.69921875, 549.79998779297 ) marker10 = createMarker ( 1559.099609375, -1633.69921875, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object11 = createObject ( 2930, 1559, -1638.9000244141, 549.79998779297 ) marker11 = createMarker ( 1559, -1638.9000244141, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object12 = createObject ( 2930, 1559, -1643.6999511719, 549.79998779297 ) marker12 = createMarker ( 1559, -1643.6999511719, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object13 = createObject ( 2930, 1559.0999755859, -1648.4000244141, 549.79998779297 ) marker13 = createMarker ( 1559.0999755859, -1648.4000244141, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object14 = createObject ( 2930, 1559, -1653.1999511719, 549.79998779297 ) marker14 = createMarker ( 1559, -1653.1999511719, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object15 = createObject ( 2930, 1559, -1658, 549.79998779297 ) marker15 = createMarker ( 1559, -1658, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object16 = createObject ( 2930, 1559.0999755859, -1633.6999511719, 556.09997558594 ) marker16 = createMarker ( 1559.0999755859, -1633.6999511719, 'cylinder', 3.5, 0, 0, 0, 0 ) object17 = createObject ( 2930, 1559.0999755859, -1638.9000244141, 556.09997558594 ) marker17 = createMarker ( 1559.0999755859, -1638.9000244141, 556.09997558594, 'cylinder', 3.5, 0, 0, 0, 0 ) object18 = createObject ( 2930, 1559, -1643.6999511719, 556.09997558594 ) marker18 = createMarker ( 1559, -1643.6999511719, 556.09997558594, 'cylinder', 3.5, 0, 0, 0, 0 ) object19 = createObject ( 2930, 1559.0999755859, -1648.4000244141, 556.09997558594 ) marker19 = createMarker ( 1559.0999755859, -1648.4000244141, 556.09997558594, 'cylinder', 3.5, 0, 0, 0, 0 ) object20 = createObject ( 2930, 1559.0999755859, -1653.1999511719, 556.09997558594 ) marker20 = createMarker ( 1559.0999755859, -1653.1999511719, 556.09997558594, 'cylinder', 3.5, 0, 0, 0, 0 ) object21 = createObject ( 2930, 1559.0999755859, -1658.0999755859, 556.09997558594 ) marker21 = createMarker ( 1559.0999755859, -1658.0999755859, 556.09997558594, 'cylinder', 3.5, 0, 0, 0, 0 ) object22 = createObject ( 2930, 1559.0999755859, -1663, 556.09997558594 ) marker22 = createMarker ( 1559.0999755859, -1663, 556.0999755859, 'cylinder', 3.5, 0, 0, 0, 0 ) object23 = createObject ( 2930, 1575.3000488281, -1663.0999755859, 556.09997558594 ) marker23 = createMarker ( 1575.3000488281, -1663.0999755859, 556.09997558594, 'cylinder', 3.5, 0, 0, 0, 0 ) object24 = createObject ( 2930, 1575.1999511719, -1658.1999511719, 556.09997558594 ) marker24 = createMarker ( 1575.1999511719, -1658.1999511719, 556.09997558594, 'cylinder', 3.5, 0, 0, 0, 0 ) object25 = createObject ( 2930, 1575.1999511719, -1653.3000488281, 556.09997558594 ) marker25 = createMarker ( 1575.1999511719, -1653.3000488281, 556.09997558594, 'cylinder', 3.5, 0, 0, 0, 0 ) object26 = createObject ( 2930, 1575.1999511719, -1648.5, 556.09997558594 ) marker26 = createMarker ( 1575.1999511719, -1648.5, 556.09997558594, 'cylinder', 3.5, 0, 0, 0, 0 ) object27 = createObject ( 2930, 1575.1999511719, -1643.8000488281, 556.09997558594 ) marker27 = createMarker ( 1575.1999511719, -1643.8000488281, 556.09997558594, 'cylinder', 3.5, 0, 0, 0, 0 ) object28 = createObject ( 2930, 1575.1999511719, -1639, 556.09997558594 ) marker28 = createMarker ( 1575.1999511719, -1639, 556.09997558594, 'cylinder', 3.5, 0, 0, 0, 0 ) object29 = createObject ( 