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[Help] WeaponStats


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I've made this script to show the points and level of the weapon. but when i reach to the another level the label don't get update..

function WeaponLevels() 
if getPedStat ( localPlayer, 69 ) >= 100 then 
guiSetText (GUIEditor.label[3],"Level: 1") 
elseif getPedStat ( localPlayer, 69 ) >= 200 then 
guiSetText (GUIEditor.label[3],"Level: 2") 
elseif getPedStat ( localPlayer, 69 ) >= 300 then 
guiSetText (GUIEditor.label[3],"Level: 3") 
elseif getPedStat ( localPlayer, 69 ) >= 400 then 
guiSetText (GUIEditor.label[3],"Level: 4") 
elseif getPedStat ( localPlayer, 69 ) >= 500 then 
guiSetText (GUIEditor.label[3],"Level: 5") 
elseif getPedStat ( localPlayer, 69 ) >= 600 then 
guiSetText (GUIEditor.label[3],"Level: 6") 
elseif getPedStat ( localPlayer, 69 ) >= 700 then 
guiSetText (GUIEditor.label[3],"Level: 7") 
elseif getPedStat ( localPlayer, 69 ) >= 800 then 
guiSetText (GUIEditor.label[3],"Level: 8") 
elseif getPedStat ( localPlayer, 69 ) >= 900 then 
guiSetText (GUIEditor.label[3],"Level: 9") 
elseif getPedStat ( localPlayer, 69 ) >= 1000 then 
guiSetText (GUIEditor.label[3],"Level: 10") 
    end 
end 
addEventHandler( "onClientRender", root, WeaponLevels ) 
  

I mean about that...the label only write Level 1...if i reach to 200 point or more...the level don't set to "Level:2"

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Try this.

Levels = { 
    {"Level 0", 0}, 
    {"Level 1", 100}, 
    {"Level 2", 200}, 
    {"Level 3", 300}, 
    {"Level 4", 400}, 
    {"Level 5", 500}, 
    {"Level 6", 600}, 
    {"Level 7", 700}, 
    {"Level 8", 800}, 
    {"Level 9", 900}, 
    {"Level 10", 1000} 
} 
  
addEventHandler("onClientRender", root, 
function() 
    local skill = getPedStat(localPlayer, 69) 
    for i, o in ipairs(Levels) do 
        if skill >= o[2] then 
            Level = o[1] 
        end 
    end 
    guiSetText(GUIEditor.label[3], Level) 
end) 

Also it would be better to use timer instead of onClientRender.

Link to comment
Try this.
Levels = { 
    {"Level 0", 0}, 
    {"Level 1", 100}, 
    {"Level 2", 200}, 
    {"Level 3", 300}, 
    {"Level 4", 400}, 
    {"Level 5", 500}, 
    {"Level 6", 600}, 
    {"Level 7", 700}, 
    {"Level 8", 800}, 
    {"Level 9", 900}, 
    {"Level 10", 1000} 
} 
  
addEventHandler("onClientRender", root, 
function() 
    local skill = getPedStat(localPlayer, 69) 
    for i, o in ipairs(Levels) do 
        if skill >= o[2] then 
            Level = o[1] 
        end 
    end 
    guiSetText(GUIEditor.label[3], Level) 
end) 

Also it would be better to use timer instead of onClientRender.

Timer for what?

Link to comment
Try this.
Levels = { 
    {"Level 0", 0}, 
    {"Level 1", 100}, 
    {"Level 2", 200}, 
    {"Level 3", 300}, 
    {"Level 4", 400}, 
    {"Level 5", 500}, 
    {"Level 6", 600}, 
    {"Level 7", 700}, 
    {"Level 8", 800}, 
    {"Level 9", 900}, 
    {"Level 10", 1000} 
} 
  
addEventHandler("onClientRender", root, 
function() 
    local skill = getPedStat(localPlayer, 69) 
    for i, o in ipairs(Levels) do 
        if skill >= o[2] then 
            Level = o[1] 
        end 
    end 
    guiSetText(GUIEditor.label[3], Level) 
end) 

Also it would be better to use timer instead of onClientRender.

Whatever when i set Player Stat from Admin panel to 201 or even 101...the Level Stays 0..whatever when it be 100 or 200 the level changes.....:/ can you fix this?

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