DontTrustMe Posted November 18, 2013 Share Posted November 18, 2013 (edited) السلام عليكم بسم الرحمن الرحيم ابي حل لمشكلة و طلبب اول حاجة مسوي وظيفة بس فيها شيئ غلط لما مصلن انا اشتغل يطلع لي في الخريطة يقولي روح وصل ذا لي المكان ذا كل السيرفر يشوف المكان و يشوف الماركر ال رايح اوصل فيها اختصار يعني ابي ما احد يشوف غير ال يشتغل يعني كلينت بس تاني طلب مصلن مسوي مهمة الحرامية ضد الشرطة ابي لما مصلن حد يكتب hotime يكتبلو فوق مو في الشات شكرا Edited November 19, 2013 by Guest Link to comment
نصراوي Posted November 18, 2013 Share Posted November 18, 2013 اتوقع root -- all -- جميع source -- مفرد -- >> Link to comment
DontTrustMe Posted November 18, 2013 Author Share Posted November 18, 2013 اتوقع root -- all -- جميع source -- مفرد -- >> ما فهمت ولة شيئ Link to comment
DontTrustMe Posted November 19, 2013 Author Share Posted November 19, 2013 عربي؟ ???????? Link to comment
The Killer Posted November 19, 2013 Share Posted November 19, 2013 استبدل root ب source Link to comment
king-b7r Posted November 19, 2013 Share Posted November 19, 2013 مصلن = مثلا خخخخخخخخخخخخخخخخخ Link to comment
DontTrustMe Posted November 19, 2013 Author Share Posted November 19, 2013 مصلن= مثلا خخخخخخخخخخخخخخخخخ ؟؟ اوكي المطلوب؟؟؟ Link to comment
فاّرس Posted November 19, 2013 Share Posted November 19, 2013 اطرح كودك وقولنا بإختصار وش تبي لا تمثل ولا شيء قول ابي كذا كذا وخلاص Link to comment
DontTrustMe Posted November 19, 2013 Author Share Posted November 19, 2013 اطرح كودك وقولنا بإختصار وش تبي لا تمثل ولا شيء قول ابي كذا كذا وخلاص شوف في وظيفة التاكسي اوكي فيها راجل تخذ منو الوظيفة و تخذ التاكسي اوكي الحين يطلع لك بلب في الخريطة عشان تخذ الراجل اوكي ذي البلب و الماركر تظهار عند الكل ابيها تظهر عند الوخذ الوظيفة بس الاكواد كلنت GUIEditor = { memo = {}, button = {}, window = {}, } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(0.29, 0.24, 0.42, 0.49, "", true) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) bAccept = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "", true, GUIEditor.window[1]) bAccept = guiCreateButton(0.60, 0.20, 0.34, 0.17, "Accept Job", true, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "sa-header") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bAccept, showGUIbf, false) addEventHandler("onClientGUIClick", bAccept, joinTeam, false) bClose = guiCreateButton(0.67, 0.61, 0.20, 0.16, "CLOSE", true, GUIEditor.window[1]) guiSetProperty(bClose, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bClose, showGUIbf, false) GUIEditor.memo[1] = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "Become a Taxi Driver and get excellent wages at $500 per ride! To start simply enter a Taxi, drive to the Blue Person Icon and Pick them up. Then drop them off at the Waypoint. Easy! Perks : Repairing your Taxi at a Pay'n Spray is free!", true, GUIEditor.window[1]) end ) local joinBD = createMarker(1777.05078125, -1887.853515625, 12.387156486511, "cylinder", 0.9, 255, 0, 0) addEventHandler( "onClientResourceStart", getRootElement( ), function ( startedRes ) createBlipAttachedTo( joinBD, 60); end ); function showGUIbt(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then guiSetVisible(GUIEditor.window[1], true) showCursor( true ) end end addEventHandler("onClientMarkerHit", joinBD, showGUIbt) function showGUIbf() guiSetVisible (GUIEditor.window[1], false ) showCursor ( false ) end function joinTeam() triggerServerEvent("sTeame", localPlayer, "teamSet") end local pickups = { [1]={ 2060.7685546875, -1941.1181640625, 13.14103603363 }, [2]={ 2114.5068359375, -1611.302734375, 13.167269706726 }, [3]={ 1932.9521484375, -1776.1259765625, 13.16081237793 }, [4]={ 1057.41796875, -1568.4853515625, 13.166387557983 }, [5]={ 1133.2607421875, -1286.6201171875, 13.245727539063 }, [6]={ 1197.380859375, -1576.9228515625, 13.2406873703 }, [7]={ 1275.6181640625, -1717.5087890625, 13.241578102112 }, [8]={ 1041.908203125, -1869.1728515625, 13.15417766571 }, [9]={ 680.9248046875, -1763.6552734375, 13.168544769287 }, [10]={ 597.5556640625, -1598.90234375, 16.215705871582 }, [11]={ 357.197265625, -1443.72265625, 34.185447692871 } } local dropoffss = { [1]={ 1965.54296875 , -1883.013671875, 13.160305023193 }, [2]={ 1467.3916015625, -1736.419921875, 13.242918014526 }, [3]={ 2376.1064453125, -1728.4091796875, 13.162055015564 }, [4]={ 1066.5029296875, -1200.86328125, 18.405519485474 }, [5]={ 584.8916015625, -1328.7021484375, 13.25985622406 }, [6]={ 989.75, -1372.083984375, 13.244333267212 }, [7]={ 1116.333984375, -1410.7666015625, 13.267498970032 }, [8]={ 1437.5244140625, -1039.8212890625, 23.564819335938 }, [9]={ 2124.4521484375, -1116.4931640625, 25.031726837158 }, [10]={ 2700.8857421875, -1091.896484375, 69.064071655273 }, [11]={ 2769.2744140625, -1494.0517578125, 27.58003616333 } } سيرفر local pedCus = { [1]={ 9 }, [2]={ 10 }, [3]={ 14 }, [4]={ 15 }, [5]={ 37 } } Teame = createTeam("Taxi Driver", 0, 255, 0) taxiTeams = { [Teame] = true } taxiVehs = { [420] = true } function teamSet ( ) local team = getTeamFromName ( "Taxi Driver" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 255, 0 ) setElementModel(source, 57) createVehicle(420, 1777.3017578125, -1891.779296875, 13.157614707947) outputChatBox("You are now employed as a Taxi Driver!", thePlayer) else local teamw = getTeamFromName ( "Taxi Driver" ) if teamw then cancelEvent() outputChatBox("You are already a Taxi driver!", source) end end end addEvent ( "sTeame", true) addEventHandler ( "sTeame", root, teamSet ) function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle if getElementType ( thePlayer ) == "player" then if ( taxiVehs[getElementModel ( source )] ) and ( not taxiTeams[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle( thePlayer )-- force the player out of the vehicle outputChatBox("Only Taxi Drivers can drive this vehicle!", thePlayer) end end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) markers = { } blips = { } peds = { } mposi = { } mposii = {} function startJob ( thePlayer ) local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) mposi = { getElementPosition( markers [ thePlayer ] ) } local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) peds [ thePlayer ] = createPed( skins, x, y, z ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 58 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) end function inVEH ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then if ( getElementModel ( source ) == 420 ) then startJob ( thePlayer ) end end end addEventHandler ( "onVehicleEnter", getRootElement(), inVEH ) function warpit ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehiclee = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehiclee ) == 420 ) then setTimer ( warpPedIntoVehicle, 2000, 1, peds [ thePlayer ], vehiclee, 2 ) destroyJob ( thePlayer ) local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 255, 0, 0, 50 ) mposii = { getElementPosition( markers [ thePlayer ] ) } blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], pickmeup ) end end end function pickmeup ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then destroyJob ( thePlayer ) local mx, my, mz = unpack ( mposi ) local mmx, mmy, mmz = unpack ( mposii ) local money = getDistanceBetweenPoints2D ( mx, my, mmx, mmy ) finalmoney = math.floor ( money ) if finalmoney then setTimer( givePlayerMoney, 3000, 1, thePlayer, finalmoney ) setTimer( outputChatBox, 3000, 1, thePlayer, "You have earned ".. money .."!", 0, 144, 0) setTimer ( function ( ) if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end startJob ( thePlayer ) end ,3000, 1 ) end end end function deleteOnExit ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement ( blips [ thePlayer ] ) end if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end end addEventHandler ( "onVehicleExit", getRootElement(), deleteOnExit ) function destroyJob ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end end function consoleSetPlayerPosition ( source, commandName, posX, posY, posZ ) setElementPosition ( source, posX, posY, posZ ) end addCommandHandler ( "setpos", consoleSetPlayerPosition ) Link to comment
