RenanPG Posted November 17, 2013 Share Posted November 17, 2013 HI folks, i am trying to create a freeroam gui, with multi worlds, for exemple: zombies, deathmatch, freeroam or whatever. And i need help from anyone to help me. i Created a gui with worlds, but i want that when the player select a world, he will teleported for other world, with different map. but using the main chat of the server. Link to comment
Moderators IIYAMA Posted November 17, 2013 Moderators Share Posted November 17, 2013 setElementDimension that's how. Link to comment
RenanPG Posted November 17, 2013 Author Share Posted November 17, 2013 (edited) I SETTED THIS ON MY FREEROAM CLIENT: --------------------------- -- Worlds --------------------------- function setInterior(leaf) server.setElementInterior(g_Me, leaf.world) local vehicle = getPedOccupiedVehicle(g_Me) if vehicle then server.setElementInterior(vehicle, leaf.world) for i=0,getVehicleMaxPassengers(vehicle) do local player = getVehicleOccupant(vehicle, i) if player and player ~= g_Me then server.setElementInterior(player, leaf.world) server.setCameraInterior(player, leaf.world) server.setFarClipDistance(player, leaf.farclip) server.setWeapons(player, leaf.weapons) server.setElementDimension(player, leaf.dimension) end end end setCameraInterior(leaf.world) setPlayerPosition(leaf.posX, leaf.posY, leaf.posZ + 1) setFarClipDistance(leaf.farclip) setWeapons(leaf.weapons) setElementDimension(leaf.dimension) closeWindow(wndSetWorld) end wndSetWorld = { 'wnd', text = 'Set World', width = 250, controls = { { 'lst', id='world', width=230, height=300, columns={ {text='World', attr='world' , attr='name'} }, rows={xml='worlds.xml', attrs={'name', 'posX', 'posY', 'posZ', 'farclip', 'weapons' , 'dimension'}}, onitemdoubleclick=setInterior }, {'btn', id='Fechar', closeswindow=true} } } AND I PUTTED IT ON WORLDS LIST: type="world"> "World 0 - Freeroam" posX="0" posY="0" posZ="0" farclip="5000" weapons="0" dimension="0"/> "World 1 - Deathmatch" posX="0" posY="0" posZ="0" farclip="500" dimension="1"/> "World 2 - Zombies" posX="0" posY="0" posZ="0" farclip="500" dimension="2"/> IS THIS CORRECT??? Edited November 17, 2013 by Guest Link to comment
Moderators IIYAMA Posted November 17, 2013 Moderators Share Posted November 17, 2013 I haven't worked that much with OOP, but it probably will work. The best way to find it out is by testing it. Link to comment
RenanPG Posted November 17, 2013 Author Share Posted November 17, 2013 I tried a lot of times, but dont work, if you want download it: https://www.dropbox.com/s/0wdvtulr9fzenqm/freeroam.zip Link to comment
Moderators IIYAMA Posted November 17, 2013 Moderators Share Posted November 17, 2013 Then you should debug the script and see if it works. I prefer to do it all serverside, without oop. Then you can control the latency, with oop you can't. Did you enable OOP in the meta.xml? Link to comment
Blaawee Posted November 17, 2013 Share Posted November 17, 2013 Why are you using farclip ? It's not a RPC function ! If you want to! you have to edit the server side. Because you are using a server interface call. BTW try this: function setWorld( leaf ) server.setElementDimension( g_Me, leaf.dimension ) local vehicle = getPedOccupiedVehicle( g_Me ) if vehicle then server.setElementDimension( vehicle, leaf.dimension ) --This will set the dimension for everyone in the vehicle. --[[for i=0,getVehicleMaxPassengers( vehicle ) do local player = getVehicleOccupant( vehicle, i ) if player and player ~= g_Me then server.setElementDimension( player, leaf.dimension ) end end]] end setPlayerPosition( leaf.posX, leaf.posY, leaf.posZ + 1 ) setFarClipDistance( leaf.farclip ) closeWindow( wndSetWorld ) end wndSetWorld = { 'wnd', text = 'Set World', width = 250, controls = { { 'lst', id = 'world', width = 230, height = 300, columns = { { text = 'Multi Worlds', attr = 'name' } }, rows = { xml = 'worlds.xml', attrs = { 'name', 'posX', 'posY', 'posZ', 'farclip', 'dimension' } }, onitemdoubleclick = setWorld }, {'btn', id='close', closeswindow=true} } } type="world"> "Freeroam" posX="0" posY="0" posZ="0" farclip="0" dimension="0"/> "Deathmatch" posX="0" posY="0" posZ="0" farclip="0" dimension="1"/> "Zombies" posX="0" posY="0" posZ="0" farclip="0" dimension="2"/> And don't forget to replace the server side with this: g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, setCameraInterior = true, warpMe = { option = 'warp', descr = 'Warping' }, -- I edit here setElementDimension = true, -- } Link to comment
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