2930, 1575.1999511719, -1633.8000488281, 556.09997558594 ) marker29 = createMarker ( 1575.1999511719, -1633.8000488281, 556.09997558594, 'cylinder', 3.5, 0, 0, 0, 0 ) i1 = false i2 = false i3 = false i4 = false i5 = false i6 = false i7 = false i8 = false i9 = false i10 = false i11 = false i12 = false i13 = false i14 = false i15 = false i16 = false i17 = false i18 = false i19 = false i20 = false i21 = false i22 = false i23 = false i24 = false i25 = false i26 = false i27 = false i28 = false i29 = false function AlBab ( plr_ ) local player = plr_ or source local playerTeam = getPlayerTeam ( player ) local policeTeam = getTeamFromName ( "Police" ) if playerTeam and policeTeam then if playerTeam == policeTeam then if isElementWithinMarker ( player, marker1 ) then if i1 then moveObject ( object1, 2500, 1560, -1663.3000488281, 549.79998779297 ) i1 = false else moveObject ( object1, 1500, 1560, -1664.9000244141, 549.79998779297 ) i1 = true end elseif isElementWithinMarker ( player, marker2 ) then if i2 then moveObject ( object2, 2500, 1572.5999755859, -1661.8000488281, 549.40002441406 ) i2 = false else moveObject ( object2, 1500, 1564.5999755859, -1661.8000488281, 549.40002441406 ) i2 = true end elseif isElementWithinMarker ( player, marker3 ) then if i3 then moveObject ( object3, 2500, 1575.3000488281, -1656.5, 549.79998779297 ) i3 = false else moveObject ( object3, 1500, 1575.3000488281, -1658, 549.79998779297 ) i3 = true end elseif isElementWithinMarker ( player, marker4 ) then if i4 then moveObject ( object4, 2500, 1575.3000488281, -1651.8000488281, 549.79998779297 ) i4 = false else moveObject ( object4, 1500, 1575.3000488281, -1653.3000488281, 549.79998779297 ) i4 = true end elseif isElementWithinMarker ( player, marker5 ) then if i5 then moveObject ( object5, 2500, 1575.3000488281, -1647, 549.79998779297 ) i5 = false else moveObject ( object5, 1500, 1575.3000488281, -1648.5, 549.79998779297 ) i5 = true end elseif isElementWithinMarker ( player, marker6 ) then if i6 then moveObject ( object6, 2500, 1575.3000488281, -1642.1999511719, 549.79998779297 ) i6 = false else moveObject ( object6, 1500, 1575.3000488281, -1643.8000488281, 549.79998779297 ) i6 = true end elseif isElementWithinMarker ( player, marker7 ) then if i7 then moveObject ( object7, 2500, 1575.3000488281, -1637.5, 549.79998779297 ) i7 = false else moveObject ( object7, 1500, 1575.3000488281, -1639, 549.79998779297 ) i7 = true end elseif isElementWithinMarker ( player, marker8 ) then if i8 then moveObject ( object8, 2500, 1575.3000488281, -1632.3000488281, 549.79998779297 ) i8 = false else moveObject ( object8, 1500, 1575.3000488281, -1633.8000488281, 549.79998779297 ) i8 = true end elseif isElementWithinMarker ( player, marker9 ) then if i9 then moveObject ( object9, 2500, 1571.9000244141, -1632.5, 550.20001220703 ) i9 = false else moveObject ( object9, 1500, 1569.099609375, -1632.5, 550.20001220703 ) i9 = true end elseif isElementWithinMarker ( player, marker10 ) then if i10 then moveObject ( object10, 2500, 1559, -1635.1999511719, 549.79998779297 ) i10 = false else moveObject ( object10, 1500, 1559.099609375, -1633.69921875, 549.79998779297 ) i10 = true end elseif isElementWithinMarker ( player, marker11 ) then if i11 then moveObject ( object11, 2500, 1559, -1640.5, 549.79998779297 ) i11 = false else moveObject ( object11, 1500, 1559, -1638.9000244141, 549.79998779297 ) i11 = true end elseif isElementWithinMarker ( player, marker12 ) then if i12 then moveObject ( object12, 2500, 1559, -1645.3000488281, 549.79998779297 ) i12 = false else moveObject ( object12, 1500, 1559, -1643.6999511719, 549.79998779297 ) i12 = true end elseif isElementWithinMarker ( player, marker13 ) then if i13 then moveObject ( object13, 2500, 1559.0999755859, -1650, 549.79998779297 ) i13 = false else moveObject ( object13, 1500, 1559.0999755859, -1648.4000244141, 549.79998779297 ) i13 = true end elseif isElementWithinMarker ( player, marker14 ) then if i14 then moveObject ( object14, 2500, 1559, -1654.8000488281, 549.79998779297 ) i14 = false else moveObject ( object14, 1500, 1559, -1653.1999511719, 549.79998779297 ) i14 = true end elseif isElementWithinMarker ( player, marker15 ) then if i15 then moveObject ( object15, 2500, 1559, -1659.5, 549.79998779297 ) i15 = false else moveObject ( object15, 1500, 1559, -1658, 549.79998779297 ) i15 = true end elseif isElementWithinMarker ( player, marker16 ) then if i16 then moveObject ( object16, 2500, 1559.0999755859, -1635.3000488281, 556.09997558594 ) i16 = false else moveObject ( object16, 1500, 1559.0999755859, -1633.6999511719, 556.09997558594 ) i16 = true end elseif isElementWithinMarker ( player, marker17 ) then if i17 then moveObject ( object17, 2500, 1559.0999755859, -1640.5, 556.09997558594 ) i17 = false else moveObject ( object17, 1500, 1559.0999755859, -1638.9000244141, 556.09997558594 ) i17 = true end elseif isElementWithinMarker ( player, marker18 ) then if i18 then moveObject ( object18, 2500, 1559.0999755859, -1645.3000488281, 556.09997558594 ) i18 = false else moveObject ( object18, 1500, 1559, -1643.6999511719, 556.09997558594 ) i18 = true end elseif isElementWithinMarker ( player, marker19 ) then if i19 then moveObject ( object19, 2500, 1559.0999755859, -1650, 556.09997558594 ) i19 = false else moveObject ( object19, 1500, 1559.0999755859, -1648.4000244141, 556.09997558594 ) i19 = true end elseif isElementWithinMarker ( player, marker20 ) then if i20 then moveObject ( object20, 2500, 1559.0999755859, -1654.8000488281, 556.09997558594 ) i20 = false Link to comment
Mr.HsN Posted November 26, 2013 Share Posted November 26, 2013 (edited) setTimer انت بالاساس مو مسوي كود اذا ضرب اللاعب Edited November 26, 2013 by Guest Link to comment
MJNON Posted November 26, 2013 Author Share Posted November 26, 2013 لا ابي فكشنتات كامله Link to comment
#DRAGON!FIRE Posted November 26, 2013 Share Posted November 26, 2013 Event "onClientPlayerDamage" getPlayerWantedLevel -- Your Code # اعتقد هذي , ما ادري عن السسجن حقك كيف , بس استخدم ذي الفنكشنات وتحقق لو كان النججوم حقه كذا استخدم الفنكشنات حق السجن حقكـ Link to comment
MJNON Posted November 26, 2013 Author Share Posted November 26, 2013 local glevel = getPlayerWantedLevel ( source ) if isElement(attacker) then local wlevel = getPlayerWantedLevel( source ) if wlevel > 5 then if getElementParent(attacker) == kingCOP then setPlayerWantedLevel( source, 0 ) end end عدل او لا Link to comment
MhLoSs Posted November 26, 2013 Share Posted November 26, 2013 local glevel = getPlayerWantedLevel ( source ) if isElement(attacker) then local wlevel = getPlayerWantedLevel( source ) if wlevel > 5 then if getElementParent(attacker) == kingCOP then setPlayerWantedLevel( source, 0 ) end end عدل او لا نسخ لصق ---- يعني لو تبي اذا ضرب اللاعب يروح لسجن اعتقد تحتاج onPlayerDamage إذا ضرب اللاعب getPlayerWantedLevel -- جلب نجوم اللاعب spawnPlayer -- نقل اللاعب setTimer -- الوقت اللي راح يضل فيه اللاعب اذا فيه شيء ناقص الاخوان راح يفيدوك Link to comment