DontTrustMe Posted November 19, 2013 Author Share Posted November 19, 2013 اطرح كودك وقولنا بإختصار وش تبي لا تمثل ولا شيء قول ابي كذا كذا وخلاص شوف في وظيفة التاكسي اوكي فيها راجل تخذ منو الوظيفة و تخذ التاكسي اوكي الحين يطلع لك بلب في الخريطة عشان تخذ الراجل اوكي ذي البلب و الماركر تظهار عند الكل ابيها تظهر عند الوخذ الوظيفة بس الاكواد كلنت GUIEditor = { memo = {}, button = {}, window = {}, } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(0.29, 0.24, 0.42, 0.49, "", true) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) bAccept = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "", true, GUIEditor.window[1]) bAccept = guiCreateButton(0.60, 0.20, 0.34, 0.17, "Accept Job", true, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "sa-header") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bAccept, showGUIbf, false) addEventHandler("onClientGUIClick", bAccept, joinTeam, false) bClose = guiCreateButton(0.67, 0.61, 0.20, 0.16, "CLOSE", true, GUIEditor.window[1]) guiSetProperty(bClose, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bClose, showGUIbf, false) GUIEditor.memo[1] = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "Become a Taxi Driver and get excellent wages at $500 per ride! To start simply enter a Taxi, drive to the Blue Person Icon and Pick them up. Then drop them off at the Waypoint. Easy! Perks : Repairing your Taxi at a Pay'n Spray is free!", true, GUIEditor.window[1]) end ) local joinBD = createMarker(1777.05078125, -1887.853515625, 12.387156486511, "cylinder", 0.9, 255, 0, 0) addEventHandler( "onClientResourceStart", getRootElement( ), function ( startedRes ) createBlipAttachedTo( joinBD, 60); end ); function showGUIbt(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then guiSetVisible(GUIEditor.window[1], true) showCursor( true ) end end addEventHandler("onClientMarkerHit", joinBD, showGUIbt) function showGUIbf() guiSetVisible (GUIEditor.window[1], false ) showCursor ( false ) end function joinTeam() triggerServerEvent("sTeame", localPlayer, "teamSet") end local pickups = { [1]={ 2060.7685546875, -1941.1181640625, 13.14103603363 }, [2]={ 2114.5068359375, -1611.302734375, 13.167269706726 }, [3]={ 1932.9521484375, -1776.1259765625, 13.16081237793 }, [4]={ 1057.41796875, -1568.4853515625, 13.166387557983 }, [5]={ 1133.2607421875, -1286.6201171875, 13.245727539063 }, [6]={ 1197.380859375, -1576.9228515625, 13.2406873703 }, [7]={ 1275.6181640625, -1717.5087890625, 13.241578102112 }, [8]={ 1041.908203125, -1869.1728515625, 13.15417766571 }, [9]={ 680.9248046875, -1763.6552734375, 13.168544769287 }, [10]={ 597.5556640625, -1598.90234375, 16.215705871582 }, [11]={ 357.197265625, -1443.72265625, 34.185447692871 } } local dropoffss = { [1]={ 1965.54296875 , -1883.013671875, 13.160305023193 }, [2]={ 1467.3916015625, -1736.419921875, 13.242918014526 }, [3]={ 2376.1064453125, -1728.4091796875, 13.162055015564 }, [4]={ 1066.5029296875, -1200.86328125, 18.405519485474 }, [5]={ 584.8916015625, -1328.7021484375, 13.25985622406 }, [6]={ 989.75, -1372.083984375, 13.244333267212 }, [7]={ 1116.333984375, -1410.7666015625, 13.267498970032 }, [8]={ 1437.5244140625, -1039.8212890625, 23.564819335938 }, [9]={ 2124.4521484375, -1116.4931640625, 25.031726837158 }, [10]={ 2700.8857421875, -1091.896484375, 69.064071655273 }, [11]={ 2769.2744140625, -1494.0517578125, 27.58003616333 } } سيرفر local pedCus = { [1]={ 9 }, [2]={ 10 }, [3]={ 14 }, [4]={ 15 }, [5]={ 37 } } Teame = createTeam("Taxi Driver", 0, 255, 0) taxiTeams = { [Teame] = true } taxiVehs = { [420] = true } function teamSet ( ) local team = getTeamFromName ( "Taxi Driver" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 255, 0 ) setElementModel(source, 57) createVehicle(420, 1777.3017578125, -1891.779296875, 13.157614707947) outputChatBox("You are now employed as a Taxi Driver!", thePlayer) else local teamw = getTeamFromName ( "Taxi Driver" ) if teamw then cancelEvent() outputChatBox("You are already a Taxi driver!", source) end end end addEvent ( "sTeame", true) addEventHandler ( "sTeame", root, teamSet ) function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle if getElementType ( thePlayer ) == "player" then if ( taxiVehs[getElementModel ( source )] ) and ( not taxiTeams[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle( thePlayer )-- force the player out of the vehicle outputChatBox("Only Taxi Drivers can drive this vehicle!", thePlayer) end end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) markers = { } blips = { } peds = { } mposi = { } mposii = {} function startJob ( thePlayer ) local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) mposi = { getElementPosition( markers [ thePlayer ] ) } local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) peds [ thePlayer ] = createPed( skins, x, y, z ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 58 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) end function inVEH ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then if ( getElementModel ( source ) == 420 ) then startJob ( thePlayer ) end end end addEventHandler ( "onVehicleEnter", getRootElement(), inVEH ) function warpit ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehiclee = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehiclee ) == 420 ) then setTimer ( warpPedIntoVehicle, 2000, 1, peds [ thePlayer ], vehiclee, 2 ) destroyJob ( thePlayer ) local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 255, 0, 0, 50 ) mposii = { getElementPosition( markers [ thePlayer ] ) } blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], pickmeup ) end end end function pickmeup ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then destroyJob ( thePlayer ) local mx, my, mz = unpack ( mposi ) local mmx, mmy, mmz = unpack ( mposii ) local money = getDistanceBetweenPoints2D ( mx, my, mmx, mmy ) finalmoney = math.floor ( money ) if finalmoney then setTimer( givePlayerMoney, 3000, 1, thePlayer, finalmoney ) setTimer( outputChatBox, 3000, 1, thePlayer, "You have earned ".. money .."!", 0, 144, 0) setTimer ( function ( ) if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end startJob ( thePlayer ) end ,3000, 1 ) end end end function deleteOnExit ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement ( blips [ thePlayer ] ) end if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end end addEventHandler ( "onVehicleExit", getRootElement(), deleteOnExit ) function destroyJob ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end end function consoleSetPlayerPosition ( source, commandName, posX, posY, posZ ) setElementPosition ( source, posX, posY, posZ ) end addCommandHandler ( "setpos", consoleSetPlayerPosition ) Link to comment
The Killer Posted November 19, 2013 Share Posted November 19, 2013 لم يتم التجربه GUIEditor = { memo = {}, button = {}, window = {}, } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(0.29, 0.24, 0.42, 0.49, "", true) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) bAccept = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "", true, GUIEditor.window[1]) bAccept = guiCreateButton(0.60, 0.20, 0.34, 0.17, "Accept Job", true, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "sa-header") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bAccept, showGUIbf, false) addEventHandler("onClientGUIClick", bAccept, joinTeam, false) bClose = guiCreateButton(0.67, 0.61, 0.20, 0.16, "CLOSE", true, GUIEditor.window[1]) guiSetProperty(bClose, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bClose, showGUIbf, false) GUIEditor.memo[1] = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "Become a Taxi Driver and get excellent wages at $500 per ride! To start simply enter a Taxi, drive to the Blue Person Icon and Pick them up. Then drop them off at the Waypoint. Easy! Perks : Repairing your Taxi at a Pay'n Spray is free!", true, GUIEditor.window[1]) end ) local joinBD = createMarker(1777.05078125, -1887.853515625, 12.387156486511, "cylinder", 0.9, 255, 0, 0) addEventHandler( "onClientResourceStart", getRootElement( ), function ( startedRes ) createBlipAttachedTo( joinBD, 60, 2, 255, 255, 255, 255, 0, 9999, getRootElement()); end ); function showGUIbt(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then guiSetVisible(GUIEditor.window[1], true) showCursor( true ) end end addEventHandler("onClientMarkerHit", joinBD, showGUIbt) function showGUIbf() guiSetVisible (GUIEditor.window[1], false ) showCursor ( false ) end function joinTeam() triggerServerEvent("sTeame", localPlayer, "teamSet") end Link to comment