Mr.HsN Posted November 26, 2013 Share Posted November 26, 2013 local glevel = getPlayerWantedLevel ( source ) if isElement(attacker) then local wlevel = getPlayerWantedLevel( source ) if wlevel > 5 then if getElementParent(attacker) == kingCOP then setPlayerWantedLevel( source, 0 ) end end عدل او لا مثــــــــال : addEventHandler("onPlayerDamage",getRootElement(), setTimer function ( attacker, attackerWeapon ) if ( attackerWeapon == 3 ) then -- رقم السلاح local attackert = getTeamFromName ("اسم تيم الشرطة") local id = getElementModel ( source ) local Dimension = getElementDimension ( source ) local Interior = getElementInterior ( source ) local level = getPlayerWantedLevel ( source ) if level == 5 and getPlayerTeam ( attacker ) == attackert then -- اذا كانت نجوم الحرامي 5 يعتقله setElementPosition ( source, X, Y, Z ) outputChatBox("تم اعتقالك !", source, 255, 0, 0) end, 5*60000, 1 ) -- الوقت 5 دقايق end end ) بدل X,Y,Z الى احداثيات السجن Link to comment
#DRAGON!FIRE Posted November 26, 2013 Share Posted November 26, 2013 local glevel = getPlayerWantedLevel ( source ) if isElement(attacker) then local wlevel = getPlayerWantedLevel( source ) if wlevel > 5 then if getElementParent(attacker) == kingCOP then setPlayerWantedLevel( source, 0 ) end end عدل او لا مثــــــــال : addEventHandler("onPlayerDamage",getRootElement(), setTimer function ( attacker, attackerWeapon ) if ( attackerWeapon == 3 ) then -- رقم السلاح local attackert = getTeamFromName ("اسم تيم الشرطة") local id = getElementModel ( source ) local Dimension = getElementDimension ( source ) local Interior = getElementInterior ( source ) local level = getPlayerWantedLevel ( source ) if level == 5 and getPlayerTeam ( attacker ) == attackert then -- اذا كانت نجوم الحرامي 5 يعتقله setElementPosition ( source, X, Y, Z ) outputChatBox("تم اعتقالك !", source, 255, 0, 0) end, 5*60000, 1 ) -- الوقت 5 دقايق end end ) بدل X,Y,Z الى احداثيات السجن # تخبيصصص , لو ما تعرف مو لأزم تسأعد . Link to comment
MJNON Posted November 26, 2013 Author Share Posted November 26, 2013 انا السجن حقي فيه 29 بوابه ابيه يسوي تحقيق علشان يشوف السجن الي موجود فيه شخص مايوضع الشخص الجديد في سجن فيه شخص Link to comment
Mr.HsN Posted November 26, 2013 Share Posted November 26, 2013 local glevel = getPlayerWantedLevel ( source ) if isElement(attacker) then local wlevel = getPlayerWantedLevel( source ) if wlevel > 5 then if getElementParent(attacker) == kingCOP then setPlayerWantedLevel( source, 0 ) end end عدل او لا مثــــــــال : addEventHandler("onPlayerDamage",getRootElement(), setTimer function ( attacker, attackerWeapon ) if ( attackerWeapon == 3 ) then -- رقم السلاح local attackert = getTeamFromName ("اسم تيم الشرطة") local id = getElementModel ( source ) local Dimension = getElementDimension ( source ) local Interior = getElementInterior ( source ) local level = getPlayerWantedLevel ( source ) if level == 5 and getPlayerTeam ( attacker ) == attackert then -- اذا كانت نجوم الحرامي 5 يعتقله setElementPosition ( source, X, Y, Z ) outputChatBox("تم اعتقالك !", source, 255, 0, 0) end, 5*60000, 1 ) -- الوقت 5 دقايق end end ) بدل X,Y,Z الى احداثيات السجن # تخبيصصص , لو ما تعرف مو لأزم تسأعد . انا قلت مثال ما قلت حقه ياخذه Link to comment
The Killer Posted November 26, 2013 Share Posted November 26, 2013 وين المثال في كودك ^ Link to comment
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