./BlackBird# Posted November 19, 2013 Share Posted November 19, 2013 local pickups = { [1]={ 2060.7685546875, -1941.1181640625, 13.14103603363 }, [2]={ 2114.5068359375, -1611.302734375, 13.167269706726 }, [3]={ 1932.9521484375, -1776.1259765625, 13.16081237793 }, [4]={ 1057.41796875, -1568.4853515625, 13.166387557983 }, [5]={ 1133.2607421875, -1286.6201171875, 13.245727539063 }, [6]={ 1197.380859375, -1576.9228515625, 13.2406873703 }, [7]={ 1275.6181640625, -1717.5087890625, 13.241578102112 }, [8]={ 1041.908203125, -1869.1728515625, 13.15417766571 }, [9]={ 680.9248046875, -1763.6552734375, 13.168544769287 }, [10]={ 597.5556640625, -1598.90234375, 16.215705871582 }, [11]={ 357.197265625, -1443.72265625, 34.185447692871 } } local dropoffss = { [1]={ 1965.54296875 , -1883.013671875, 13.160305023193 }, [2]={ 1467.3916015625, -1736.419921875, 13.242918014526 }, [3]={ 2376.1064453125, -1728.4091796875, 13.162055015564 }, [4]={ 1066.5029296875, -1200.86328125, 18.405519485474 }, [5]={ 584.8916015625, -1328.7021484375, 13.25985622406 }, [6]={ 989.75, -1372.083984375, 13.244333267212 }, [7]={ 1116.333984375, -1410.7666015625, 13.267498970032 }, [8]={ 1437.5244140625, -1039.8212890625, 23.564819335938 }, [9]={ 2124.4521484375, -1116.4931640625, 25.031726837158 }, [10]={ 2700.8857421875, -1091.896484375, 69.064071655273 }, [11]={ 2769.2744140625, -1494.0517578125, 27.58003616333 } } سيرفر local pedCus = { [1]={ 9 }, [2]={ 10 }, [3]={ 14 }, [4]={ 15 }, [5]={ 37 } } Teame = createTeam("Taxi Driver", 0, 255, 0) taxiTeams = { [Teame] = true } taxiVehs = { [420] = true } function teamSet ( ) local team = getTeamFromName ( "Taxi Driver" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 255, 0 ) setElementModel(source, 57) createVehicle(420, 1777.3017578125, -1891.779296875, 13.157614707947) outputChatBox("You are now employed as a Taxi Driver!", thePlayer) else local teamw = getTeamFromName ( "Taxi Driver" ) if teamw then cancelEvent() outputChatBox("You are already a Taxi driver!", source) end end end addEvent ( "sTeame", true) addEventHandler ( "sTeame", root, teamSet ) function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle if getElementType ( thePlayer ) == "player" then if ( taxiVehs[getElementModel ( source )] ) and ( not taxiTeams[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle( thePlayer )-- force the player out of the vehicle outputChatBox("Only Taxi Drivers can drive this vehicle!", thePlayer) end end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) markers = { } blips = { } peds = { } mposi = { } mposii = {} function startJob ( thePlayer ) local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) mposi = { getElementPosition( markers [ thePlayer ] ) } local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) peds [ thePlayer ] = createPed( skins, x, y, z ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 58 ,2,255,0,0,255,0,0,thePlayer) addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) end function inVEH ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then if ( getElementModel ( source ) == 420 ) then startJob ( thePlayer ) end end end addEventHandler ( "onVehicleEnter", getRootElement(), inVEH ) function warpit ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehiclee = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehiclee ) == 420 ) then setTimer ( warpPedIntoVehicle, 2000, 1, peds [ thePlayer ], vehiclee, 2 ) destroyJob ( thePlayer ) local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 255, 0, 0, 50 ) mposii = { getElementPosition( markers [ thePlayer ] ) } blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], pickmeup ) end end end function pickmeup ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then destroyJob ( thePlayer ) local mx, my, mz = unpack ( mposi ) local mmx, mmy, mmz = unpack ( mposii ) local money = getDistanceBetweenPoints2D ( mx, my, mmx, mmy ) finalmoney = math.floor ( money ) if finalmoney then setTimer( givePlayerMoney, 3000, 1, thePlayer, finalmoney ) setTimer( outputChatBox, 3000, 1, thePlayer, "You have earned ".. money .."!", 0, 144, 0) setTimer ( function ( ) if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end startJob ( thePlayer ) end ,3000, 1 ) end end end function deleteOnExit ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement ( blips [ thePlayer ] ) end if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end end addEventHandler ( "onVehicleExit", getRootElement(), deleteOnExit ) function destroyJob ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end end function consoleSetPlayerPosition ( source, commandName, posX, posY, posZ ) setElementPosition ( source, posX, posY, posZ ) end addCommandHandler ( "setpos", consoleSetPlayerPosition ) Link to comment
DontTrustMe Posted November 19, 2013 Author Share Posted November 19, 2013 local pickups = { [1]={ 2060.7685546875, -1941.1181640625, 13.14103603363 }, [2]={ 2114.5068359375, -1611.302734375, 13.167269706726 }, [3]={ 1932.9521484375, -1776.1259765625, 13.16081237793 }, [4]={ 1057.41796875, -1568.4853515625, 13.166387557983 }, [5]={ 1133.2607421875, -1286.6201171875, 13.245727539063 }, [6]={ 1197.380859375, -1576.9228515625, 13.2406873703 }, [7]={ 1275.6181640625, -1717.5087890625, 13.241578102112 }, [8]={ 1041.908203125, -1869.1728515625, 13.15417766571 }, [9]={ 680.9248046875, -1763.6552734375, 13.168544769287 }, [10]={ 597.5556640625, -1598.90234375, 16.215705871582 }, [11]={ 357.197265625, -1443.72265625, 34.185447692871 } } local dropoffss = { [1]={ 1965.54296875 , -1883.013671875, 13.160305023193 }, [2]={ 1467.3916015625, -1736.419921875, 13.242918014526 }, [3]={ 2376.1064453125, -1728.4091796875, 13.162055015564 }, [4]={ 1066.5029296875, -1200.86328125, 18.405519485474 }, [5]={ 584.8916015625, -1328.7021484375, 13.25985622406 }, [6]={ 989.75, -1372.083984375, 13.244333267212 }, [7]={ 1116.333984375, -1410.7666015625, 13.267498970032 }, [8]={ 1437.5244140625, -1039.8212890625, 23.564819335938 }, [9]={ 2124.4521484375, -1116.4931640625, 25.031726837158 }, [10]={ 2700.8857421875, -1091.896484375, 69.064071655273 }, [11]={ 2769.2744140625, -1494.0517578125, 27.58003616333 } } سيرفر local pedCus = { [1]={ 9 }, [2]={ 10 }, [3]={ 14 }, [4]={ 15 }, [5]={ 37 } } Teame = createTeam("Taxi Driver", 0, 255, 0) taxiTeams = { [Teame] = true } taxiVehs = { [420] = true } function teamSet ( ) local team = getTeamFromName ( "Taxi Driver" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 255, 0 ) setElementModel(source, 57) createVehicle(420, 1777.3017578125, -1891.779296875, 13.157614707947) outputChatBox("You are now employed as a Taxi Driver!", thePlayer) else local teamw = getTeamFromName ( "Taxi Driver" ) if teamw then cancelEvent() outputChatBox("You are already a Taxi driver!", source) end end end addEvent ( "sTeame", true) addEventHandler ( "sTeame", root, teamSet ) function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle if getElementType ( thePlayer ) == "player" then if ( taxiVehs[getElementModel ( source )] ) and ( not taxiTeams[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle( thePlayer )-- force the player out of the vehicle outputChatBox("Only Taxi Drivers can drive this vehicle!", thePlayer) end end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) markers = { } blips = { } peds = { } mposi = { } mposii = {} function startJob ( thePlayer ) local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) mposi = { getElementPosition( markers [ thePlayer ] ) } local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) peds [ thePlayer ] = createPed( skins, x, y, z ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 58 ,2,255,0,0,255,0,0,thePlayer) addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) end function inVEH ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then if ( getElementModel ( source ) == 420 ) then startJob ( thePlayer ) end end end addEventHandler ( "onVehicleEnter", getRootElement(), inVEH ) function warpit ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehiclee = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehiclee ) == 420 ) then setTimer ( warpPedIntoVehicle, 2000, 1, peds [ thePlayer ], vehiclee, 2 ) destroyJob ( thePlayer ) local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 255, 0, 0, 50 ) mposii = { getElementPosition( markers [ thePlayer ] ) } blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], pickmeup ) end end end function pickmeup ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then destroyJob ( thePlayer ) local mx, my, mz = unpack ( mposi ) local mmx, mmy, mmz = unpack ( mposii ) local money = getDistanceBetweenPoints2D ( mx, my, mmx, mmy ) finalmoney = math.floor ( money ) if finalmoney then setTimer( givePlayerMoney, 3000, 1, thePlayer, finalmoney ) setTimer( outputChatBox, 3000, 1, thePlayer, "You have earned ".. money .."!", 0, 144, 0) setTimer ( function ( ) if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end startJob ( thePlayer ) end ,3000, 1 ) end end end function deleteOnExit ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement ( blips [ thePlayer ] ) end if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end end addEventHandler ( "onVehicleExit", getRootElement(), deleteOnExit ) function destroyJob ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end end function consoleSetPlayerPosition ( source, commandName, posX, posY, posZ ) setElementPosition ( source, posX, posY, posZ ) end addCommandHandler ( "setpos", consoleSetPlayerPosition ) خربااااااااااااااااان نفس المشكلة Link to comment
The Killer Posted November 19, 2013 Share Posted November 19, 2013 طيب جرب ذا GUIEditor = { memo = {}, button = {}, window = {}, } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(0.29, 0.24, 0.42, 0.49, "", true) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) bAccept = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "", true, GUIEditor.window[1]) bAccept = guiCreateButton(0.60, 0.20, 0.34, 0.17, "Accept Job", true, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "sa-header") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bAccept, showGUIbf, false) addEventHandler("onClientGUIClick", bAccept, joinTeam, false) bClose = guiCreateButton(0.67, 0.61, 0.20, 0.16, "CLOSE", true, GUIEditor.window[1]) guiSetProperty(bClose, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bClose, showGUIbf, false) GUIEditor.memo[1] = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "Become a Taxi Driver and get excellent wages at $500 per ride! To start simply enter a Taxi, drive to the Blue Person Icon and Pick them up. Then drop them off at the Waypoint. Easy! Perks : Repairing your Taxi at a Pay'n Spray is free!", true, GUIEditor.window[1]) end ) local joinBD = createMarker(1777.05078125, -1887.853515625, 12.387156486511, "cylinder", 0.9, 255, 0, 0) addEventHandler( "onClientResourceStart", getRootElement( ), function ( startedRes ) createBlipAttachedTo( joinBD, 60, 2, 255, 255, 255, 255, 0, 9999, localPlayer); end ); function showGUIbt(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then guiSetVisible(GUIEditor.window[1], true) showCursor( true ) end end addEventHandler("onClientMarkerHit", joinBD, showGUIbt) function showGUIbf() guiSetVisible (GUIEditor.window[1], false ) showCursor ( false ) end function joinTeam() triggerServerEvent("sTeame", localPlayer, "teamSet") end Server # local pickups = { [1]={ 2060.7685546875, -1941.1181640625, 13.14103603363 }, [2]={ 2114.5068359375, -1611.302734375, 13.167269706726 }, [3]={ 1932.9521484375, -1776.1259765625, 13.16081237793 }, [4]={ 1057.41796875, -1568.4853515625, 13.166387557983 }, [5]={ 1133.2607421875, -1286.6201171875, 13.245727539063 }, [6]={ 1197.380859375, -1576.9228515625, 13.2406873703 }, [7]={ 1275.6181640625, -1717.5087890625, 13.241578102112 }, [8]={ 1041.908203125, -1869.1728515625, 13.15417766571 }, [9]={ 680.9248046875, -1763.6552734375, 13.168544769287 }, [10]={ 597.5556640625, -1598.90234375, 16.215705871582 }, [11]={ 357.197265625, -1443.72265625, 34.185447692871 } } local dropoffss = { [1]={ 1965.54296875 , -1883.013671875, 13.160305023193 }, [2]={ 1467.3916015625, -1736.419921875, 13.242918014526 }, [3]={ 2376.1064453125, -1728.4091796875, 13.162055015564 }, [4]={ 1066.5029296875, -1200.86328125, 18.405519485474 }, [5]={ 584.8916015625, -1328.7021484375, 13.25985622406 }, [6]={ 989.75, -1372.083984375, 13.244333267212 }, [7]={ 1116.333984375, -1410.7666015625, 13.267498970032 }, [8]={ 1437.5244140625, -1039.8212890625, 23.564819335938 }, [9]={ 2124.4521484375, -1116.4931640625, 25.031726837158 }, [10]={ 2700.8857421875, -1091.896484375, 69.064071655273 }, [11]={ 2769.2744140625, -1494.0517578125, 27.58003616333 } } local pedCus = { [1]={ 9 }, [2]={ 10 }, [3]={ 14 }, [4]={ 15 }, [5]={ 37 } } Teame = createTeam("Taxi Driver", 0, 255, 0) taxiTeams = { [Teame] = true } taxiVehs = { [420] = true } function teamSet ( ) local team = getTeamFromName ( "Taxi Driver" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 255, 0 ) setElementModel(source, 57) createVehicle(420, 1777.3017578125, -1891.779296875, 13.157614707947) outputChatBox("You are now employed as a Taxi Driver!", thePlayer) else local teamw = getTeamFromName ( "Taxi Driver" ) if teamw then cancelEvent() outputChatBox("You are already a Taxi driver!", source) end end end addEvent ( "sTeame", true) addEventHandler ( "sTeame", root, teamSet ) function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle if getElementType ( thePlayer ) == "player" then if ( taxiVehs[getElementModel ( source )] ) and ( not taxiTeams[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle( thePlayer )-- force the player out of the vehicle outputChatBox("Only Taxi Drivers can drive this vehicle!", thePlayer) end end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) markers = { } blips = { } peds = { } mposi = { } mposii = {} function startJob ( thePlayer ) local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) mposi = { getElementPosition( markers [ thePlayer ] ) } local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) peds [ thePlayer ] = createPed( skins, x, y, z ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 58 ,2,255,0,0,255,0,9999,thePlayer) addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) end function inVEH ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then if ( getElementModel ( source ) == 420 ) then startJob ( thePlayer ) end end end addEventHandler ( "onVehicleEnter", getRootElement(), inVEH ) function warpit ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehiclee = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehiclee ) == 420 ) then setTimer ( warpPedIntoVehicle, 2000, 1, peds [ thePlayer ], vehiclee, 2 ) destroyJob ( thePlayer ) local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 255, 0, 0, 50 ) mposii = { getElementPosition( markers [ thePlayer ] ) } blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41, 2, 255, 255, 255, 255, 0, 9999, thePlayer ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], pickmeup ) end end end function pickmeup ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then destroyJob ( thePlayer ) local mx, my, mz = unpack ( mposi ) local mmx, mmy, mmz = unpack ( mposii ) local money = getDistanceBetweenPoints2D ( mx, my, mmx, mmy ) finalmoney = math.floor ( money ) if finalmoney then setTimer( givePlayerMoney, 3000, 1, thePlayer, finalmoney ) setTimer( outputChatBox, 3000, 1, thePlayer, "You have earned ".. money .."!", 0, 144, 0) setTimer ( function ( ) if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end startJob ( thePlayer ) end ,3000, 1 ) end end end function deleteOnExit ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement ( blips [ thePlayer ] ) end if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end end addEventHandler ( "onVehicleExit", getRootElement(), deleteOnExit ) function destroyJob ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end end function consoleSetPlayerPosition ( source, commandName, posX, posY, posZ ) setElementPosition ( source, posX, posY, posZ ) end addCommandHandler ( "setpos", consoleSetPlayerPosition ) Link to comment
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